Welcome to Darksaber's X-Wing Station

Home of the Ultimate Craft Pack

All the other TIE's now have to be manually installed, the zip files include a MXvTED *shp file (Default slot #33), and for Advanced uses the BHE settings.

Although the NEW TIE's apart from the TIE Drone come with Base and Exterior Opt they do not come with the Cockpit Opt's.
For the Raptor, Shadow's, Clutch, Vanguard, Lambda and Cyclone, the standard TIE Fighter Cockpit will be used, Copy the TieFighterCockpit.Opt and rename it to the appropriate name.

For example: -
RepublicTieCockpit.opt
TieFighterANHCockpit.opt
TieClutchCockpit.opt
TieClutchmk2Cockpit.opt
TieVanguardCockpit.opt
TieLambdaCockpit.opt
TieCycloneCockpit.opt
TieShadowDarkCockpit.opt
TieShadowCockpit.opt
TieRaptorCockpit.opt

TIE Clutch
Concept Design by: John Mayers
Exterior Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

Sienar Fleet Systems TIE Clutch v2

Pirate forces in I, Jedi use TIE-based fighters with a threefold wing symmetry. They are nicknamed "tri-fighters". or "clutches" for the way in which the wings resemble a hand clutching the cockpit ball. The "tri-fighters" possess minimal shields.

The novel indicates that they're customised fighters, though it is not clear what the extent of the customisation is. They could be full-blown uglies, but their resemblance to the TIE Phantom and Sentinel may mean that the hull and wings are original, with the modifications being of a minor nature.

Weaponry for the Clutch consists of two laser cannons on the end of lower wings and one ion cannons on the end of the upper wing.

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TIE Clutch
Concept Design by: John Mayers
Exterior Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

Sienar Fleet Systems TIE Clutch MkII v2

Pirate forces in I, Jedi use TIE-based fighters with a threefold wing symmetry. They are nicknamed "tri-fighters". or "clutches" for the way in which the wings resemble a hand clutching the cockpit ball. The "tri-fighters" possess minimal shields.

The novel indicates that they're customised fighters, though it is not clear what the extent of the customisation is. They could be full-blown uglies, but their resemblance to the TIE Phantom and Sentinel may mean that the hull and wings are original, with the modifications being of a minor nature.

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TIE Raptor
Exterior Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

Sienar Fleet Systems TIE Raptor v2

This was the name of a droid-operated TIE Interceptor developed by Warlord Zsinj, during his battle against the New Republic. They first saw duty with the false 181st Fighter Group Zsinj assembled, in hopes of drawing out Rogue Squadron.

The droid fighters were paired with human-piloted Interceptors, a combination which allowed the humans to lead and the droids to follow in their wake, making up for any piloting mistakes the humans made. They would have found more widespread usage if they weren't soundly defeated in dogfights during the Battle of Selaggis.

Resembling the normal TIE Fighter cockpit, but with four wings mounted directly to the cockpit pod, the TIE Raptor was eventually modified for flight by a living pilots, shortly before Zsinj's destruction at Dathomir.

The TIE Raptor lacked shields, although this deficiency was being addressed at the time of Zsinj's demise.

Each TIE Raptor was armed with four laser cannons, mounted on the wings, and a pair of concussion missile tubes mounted just below the cockpit. Despite the striking similarity between the TIE Raptor and the basic TIE Fighter, Sienar Fleet Systems was not responsible for its design or manufacture.

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TIE Raptor Droid
Exterior Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

Sienar Fleet Systems TIE Raptor (Droid Version) v2

Same as above but the droid version, later converted for human pilots.

This version is non flyable.

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TIE Gunship
Concept Design by: Alfred Wong
Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

 

Sienar Fleet Systems TIE Gunship v2

The TIE-Gunship was originally a field modification. It linked 2 TIE-Fighter pods with a set of solar-array wings. The right pod housed an extensive array of targeting sensors and weapons, consisting of 2 fixed lasers, 2 missile launchers and 1 torpedo launcher, as well as 2 more lasers and a single ion-cannons in a rotating turret. (Note: the rotating turret was NOT implemented into the opt). The wings were notched to give the turret weapons a 100 degree arc of fire. With a better performance than the TIE-Bomber, the TIE-Gunship proved useful as a fast attack fighter and escort ship for the TIE-Bomber. The modification was adapted and produced as a conversion by Sienar Systems.

Note:

  • 1. The Tie Gunship comes with its own cockpit, please read the release note for installation
  • 2. I'm sorry but, please don't ask me about trying to get the turret to rotate, as all e-mail and questions on the forum will be ignored.
  • 3. You can get the turrets to work but it screws up a mesh in the cockpit.opt when flying in game, and would mean a total remake of the Cockpit itself.
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I would like to dedicate the TIE Shadow to all the people lost
in the deliberate attack on the USA and the destruction of the World Trade Towers
on Tuesday 11 September 2001, now know as 9-11
TIE Shadow A-Type
Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

 

Sienar Fleet Systems TIE Shadow A-Type v2

Developed by Aran Technologies after they received the plans for the TIE Phantom, the TIE Shadow A-Type has been designed as more powerful tool for modern covert warfare.  An advanced computer system, which posses a high level Artificial Intelligence (AI), was integrated into the TIE Shadow.  This effectively eliminates the need for a gunner, and simultaneously provides the starfighter with an unparalleled level of computing power, enabling the design of the craft to be smaller and more efficient. Cutting edge advances in Materials Science have enabled the designers to provide the TIE Shadow with a high-loss coating, which serves to absorb and dissipate the energy from incoming sensor signals, thus providing a large measure of passive stealth.  The ship's sensors were similarly upgraded, making use of the latest experimental technology, providing increased range and resolution, while implementing several new modes of propagation.  Additionally, by tapping the hull coating, the new passive sensor systems have their efficiency and range of applications increased by several orders of magnitude.  By fully integrating the sensors and communications array via the AI, it is possible to transmit a false sensor signature response (e.g.: the TIE Shadow can appear on sensors as a small freighter, asteroid, etc...).

The TIE Shadow retains most of the original Phantom's weaponry.  The three lasers are slightly down-powered turbolasers that have been modified for rapid fire capabilities.  Because these guns are more powerful, with a greater range, the lasers require a longer period to cycle between firing.  However, if the situation so demands, the lasers are modified to allow the pilot to fire nominal charges that yield a rate of fire surpassing that of a normal TIE's lasers.  Like the TIE Phantom's lasers, the TIE Shadow's are also fitted with radiation shielding and armour to keep them operational where other systems might fail.  Additionally, a pair of warhead launchers are attached to the Shadow, using the space which previously held the rear ejection mechanism for extra warhead storage.  With these, the ship has the ability to stage sudden and deadly strikes.

For propulsion, the TIE Shadow makes use of two slightly modified SFS P-sz9.7 Ion Engines, which were initially created for the TIE Defender.  The modification serves to reduce their emission profile, while still providing enough speed to escape from a hostile situation should it become necessary.  With its precision hull design, and a more powerful variable inertial compensation system, the TIE Shadow is equipped for extreme manoeuvrability.

The TIE Shadow is intended to be much more heavily reliant on stealth and skill than brute force as was the TIE Phantom.  As a result, the cloaking device has been heavily upgraded.  To provide the device with far more power, the size of ship's generator has been increased, while the shield generator's size has been proportionally decreased. The cloak can now be activated for an extended period of time, up to one week (ingame: three minutes at full recharge) before the device must be deactivated to dissipate the excess heat.  With the precision timing of the TIE Shadow's AI, it is possible to run the cloaking device up to the instant that the hyperdrive engines engaged, and can resume functioning the instant that they disengage and the ship reverts to normal space.  However, due to the intense power use of the hyperdrive engines, it is not possible to remain cloaked while in hyperspace.

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TIE Shadow B-Type
Dxf by: Darksaber
Textures by: Darksaber
Stock Textures by: Decoy
Opted by: Darksaber

 

Sienar Fleet Systems TIE Shadow B-Type v2

This standard edition of the TIE Shadows was developed for common use throughout the Empire.

Developed by Aran Technologies under the license of Sienar Fleet Systems the TIE Shadow B-Type still retains most of the technology used in the A-Type, but using less expensive components. The B-Type has a few disadvantages over the A-Type, this version does not included a cloaking device or the high-loss coating. Though still a powerful craft it is much easier to detect on sensors.

In place of the turbolasers as used by the A-Type the B-Type uses the standard TIE lasers, still capable of rapid fire but with much less range. In addition to the lasers, a pair of downgraded warhead launchers are attached to either side of the cockpit pod, but only capable of carrying a compliment of eight assorted missiles and torpedoes as to the sixteen carried by the A-Type.

For propulsion, the B-Type uses two older SFS P-sr9.6 Ion Engines, making this version slightly slower and but still capable of complex manoeuvring if the situation arises to escape from a hostile situation.

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