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These
opt's where created for the X-Wing Alliance Upgrade
project in a attempt to visually enhance the craft
in the X-Wing: Alliance game.
Though you can download them here, you can also download
them from XWAUP. |
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| T-65 A2 X-Wing Fighter |
| Exterior Final Dxf by: |
Darksaber |
| Additional Dxf Items: |
Sergione |
| Pilot Dxf by: |
Saxman |
| Original Textures by: |
Jose Gonzales Pareja |
| Original Textures Converted by: |
Captain Hottie (with permission) |
| Textures by: |
Darksaber |
| Pilot Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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The Rebel Alliance's
X-wing starfighter was one of the most advanced fighters
of its day when Luke Skywalker flew it into battle
against the first Death Star. Many fighters have come
along which are faster and more heavily armed, but
the X-wing has been assured its place in history because
of its role in that stunning Alliance victory.
Yet it's a miracle
that the Alliance has the fighter at all. The T-65
X-wing was the last starfighter design produced by
Incom Corporation before its seizure by the Empire.
When the X-wing was in its final design stages, ISB
(Imperial Security Bureau) agents began to suspect
that members of Incom's design staff might have sympathies
for the Rebel Alliance. A Rebel Commando team helped
Incom's senior design staff defect to the Alliance;
the designers took with them all the plans and prototypes
of the X-wing.
Update v4: Due to some incompatibility issues when installing the Arc-170, previously to installing the X-Wing, the game crashed, this update fixes that problem. |
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| Y-Wing |
| Concept Dxf by: |
The Saxman |
| Dxf by: |
Darksaber |
| Textures (Body) by: |
Decoy |
| Textures (Cockpit Interior) by: |
Decoy/Darksaber |
| Opted by: |
Darksaber |
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The Y-wing is an older
design, predating the X-wing and TIE/ln by Several
years. These fighters have a reputation for durability,
and are in use at countless Rebel bases. Their limitations
were made abundantly clear at the Battle Of Yavin:
only one fighter from Gold Squadron survived the battle.
Its distinctive narrow central hull section easily
recognizes the Y-wing with its two large engines set
far away from the body.
Before the superior
X-wing was introduced, Y-wings were the flagship fighters
of the Rebel Alliance. They played a prominent role
in the Battle of Vnus at Duro and the First Battle
of Ord Biniir. Rebel Alliance Y-wings saved thousands
of lives by holding off Imperial TIE bombers during
the Siege of Ank Ki'Shor. Two squadrons of Y-wings
were used at the Battle of Yavin, where the first
Death Star was destroyed. As the Alliance gets more
X-wings, Y-wing fighters are increasingly being shifted
to outlying Rebel locations, and are more often being
used for raids on Imperial convoys, rather than engagements
with TIE fighters. |
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| A-Wing |
| Concept Dxf by: |
The Saxman |
| Dxf by: |
Darksaber |
| Additional Dxf Items: |
Sergione |
| Original Textures by: |
Jose Gonzales Pareja |
| Original Textures Converted by: |
Captain Hottie (with permission) |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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The A-wing was the
fastest starfighter in the galaxy at the time of the
Battle of Endor. Designed by Alliance General Jan
Dodonna and Rebel engineer Walex Blissex, the A-wing
was intended to be a high-speed ship capable of outrunning
anything in the Imperial Navy. At the battle, a single
A-wing destroyed the Super Star Destroyer Executor
when pilot Arvel Crynyd rammed the Executors bridge,
causing the ship to crash into the Death Star.
The small, wedge-shaped
ship continues to be the Alliance's main interceptor
fighter. It is an exceptionally difficult ship to
fly because it is constantly pushing the limits of
performance. The A-wing is constantly subjected to
incredible stresses, and its engines, hull, and weapons
systems require constant maintenance. Since it is
only 9.6 meters long, each ship component is wedged
into the cramped hull, and even the lightest hit can
cause critical system failures. The pilot is almost
totally exposed to enemy fire.
The A-wing Version
3 now comes with an improved cockpit interior, new
pilot, and engines, all three opt have enhances textures
making them slightly sharper.
The Base opt now has a LOD Opt. |
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| B-Wing |
| Dxf by: |
Darksaber |
| Additional Dxf Items: |
Sergione |
| Original Textures by: |
Jose Gonzales Pareja |
| Original Textures Converted by: |
Captain Hottie (with permission) |
| Textures by: |
Darksaber |
| Opted by: |
Darksaber |
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The B-wing was the
Rebel Alliance's most powerful heavy-assault starfighter.
It was designed to take on much larger Imperial capital
ships, thus providing the Alliance fighters with the
punch of capital ships at a fraction of the cost Although
only about four meters longer than the famed X-wing,
the B-wing had more firepower than many Imperial patrol
ships. The B-wing starfighter was designed by then
Commander Ackbar with the help of engineers from the
Verpine Slayn and Korpil colonies.
The B-wing is essentially
a long, flat wing with a cockpit on one end. Two folding
airfoils near the midpoint of the primary wing extend
out for combat. The fighter has an unusual cockpit
gyro-stabilization system that allows the cockpit
to remain stable while the rest of the ship rotates
around it, significantly reducing stresses that result
from sudden manoeuvres. Unfortunately, this complex
gyro stabilizing system frequently breaks down. This
locks the wing assembly in position, making it almost
impossible to turn the ship without severely straining
the spaceframe.
The B-wing Version
2 has been totally resized; the hull textures have
had a slight makeover making them sharper in appearance.
The main changes are to the cockpit pod, due to the
limitations of Ace Dxf's rotational application at
the time the first B-wing was made the cockpit pod
was in one mesh, but with the advancements made with
OPTech, manually editing the rotational axis's, I
was able to split the pod in to several different
meshes, enabling me to add more detail to each part.
Like I said the main changes where to the cockpit,
this includes the B-wing Cockpit Opt, I have totally
remade this, adding more detail i.e. levers, chair
(By Sergione), screens and so on, scraping the old
textures and making totally new ones.
The Base opt now has a LOD Opt.
Explanation of LOD
or (Level Of Detail), a LOD is a low-resolution (low
faced count) opt incorporated into a high-resolution
(high face count) opt. From a predetermined distance
the opt reverts to the low resolution model to speed
the game play, the closer you come to the model it
reverts back to the high resolution model. For other
information please read the Known Bugs report. |
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