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All the other TIE's
now have to be manually installed, the zip files include
a MXvTED *shp file (Default slot #33), and for Advanced
uses the BHE settings.
Although the NEW
TIE's apart from the TIE Drone come with Base and
Exterior Opt they do not come with the Cockpit Opt's.
For the Raptor, Shadow's, Clutch, Vanguard, Lambda
and Cyclone, the standard TIE Fighter Cockpit will
be used, Copy the TieFighterCockpit.Opt and rename
it to the appropriate name.
For example: -
RepublicTieCockpit.opt
TieFighterANHCockpit.opt
TieClutchCockpit.opt
TieClutchmk2Cockpit.opt
TieVanguardCockpit.opt
TieLambdaCockpit.opt
TieCycloneCockpit.opt
TieShadowDarkCockpit.opt
TieShadowCockpit.opt
TieRaptorCockpit.opt |
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| TIE Clutch |
| Concept Design by: |
John Mayers |
| Exterior Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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Pirate forces in I,
Jedi use TIE-based fighters with a threefold
wing symmetry. They are nicknamed "tri-fighters".
or "clutches" for the way in which the wings
resemble a hand clutching the cockpit ball. The "tri-fighters" possess minimal shields.
The novel indicates
that they're customised fighters, though it is not
clear what the extent of the customisation is. They
could be full-blown uglies, but their resemblance
to the TIE Phantom and Sentinel may mean that the
hull and wings are original, with the modifications
being of a minor nature.
Weaponry for the Clutch
consists of two laser cannons on the end of lower
wings and one ion cannons on the end of the upper
wing. |
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| TIE Clutch |
| Concept Design by: |
John Mayers |
| Exterior Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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Pirate forces in I,
Jedi use TIE-based fighters with a threefold
wing symmetry. They are nicknamed "tri-fighters".
or "clutches" for the way in which the wings
resemble a hand clutching the cockpit ball. The "tri-fighters"
possess minimal shields.
The novel indicates
that they're customised fighters, though it is not
clear what the extent of the customisation is. They
could be full-blown uglies, but their resemblance
to the TIE Phantom and Sentinel may mean that the
hull and wings are original, with the modifications
being of a minor nature. |
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| TIE Raptor |
| Exterior Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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This was the name of
a droid-operated TIE Interceptor developed by Warlord
Zsinj, during his battle against the New Republic.
They first saw duty with the false 181st Fighter Group
Zsinj assembled, in hopes of drawing out Rogue Squadron.
The droid fighters
were paired with human-piloted Interceptors, a combination
which allowed the humans to lead and the droids to
follow in their wake, making up for any piloting mistakes
the humans made. They would have found more widespread
usage if they weren't soundly defeated in dogfights
during the Battle of Selaggis.
Resembling the normal
TIE Fighter cockpit, but with four wings mounted directly
to the cockpit pod, the TIE Raptor was eventually
modified for flight by a living pilots, shortly before
Zsinj's destruction at Dathomir.
The TIE Raptor lacked
shields, although this deficiency was being addressed
at the time of Zsinj's demise.
Each TIE Raptor was
armed with four laser cannons, mounted on the wings,
and a pair of concussion missile tubes mounted just
below the cockpit. Despite the striking similarity
between the TIE Raptor and the basic TIE Fighter,
Sienar Fleet Systems was not responsible for its design
or manufacture.
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| TIE Raptor Droid |
| Exterior Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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Same as above but the
droid version, later converted for human pilots.
This version is non
flyable. |
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| TIE Gunship |
| Concept Design by: |
Alfred Wong |
| Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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The TIE-Gunship was
originally a field modification. It linked 2 TIE-Fighter
pods with a set of solar-array wings. The right pod
housed an extensive array of targeting sensors and
weapons, consisting of 2 fixed lasers, 2 missile launchers
and 1 torpedo launcher, as well as 2 more lasers and
a single ion-cannons in a rotating turret. (Note:
the rotating turret was NOT implemented into the opt).
The wings were notched to give the turret weapons
a 100 degree arc of fire. With a better performance
than the TIE-Bomber, the TIE-Gunship proved useful
as a fast attack fighter and escort ship for the TIE-Bomber.
The modification was adapted and produced as a conversion
by Sienar Systems.
Note:
- 1. The Tie Gunship comes with its own cockpit,
please read the release note for installation
- 2. I'm sorry but, please don't ask me about trying
to get the turret to rotate, as all e-mail and questions
on the forum will be ignored.
- 3. You can get the turrets to work but it screws
up a mesh in the cockpit.opt when flying in game,
and would mean a total remake of the Cockpit itself.
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I
would like to dedicate the TIE Shadow to all the people
lost
in the deliberate attack on the USA and the destruction
of the World Trade Towers
on Tuesday 11 September 2001, now know as 9-11 |
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| TIE Shadow A-Type |
| Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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Developed by Aran Technologies
after they received the plans for the TIE Phantom,
the TIE Shadow A-Type has been designed as more powerful
tool for modern covert warfare. An advanced
computer system, which posses a high level Artificial
Intelligence (AI), was integrated into the TIE Shadow.
This effectively eliminates the need for a gunner,
and simultaneously provides the starfighter with an
unparalleled level of computing power, enabling the
design of the craft to be smaller and more efficient.
Cutting edge advances in Materials Science have enabled
the designers to provide the TIE Shadow with a high-loss
coating, which serves to absorb and dissipate the
energy from incoming sensor signals, thus providing
a large measure of passive stealth. The ship's
sensors were similarly upgraded, making use of the
latest experimental technology, providing increased
range and resolution, while implementing several new
modes of propagation. Additionally, by tapping
the hull coating, the new passive sensor systems have
their efficiency and range of applications increased
by several orders of magnitude. By fully integrating
the sensors and communications array via the AI, it
is possible to transmit a false sensor signature response
(e.g.: the TIE Shadow can appear on sensors as a small
freighter, asteroid, etc...).
The TIE Shadow retains
most of the original Phantom's weaponry. The
three lasers are slightly down-powered turbolasers
that have been modified for rapid fire capabilities.
Because these guns are more powerful, with a greater
range, the lasers require a longer period to cycle
between firing. However, if the situation so
demands, the lasers are modified to allow the pilot
to fire nominal charges that yield a rate of fire
surpassing that of a normal TIE's lasers. Like
the TIE Phantom's lasers, the TIE Shadow's are also
fitted with radiation shielding and armour to keep
them operational where other systems might fail.
Additionally, a pair of warhead launchers are attached
to the Shadow, using the space which previously held
the rear ejection mechanism for extra warhead storage.
With these, the ship has the ability to stage sudden
and deadly strikes.
For propulsion, the
TIE Shadow makes use of two slightly modified SFS
P-sz9.7 Ion Engines, which were initially created
for the TIE Defender. The modification serves
to reduce their emission profile, while still providing
enough speed to escape from a hostile situation should
it become necessary. With its precision hull
design, and a more powerful variable inertial compensation
system, the TIE Shadow is equipped for extreme manoeuvrability.
The TIE Shadow is intended
to be much more heavily reliant on stealth and skill
than brute force as was the TIE Phantom. As
a result, the cloaking device has been heavily upgraded.
To provide the device with far more power, the size
of ship's generator has been increased, while the
shield generator's size has been proportionally decreased.
The cloak can now be activated for an extended period
of time, up to one week (ingame: three minutes at
full recharge) before the device must be deactivated
to dissipate the excess heat. With the precision
timing of the TIE Shadow's AI, it is possible to run
the cloaking device up to the instant that the hyperdrive
engines engaged, and can resume functioning the instant
that they disengage and the ship reverts to normal
space. However, due to the intense power use
of the hyperdrive engines, it is not possible to remain
cloaked while in hyperspace.
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| TIE Shadow B-Type |
| Dxf by: |
Darksaber |
| Textures by: |
Darksaber |
| Stock Textures by: |
Decoy |
| Opted by: |
Darksaber |
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This standard edition
of the TIE Shadows was developed for common use throughout
the Empire.
Developed by Aran Technologies
under the license of
Sienar Fleet Systems the TIE Shadow B-Type
still retains most of the technology used in the A-Type,
but using less expensive components. The B-Type has
a few disadvantages over the A-Type, this version
does not included a cloaking device or the high-loss
coating. Though still a powerful craft it is much
easier to detect on sensors.
In place of the turbolasers
as used by the A-Type the B-Type uses the standard
TIE lasers, still capable of rapid fire but with much
less range. In addition to the lasers, a pair of downgraded
warhead launchers are attached to either side of the
cockpit pod, but only capable of carrying a compliment
of eight assorted missiles and torpedoes as to the
sixteen carried by the A-Type.
For propulsion, the
B-Type uses two older SFS P-sr9.6 Ion Engines, making
this version slightly slower and but still capable
of complex manoeuvring if the situation arises to
escape from a hostile situation. |
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