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| TIE Phantom |
Based on the original design by: |
Tom Grays |
| Dxf by: |
Darksaber |
| Pilots Head and Textures by: |
LucasArts from Jedi Outcast |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
| Cockpit Screen Textures by: |
Decoy |
| TIE Phantom Stats by: |
Ace Antilles, Bios Boy |
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Based on the original
design by Tom Grays
Ok first things first,
don't mistake this craft as the V-38 it's not!
This is the TIE Phantom,
according to Star
Wars Technical Commentaries the V-38
shares features with the TIE Phantom. The basic hull,
engine and wing configurations of the V-38 are probably
the same as the Phantom but the cockpit is certainly
a standard TIE ball, attached to the main hull, rather
than the makeshift conical alternative used on the
transitional Phantom.
After the battle of
Yavin and the destruction of the Death Star, the Rebels
proved that they were a serious threat to the Empire.
The Empire, forced to take that threat seriously,
responded with new technology and weapons such as
the Dark Trooper project and the TIE Phantom. The
TIE Phantom research, under the direction of Admiral
Sarn, was conducted in the Dreighton Nebula. The Nebula,
the site of a major battle in the Old Republic was
rumoured to be haunted and Spacer legends of ships
disappearing within its boundaries were legion. This
provided perfect cover for development of a top secret
stealth starfighter.
The TIE Phantom packs
greater than normal firepower for a starfighter of
its class. However the main improvement of the ship
was a cloaking device. With the stealth shield in
place, short and long range delectability of the ship
was almost nonexistent. Should the Phantom ever go
into wide production, the Empire would gain a decisive
advantage; however the cost of such fighters is prohibitive
and Imperial High Command is reluctant to order a
vast production run in the face of such expenses.
Note : It is very important for you to read the Installation
Notes and Changing the Laser Hardpoints sections before
installing this craft. Be it on your own head if you
screw it up!
This Xmod will replace
the craft you have installed in slot #33. Sorry but
I thought this craft was good enough to be given its
own slot, instead of you choosing which slot it is
placed, so before installing, backup or allocate a
different slot for your previous craft. |
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| TIE Lancer |
Based on the original design by:
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Marco Spitoni |
| Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Additional Textures by: |
Decoy |
| Opted by: |
Darksaber |
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Based on the original
design from the CG Movie Join
the Empire by Marco Spitoni
The TIE Lancer also
known as the TIE-TL (Torpedo Launcher) was designed
and conceived by Marco Spitoni for 'Join the Empire'.
Little is known about
the TIE Lancer, only that it's a powerful heavy fighter
with an impressive array of weapons which included
lasers, Ion cannons and torpedoes.
It comes with it's
own cockpit, which has been redesigned to enhance
the features of the exterior model. |
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All
the other TIE's now have to be manually installed,
the zip files include a MXvTED *shp file (Default
slot #33), and for Advanced uses the BHE settings.
Although the NEW TIE's apart from the TIE Drone come with Base and
Exterior Opt they do not come with the Cockpit Opt's.
For the Tie Defender Mk II the XWAUP Tie Defender
cockpit will be used.
For the Raptor, Shadow's, Clutch, Vanguard, Lambda
and Cyclone, the standard TIE Fighter Cockpit will
be used, Copy the TieFighterCockpit.Opt and rename
it to the appropriate name.
For example: -
RepublicTieCockpit.opt
TieFighterANHCockpit.opt
TieClutchCockpit.opt
TieClutchmk2Cockpit.opt
TieVanguardCockpit.opt
TieLambdaCockpit.opt
TieCycloneCockpit.opt
TieShadowDarkCockpit.opt
TieShadowCockpit.opt
TieRaptorCockpit.opt |
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| Republic T.I.E. |
| Based on the design by: |
Chris Boudreaux |
| Exterior Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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The Republic TIE, is
one of the oldest serving craft from Sienar Fleet
Systems, used by the Old Republic it first saw service
during the Clone Wars.
Armed only with 2 medium
class lasers and lacking shields its agility made
up for its weakness. The Republic TIE was often deployed
in overwhelming numbers to compensate for its weakness.
After the Wars, production
of the Republic TIE was brought to a halt, due to
the takeover of Sienar Fleet Systems by the Empire
and the introduction of faster craft.
In later year the Republic
TIE, now an old craft can still be found in small
numbers in remote Outer Rim Sectors, used by pirate
clans. |
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| TIE Scimitar |
| Dxf by: |
Darksaber |
| Cockpit Dxf by: |
Decoy/Darksaber |
| Additional Cockpit Dxf parts by: |
JC/Admiral Andy |
| Cockpit Textures by: |
Decoy |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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Twin Engines Version
Scimitar assault bombers
are the newest generation of Imperial bombers and
were ordered into production when (Grand Admiral Thrawn
returned to seize control of the Empire's remnants.
The ship is a dedicated atmospheric and spaces bomber
with superior performance compared with the standard
TIE bomber. It was designed with the assistance of
the elite "Scimitar" bomber assault wing,
the most decorated active Imperial bomber wing.
The bomber has a single
pod with two elongated solar array wings unlike most
Imperial vessels; the Scimitar is a two-man ship.
The pilot and bomber compartment is in the forward
section of the pod and can be quickly ejected from
the main hull in the event of a critical hit by enemy
gunners. This compartment extends ahead of the wings
giving the pilot and bomber superior visibility compared
with the TIE bomber.
The navigation and
targeting systems, the power generator and the twin
repulsorlift engines are housed in the middle of the
pod. The repulsor thrusters are placed in the Scimitars
wing struts for greater manoeuvrability. The rear
portion of the pod contains the bomb bay and the sublight
ion engine.
The bomb bay has room
for sixteen concussion missiles each with an effective
range of nine kilometres. Each warhead is powerful
enough to destroy city buildings, reinforced bunkers,
heavy repulsorlift speeders or even AT-AT walkers.
While the Concussion missile loud is the standard
weapon complement, proton grenades and free falling
thermal detonators also can be loaded into the Scimitars
bomb bays. The linked forward laser cannons have superior
computer targeting for strafing runs against enemy
troops and other ground targets.
Note : Included
in the zip are the three opts, MXvTED *.Shp file,
BHE stats and Hull icon. |
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| TIE Scimitar |
| Dxf by: |
Darksaber |
| Cockpit Dxf by: |
Decoy/Darksaber |
| Additional Cockpit Dxf parts by: |
JC/Admiral Andy |
| Cockpit Textures by: |
Decoy |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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Single Engine Version
Scimitar assault bombers are the newest generation of Imperial bombers and were ordered into production when (Grand Admiral Thrawn returned to seize control of the Empire's remnants. The ship is a dedicated atmospheric and spaces bomber with superior performance compared with the standard TIE bomber. It was designed with the assistance of the elite "Scimitar" bomber assault wing, the most decorated active Imperial bomber wing.
The bomber has a single pod with two elongated solar array wings unlike most Imperial vessels; the Scimitar is a two-man ship. The pilot and bomber compartment is in the forward section of the pod and can be quickly ejected from the main hull in the event of a critical hit by enemy gunners. This compartment extends ahead of the wings giving the pilot and bomber superior visibility compared with the TIE bomber.
The navigation and targeting systems, the power generator and the twin repulsorlift engines are housed in the middle of the pod. The repulsor thrusters are placed in the Scimitars wing struts for greater manoeuvrability. The rear portion of the pod contains the bomb bay and the sublight ion engine.
The bomb bay has room for sixteen concussion missiles each with an effective range of nine kilometres. Each warhead is powerful enough to destroy city buildings, reinforced bunkers, heavy repulsorlift speeders or even AT-AT walkers. While the Concussion missile loud is the standard weapon complement, proton grenades and free falling thermal detonators also can be loaded into the Scimitars bomb bays. The linked forward laser cannons have superior computer targeting for strafing runs against enemy troops and other ground targets.
Note : Included in the zip are the three opts, MXvTED *.Shp file, BHE stats and Hull icon. |
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| TIE GT |
| Dxf by: |
Darksaber |
| Cockpit Dxf by: |
Decoy/Darksaber |
| Additional Cockpit Dxf parts by: |
JC/Admiral Andy |
| Cockpit Textures by: |
Decoy |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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Primarily a ground
targeting starfighter-Bomber, the TIE GT Fighter is
a retrofitted TIE Starfighter used for carrying ordinance,
but is being replaced by the newer TIE Bomber.
However like the TIE
Bomber, compared to other TIE models, this fighter
has an elongated hull, but unlike the TIE Bomber,
precise targeting for the TIE GT is achieved through
the use of the TIE fc, but most larger structures
can be destroyed without its assistance.
This early version
of the TIE Bomber still sees widespread service throughout
Imperial Forces, especially in lower-priority deployments.
The Imperial Navy is
transferring the TIE GT to outlying posts and to the
Imperial Army as quickly as the datawork can be filed,
however Imperial Army resistance and its legitimate
lack of demand has slowed down the process considerably.
Although the TIE GT
carries 12 Concussion Missiles as a standard payload,
the missile launcher can handle other payloads such
as: 6 Proton Torpedoes, 18 Air-Deployed Mines, 2 Cluster
Bombs.
Note :
- 1. The TIE GT comes with its own cockpit, please read the release note for installation
- 2. The TIE GT being older than the TIE Bomber has the greyer hull plating.
- 3. I wasn't sure from where the GT fired it's missiles from, so I comprised and made the lower section of the GT a missile launcher carrying 12 single missiles.
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