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Level 1

The Death Star Plans - Operation Skyhook - Phase 2

Location - Imperial Secret Base, Danuta
Objectives - Find and retrieve the Death Star plans - Return to your ship on the roof of the base
Difficulty - Low

Walkthrough

Move forward and left, grab shields and ammo, open door, walk clockwise, go through hole in rock wall. Continue anti-clockwise, collect red key from second small door, open small door in right wall, go inside main base, take lift, activate switch to left, drop down into new area and activate switch on central pillar in front of curved door. Jump from previous floor to the store (high up on other side of open pillar). Open curved door, activate switch (takes you to an outside floor), leap from small outcrop, jump to ledge in opposite rock wall, wander through, push walls to reveal and activate switch, look right, walk on to moving door. Take left door and get goggles. Back at base, take stairs behind lift (if it's up, get shield and ammo), then go through door down second flight of steps. Activate switch behind console (around corner), grab Death Star plans, take door, then secret door in far wall.

Secrets

The shortest mission with the longest title! To get the Red Key, go outside the complex to Floor 0. As you exit Floor 1, there will be two doors in front of you - one to your left, one to your right. Go in either one, and shoot any stormtroopers. There will be an elevator which you will take up a level. Shoot any enemies; the Imperial officer is the one with the Red Key, around (0234/24.0/0165). Run over the key and go back to Floor 1. Now you can go through the Red Key door (0258/1.0/0292) and take the elevator up a level.

In the Red Key area, there is a switch on the wall. Press the switch at (0264/20.0/0341) and jump down to Floor 1. There will be a new area now open, to the right of where you started the game. Kill any enemies there.

Secret 1 - In this new area there is a switch on the wall. Press this (0227/0.1/0335) and return to the Red Key area (Floor 2). Go to the round switch again, and look across the hallway. There will be a 'closet' that has opened up. To get to it, you must run fast (hold down the left [SHIFT] key) and jump [X] at the last moment.

Secret 2 - Go outside to Floor 0 again. Check your map with [TAB]. You exited Floor 1 at a Location of 6:00 on an analog clock; on the outside wall there are two caves. Enter the one at 10:00 (0116/-2.0/0383); turn on your headlight. Run and jump to get a revive (0158/22.4/0423); exit the cave via the other hole at (0173/2.1/0428).

Go back into the new area. Take the round elevator up to Floor 2. Shoot any enemies. Go up to the northeast most part of the Floor (don't fall off!). Point yourself west. You should see a ledge on the outer wall that has a shield unit on it. Back up as far east as your can go, and take a running jump to reach the ledge. Pick up the shields. Jump down to Floor 0.

Secret 3 - Go to the new area 2 again, and go to the south most point, where it forms a little 'peninsula'. There is another peninsula for the east side of this Floor. You must jump across from the west side to the east side. (It may help to use the Map view.) It *is* possible to run and jump almost immediately and reach the other side.

Secret 4 - Go to the northeast corner of this Floor, and point yourself to the northeast. You should be able to see a ledge in the outer wall. Back up a ways, and run and jump onto the ledge. Enter the passageway. You cannot open the door on your right (0446/-9.0/0284). Go deeper into the cave until you hit a wall (0380/24.0/0362). Open the wall to reveal a switch. Press the switch (0393/24.1/0398) to open the door by the cave mouth.

Secret 5 - Go through the open doorway and press the switch on the wall at (0458/-9.0/0258). This will lower the wall. Drop down. Now you're on Floor 0 again, but to your left will be a new area. Go through the door at (0442/-9.0/0282) then hit the switch at (0459/-9.0/0260) to open the second door. This area contains IR Goggles, shields, batteries, medikits and stormtroopers. Go to door of the "Emperor's Lounge" at (0538/-9.0/0234), containing several interrogator droids. This room gets its name from the pictures of Emperor Palpatine on the walls.

Go to the new area and take go down stairs behind the round elevator.

Secret 6 - Behind the first door at (0171/-13.0/0349) is a stormtrooper and a brownish mechanism, which is part of the elevator mechanism. If you have followed this walkthrough so far, the elevator will be at the upper level, allowing you to step into the secret area behind the mechanism at (0163/-14.0/0338) and pick up some energy cells and shield units.

Continue down and past the holo of the Death Star, turn left down the hallway. You will see an Imperial officer behind a counter. Shoot him and any others. Behind the counter is a switch at (0330/-20.0/0275) which will open the wall behind you. Go into this new room and take the red circuit board. "This is too easy. Now to get to my ship!"

Secret 7 - Go through the door to the north and go *past* the door of the round elevator until you reach a lone stormtrooper. Blast him. Now face east. Go up to the wall and open it at (0345/-20.0/0342). It will turn, and you must move ahead to enter the room. Blast the stormtroopers and soldiers. Pick up the energy packs, shield units, and batteries. To exit, go back up to the wall and open it again.

Now take the round elevator up. Blast any stormtroopers here. (In this courtyard, you can open a grate in front of a duct leading down. If you take this, you will land right where you started, which is kind of pointless. This is presumably how Kyle entered the Imperial Base in the first place. Note that jumping down the shaft will get you an extra life.)

If you've got the Death Star plans, your ship will drop down into the courtyard. You've accomplished your Objectives! (Hit [ESC] to end.)

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Level 2

After the Massacre

Location - Talay - Tak Base
Objectives - Find and restart hydro-electric power generator - Find some clues to the Dark Trooper - Return to the landing area
Difficulty - Moderate

Walkthrough

Walk past small passage to right, jump up rubbish pile, walk around wall on left - to large courtyard with river running through. Jump down, take bridge, go through right window, continue left, use goggles and take doorway to right. Locate and take short stairway up to room with hole in ceiling. Go through window to right, activate power generator, hop on rotating walkway, travel round back of activator and (if necessary) swipe goggles. Return to outside of building, follow right wall to second courtyard, follow wall to left, enter white door, activate switch, head back, take window through first doorway, push button, take door into garden. Go through hole in corner near door (door ahead is impassable once activated or walked under). Go through white door, up stairs, through door on ledge. Get Dark Trooper evidence.

Secrets

Before you begin, note that because the power is off, doors will not function and many areas are dangerously dark. So restoring power is your first objective. Go up steps (0123/0.5/0190) into the "fort" structure - explore it on your way back. Head east to the wall, around (0177/14.0/xxxx), and pick off enemies below. Jump down. Cross the bridge, exit the room to the south. Enter the dark structure (0390/2.0/0143) and eliminate all enemies.

Secret 1 - There is a secret door at (0413/2.0/0072).

Go into the room (0427/4.0/0072) and exit to the west, towards the canal. You'll see a platform in the water surrounded by three spiral arms. Run along one of the arms and go to the center of the platform. The switch (0225/2.0/0023) turns on the power. Get onto one of the now-turning arms and back the way you came.

Head north, the east to rotating arm bridge control room (0473/2.0/0263). The switch (0450/2.0/0290) rotates the bridge so you can get halfway across; then, another switch (0402/6.0/0344) rotates the bridge so you can get the rest of the way across.

Keep heading north, blasting opponents and crouching under a door (0482/-2.0/0662) to get past it. Enter a building through a door (0392/7.0/0649) and wipe out all opponents. Take the spiral staircase up, and go through a door (0440/19.0/0709) and you'll find the broken Dark Trooper weapon (0480/16.0/0709).

Secret 2 - Go back down into the main room and through a door at (0353/7.0/0688) into another room and through another door at (0278/9.0/0736). Crouch to hit "hand" switch (0322/11.0/0726); turn around to get items in a low space.

Exit this building.

Secret 3 - Go around the building until you see the waterfall. Crouch down and open a secret door at (0482/-2.0/0662) to get items.

Get into the water and follow it south; to your right will be an area with Medikits, shields, and ammo. Go *back* north the way you came. Leave this area. The door at (0394/5.0/0486) is shut, so jump out the southeast window. Cross rotating arm bridge. Cross the bridge over the canal. Open the door at (0181/2.0/0209) to reenter the fort. Behind one door at (0165/0.0/0203) is an extra life; then go through another door (0142/0.0/0203) and up the stairs. Head west, bypassing the steps you used to enter the fort in the first place. Look for the circular staircase down to the landing area.

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Level 3

The Subterranean Hideout

Location - Anoat City
Objective - Find the Imperial weapons engineer Moff Rebus
Difficulty - Medium

Walkthrough

A particularly large level. Take lift through door and small stairway, reap goodies, go back up and through door to right. Pull lever, go through opened grate to left, jump on, scrounge from all of clear ground and wait for sewer creatures' eyes to pop up before killing them. Follow sewer stream, jump on to and follow ledge to another store, go back and jump on to light area of clear floor. Take lift, pull switch overlooking pit of sewage, travel down sewer river and activate goggles before falling into darker pit. Leg it, follow right wall with map overlay, locate small door. Head towards south-west, take steps through door back to ship and pull lever. The north-west grate is open. Leap on to ledge, pull switch, fall into pit, follow passageway (watch out for sewer monsters and only use infrared when necessary). Run into centre of large pit, take door to right and pull lever. Travel along sewer tunnels to big area with grates, pull lever twice and swim through north-eastern grate - a low groan signals a sewer creature. Jump via ledges to clear ground, pull switch, fall back down, go through revealed door. Pull lever, follow sewage, run through doors in large pit, push button and ride sewage. Push lever again, take eastern grate, reap goodies (including batteries), pull switch three times to re-open north-western grate, open door at end of pulsating sewer passage, collect, take opposite passageway, activate shaft, go down, take door. Push button on short pillar, jump column by column to other side. Walk along ledge, leap into alcove (to left, past wall), go through doors then left through large room. Collect stuff, get back up, go left and up stairway, and there's Moff Rebus.

Secrets

Explore the landing area, knocking off any Probots. Then go to the Main Gates switch (0315/0.0/0188) which controls the four gates. Hit it once to open Gate 1.

Gate 1 (west) -

Secret 1 - When you come to the first falls, run and jump straight ahead onto a narrow ledge around the inside of the circular "cascade". Edge around until you find the cave at (-183/-4.0/0272).

Follow the flow and go down the first falls; get out of sludge to area your right.

Secret 2 - There is a secret door at (0250/-20.0/0285). Secret 3 - While in the secret 2 room, open another secret door at (0247/-20.0/0272).

Take the elevator up (0248/-20.0/0306) to find a switch (0259/-4.0/0344) to raise the sludge level in the main (figure 8-shaped) pool. Return to the flow, and into the "Lagoon". Watch out for Dianoga and find the door (0070/-66.0/0305) to get TDs, ammo, and Medikits. Behind another door (0091/-66.0/0211) you'll find more supplies and an elevator (0120/8.0/0165) to get you back to the landing area. Go and activate the Main Gates switch again.

Gate 2 (north face, west gate) - Again into the flow, get out on your left this time, and activate the switch (0261/-5.0/0319) which opens a door (0290/-10.0/0312). Get into the muck and follow it through the now-open doorway to the "central sluice area" - open the door (0350/-40.0/0471), followed by another door, and a switch; then just follow the drain. You'll find ammo (0508/5.0/0324) if you take the double-S curves at the far east. (Watch out for Dianoga at the end outflow!) Activate the Main Gates switch once again.

Gate 3 (north face, east gate) - Get out of the sewage on your right, and go up an elevator to find a switch (0377/0.0/0299) which lowers the level of sludge directly outside (watch through the window!). Now go out and take the door (0355/-11.0/297). Find a switch (0317/-4.0/0344) to raise the level in the main sludge pool. (No, you can't jump through the window to the north passage.) Follow the sludge out, jumping over the pillars (0363/-16.0/0339) to the central sluice area and down the drain again. Activate the Main Gates switch yet again.

Gate 4 (east) - This area is not essential, but you may pick up a few items. Follow through as before.

Activate Main Gates switch so that Gate 2 is open. Return to Gate 2 area. Take the passage in the north end of the figure 8-shaped pool (0287/-10.0/0378)

Secret 4 - Go south into a dark "swimming pool" area. Open secret door (0192/-6.0/0348) to find a lot of ammo.

Secret 5 - Go along a north passageway now, until you find a waterfall. Behind the waterfall (0169/-9.0/0538) at the extreme north end is a secret area.

Follow the flow until you get to a series of large pillars. A switch (0185/-25.0/0427) raises a platform you area standing on, allowing you to jump across the pillars. Jump to the first platform in front of you to your left, then to the one on your right, then to the ledge.

Follow the ledge, until you see an area on your left. Make a running jump south across the sludge. The first set of doors will open automatically. Open the double set of "eye" doors. There are stairs at the south end of this room. Take them up and you will find Moff Rebus (0105/7.0/0295).

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Level 4

Imperial Weapons Research Facility

Location - The Planet Fest
Objectives - Infiltrate the base and find some samples of the metal that they are testing - Return to the landing area
Difficulty - Medium

Walkthrough

Get to large clearing on the left, take left passage, then walkway. Turn right over small gap, go up stairs, left and up, up, up. Drop down into building, go right and take stairs slightly before next corner for extra life. Back at door go left, open main door with switch, exit house and follow rock wall to lift. Descend steps, jump into alcove over deep chasm, take steep steps to left, walk through grey arches, jump down ventilation shaft. Infrared your way down tunnels, bag goodies, crouch, jump back, go left to first remote, turn right and you'll find the second. Keep going, turn right, punch or shoot feet, go right and get ammo past stairs. Ascend, note ceiling turret, go left, pull switch around walls, run past stairs through newly opened door, go around corner and watch for gun turrets at top of stairs. Take lift down, get shields, move up stairs, pass door on the right, take left doorway, right door, lift, and get Imperial Repeater Rifle through door. Back at left doorway, get to and enter slide door with red circle. Go right, up lift, collect bits, press button to open secondary door. At dark corridor, open door inside, carry forwards around corner and you'll find code input console. Input code (using inventory viewer), take fancy lit stairs, operate walkway to switches on main column - the right switch rotates walk ways; the left adjusts height. Match with each door to pull all switches. Send walkway all way up, swing past window, take stairs to right, grab metal, ignore moving floor, look left, when floor lowers, run through doorway, go to red-circled slide door, fall off walkway and walk into corridor. Go left, shoot switch through gap on moving pillar, go back to other side, fall off, grab booty through door, take lift to right, go out of slide door, turn right, ascend left steps, exit building and return to landing area.

Secrets

When exploring the surface of the planet, it'll help to point yourself down a bit so as not to fall off the cliffs.

Secret 1 - Take the narrow ledge (0263/-11.0/0399) and jump north across to (0209/-11.0/0421). Take an elevator (0244/-10.0/0455) to get to items.

Secret 2 - Cross the narrow bridge. Continue until you reach the ledge overlooking the main gate courtyard (which may have several stormtroopers in formation) at (-002/29.9/0516). Jump down and go up the stairs at (-131/0.0/0464). Go east across the top of the door and take an elevator up. You'll find an extra life in the guard lookout at (-095/48.0/0487). Go back the way you came; an elevator at (0007/1.0/0454) will take you up again.

NOTE - If you go to the elevator outside the gate and take it to the top, you can jump down to the ledge that goes into the main gate towers, and get the extra life that way.

To get to the facility, you'll have to cross the narrow bridge (0202/-12.0/0294). Run across a small chasm, then a larger one heading northwest to (0105/-5.0/0400). Find the access shaft (-005/1.0/0322) and jump down! There's a chamber to the east with ammo, batteries, and IR goggles. Stuck at (0035/-38.0/0254)? While crouching, jump up. Follow the shafts south until you are inside the facility.

Go up the stairs. To open the east door (0104/-27.0/0183), you must hit the switch (-082/-28.0/0181) at the west end first. Now *run* to the door before it closes. Continue around, up and elevator, then south, and down another elevator. There's a room of shields (-015/-22.0/-040).

Secret 3 - There's a secret room at (-273/-3.0/0086)

Head up stairs north into a room; take stairs (-261/-5.0/0145) up. Open a door (-146/5.0/0224) and take elevator (-113/38.0/0218) up. You need Code Key 5, held by an Officer in this room. Also, the switch (-062/39.0/0244) opens a set of doors (-118/7.0/0265) needed later. Now, go back east the way you came and enter the code (-043/-17.0/-014) to open the door behind you (-063/-18.0/0004).

through the doorway, you'll go up a circular stairway, down a hallway, and through a door at the end (-019/44.0/0097). In this room there's a window, from which you'll see a central platform served by a rotating-arm bridge. The left switch (-041/44.0/0093) controls the arm height; the right switch (-041/44.0/0105) controls the arm's rotation. Align the bridge with one of the three doors you can access from the circular stairway. Look out the window and refer to your map to make sure the bridge is aligned properly. Go through one of the three doorways (-138/-6.0/0027), (-175/10.0/0078), or (-144/34/0168), across the bridge to the central pillar and hit a switch (-101/-6.0/0085), (-107/10.0/0091), or (-100/34.0/0114). After you hit a switch, you'll have to return to the control room and realign the bridge for the next switch.

After all switches are thrown, the door to the right of the window in the control room will be open (-030/44.0/0121). Align the walkway bridge with the final door, at 3:00 of the circular area; this will allow you access to the central platform (-044/54.0/0128) and the Phrik metal (-091/51.0/0102). The pillar will go up and down; scoot off where you got on. To exit, you cannot go back the way you came; you'll have to go further west, to where you obtained the Code Key.

Secret 4 - You must cross a platform to get to the door with the red circle. Drop down to the floor here. Go to (-164/-15.0/0252) to see a moving vertical wall with a red switch. Shoot the switch. Go around to the other side and drop down. The door at (-100/-32.0/0244) will now be open, allowing you to get supplies. To get back up, take the elevator at (-153/-31.0/0244).

At the door with the red circle (-146/5.0/0224) take a left and head north.

Secret 5 - Secret room at (-167/7.0/0277)

Go through the now-open doorway (-118/7.0/0280) and head north. Hit a switch (-038/0.0/0452) to lower the barrier to the outside (-089/0.0/0405). Find a Shield Supercharge (-083/0.0/0481). Take the elevator (0014/0.0/0450) and go back to the landing area.

EXTRA Secret Secret - Turn on LAIMLAME and LAPOGO. Jump off the ledge at your start point, heading north. Turn around and go to (0274/-132.0/0519), pointing south. You'll pop up to a super-secret room, with a chain dangling from the ceiling. Open the super-secret door at (0271/-1.0/0491) to see a defenseless Ewok being held prisoner. Ewoks really take it on the chin in DF.

There is another way to get to the Ewok without cheating. At the far end of the area identified as "Secret 1", you are actually directly across from, and above, the entrance to the Ewok cave. A good running jump from the rock point at (0293/24.0/0565) toward the door at about (0276/-1.0/0510) will get you into the cell area. It isn't easy. The key is to aim for the "corner" in the rock face across from you.

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Level 5

The Blood Moon

Location - Gromas Mines
Objectives - Locate the reactor and set the sequencer charge - Get back to the ship
Difficulty - Low

Walkthrough

Turn right, go down to mine, west to lift, get Fusion Cutter from top of stairs, go east past three big drills, jump into big slow drill. Leap into small passageway on way down, fall into, then jump quickly out of, mincing machine. Go left and repeat. Turn right and grab blue key from deep chamber. Go left, pass machine, go left to key-locked door, pass machine, fall into next passage, move through. Walk to another machine, leap into nearby passageway, get to chamber. Step on to ledge, wait for mining machine to rise, leap into passage, continue round, go down to reactor. Collect booty from corridors, destroy ceiling turrets, locate coupling on reactor and set charge. Ignore shaking walls, but prepare for Phase One Dark Trooper; stay away from blades then attack. Enter small door, take lift, get to ship. A new door opens. To escape, push lever in doorway, wait until you can see through to other side (there are four or five doors). Run through to your ship, ducking and jumping where necessary.

Secrets

Enter the facility at the far east end. Take the elevator (0350/-2.0/0347). Go up the stairs and find the Fusion Cutter at (0258/29.0/0339). Go east through the door at (0219/30.0/0330) past the turbine, through the door at (0147/30.0/0351).

Secret 1 - Find supplies behind a secret door at (0119/18.0/0332)

Secret 2 - Open secret door at (0072/21.0/0309) to get shields, and...

Secret 3 - Go west to open door (0057/20.0/0295) to get TDs and ammo, then...

Secret 4 - Go east to open door (0086/20.0/0294) to get shields.

Continue west until you get to room with the slow up-'n'-down turbine. The door at (-371/30.0/0309) *won't* open yet. Jump onto the turbine. Jump out into the east tunnel near the bottom of the shaft. Go along the tunnel. When you come to a smaller "press" in your path, run and jump over the shaft when it's in the upright position.

You need the Blue Key to open the door at (-183/-32.0/0303). To get the Blue Key, continue down the tunnel and jump to the key at (-001/-33.0/0414). Jump back, and open the Blue Key door. Continue down the tunnel, jumping down the last shaft. Keep going until you reach a platform in an open area. Run and jump to another platform to the east. Follow that tunnel until you reach a seeming dead end at an open area (-093/-40.0/0339). Carefully edge forward onto a platform directly below. Then run and jump to the west tunnel. Follow it until an elevator brings you to the reactor floor.

The reactor is at (-408/-91.0/0357). As soon as you plant the sequencer charge, switch to TDs to better handle the DT exoskeleton. You'll find an extra life at (-295/-96.1/0494). Tale the elevator at (-325/-96.0/0335) up. The door at (-371/30.0/0309) will now be open.

Hit the switch at (-379/30.0/0304) which will open the door at (-376/31.0/0238) and the rest down the hall. As you start down the hall, the doors will begin to close. Run down the hall to get out. If you get stuck behind one of the doors there will be a switch behind it at (-362/31.0/xxxx) that will open it, so you can return to the main control switch and try again.

Jump into the east canyon; take the tunnel at (-279/0.0/0083). Jump up into the canyon at (0084/-2.0/0385 to meet your ship at (-185/9.0/0503).

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Level 6

Crix Madine's Fate

Location - Imperial Detention Facility, Orinackra
Objectives - Find Crix Madine
Difficulty - High

Walkthrough

Go forward to small control centre built into rocks, push button and shuttle carrier hurtles towards you. Get in quick. Look left, shoot switch, go through large doors into detention centre then through small door around left corner. Blow apart split on far wall with thermal detonator. Activate switch on outcrop and ignore new section. Walk on to huge doors. Shoot either shootable switch above ledge and you'll rise up. Take left passage, push switch to reveal another, turn right to doorway, hit crack with explosive (it opens at bottom). Take other passage if you want more energy; otherwise drop down and a lift will rescue you. Go through door, get extra life to left, press button near door, press revealed button to activate and take lift. Pass two shafts to dark corridor, blow crack open, return and take lift up a floor and detonate mines either by running at them then running away, or by using explosives. Kill officer to right, input code in terminal near lift and get mortar gun. Go up a floor, go right and disable flashing green doorway by taking other opening and pulling switch in small hole up wall. To turn barrier off from other side, look behind console in room next to barrier. Go down another level. Dash through barrier as it turns off, shoot button to access white room, take large door, time your way past second barrier and get key. Take lift up a floor, get code from two officers in left dark corridor, go other way past huge dark chamber to small lift and code console, input codes to open doors inside and next to lift. Return to main lift and go up. Get codes from two officers, descend two floors, send lift up one floor, return to other lift (looking for cracks), go to top floor, send lift down one floor, open door to right of lift, go through, drop down (suss diagram if you want), go through door and drop down on top of first lift (you'll lose about 40 per cent of your health, so be prepared). Take door on the right to next shaft, drop on top of second lift, take next door, head round trash compactor (watch for sewer creatures). Move to far side, leap across while main compactor is up. Repeat until you can leap to a door with a ledge in front, grab feet as they pass, open large door to lift shaft, use codes in console, and there you go... Crix Madine.

Secrets

There are six levels in the detention center. I won't refer to their symbols, but rather to their level provided by the map. Thus, Madine is believed to be on level S1. For the record, here are the colors of the symbols and the corresponding levels - green = Floor 0 red = S1 blue = S2 orange = S3 grey = S4 pale blue = S5

There are two elevators - the west one and the east one. The west elevator cycles between levels 0, S2, S4, S5, 0, etc. The east elevator cycles between levels S5, S3, S1, S5, etc. The only level with access to both elevators is S5.

Summon the floating platform by hitting the switch at (0144/128.0/0002). Get on the platform and as it travels back, shoot a switch at the other end at (0118/128.0/0202) to open the doors where the platform docks. Enter the facility. The switch at (0116/128.0/0224) opens the wall behind you, allowing access to the compartment containing the switch you just shot.

The switch at (0169/148.0/0383) opens access to another switch at (0147/110.0/0427). Go up to Floor 0 (green detention level). There is a door requiring a Red Key at (0102/128.0/0467).

Secret 1 - Throw a TD at the crack in the wall at (0113/128.0/0146) to blow it open. Go into the newly opened hole and get supplies.

Secret 2 - Blow open wall at (0114/148.0/0355).

Secret 3 - Blow open wall at (0179/110.0/0369).

Secret 4 - Blow open wall at (0106/128.0/0433).

Secret 5 - To get to the "Smoking Room", blow open the wall and jump up to the hole at (0090/128.0/0447).

Take the west elevator to level S2. An officer here carries Code Key 3. Use this code at (0141/65.0/0477) to open door at (0185/64.0/0487).

Secret 6 - Blow open wall at (0103/64.0/0504).

Secret 7 - Blow open wall at (0143/64.0/0515). Secret 8 - Blow open the wall at (0108/64.0/0441). Secret 9 - Blow open the wall at (0155/64.0/0441). The switch at (0134/64.0/0429) triggers an elevator down. Go down to find stuff.

Secret 10 - Note that in one of the secret areas, there is a "shaft" pointing to a blue switch. Hit this switch at (0094/64.0/0461) to briefly open the last secret area. *Run* to (0095/64.0/0500) to get a revive.

Take the elevator down to S4. Jump into vent at (0160/-2.0/0507). The switch at (0182/-1.0/0502) briefly turns off the magnetic lock at (0207/-1.0/0536). Run through. A switch at (0232/0.0/0559) toggles the doors at (0195/0.0/0566) and (0195/0.0/0551) - one open, the other closed. This new area contains prisoners. To deactivate the maglock to leave, crouch and press the switch at (0246/-1.0/0523).

Take the elevator down to S5. When the maglock at (0066/-32.0/0476) flickers, it is *dangerous*. Wait until it is on steadily, it is safe to walk through.

Secret 11 - Blow open the wall at (0023/-32.0/0400).

Go through this level until you see a switch through a window. Shoot the switch through the window to open the door at (0176/-32.0/0373)!

Secret 12 - Open secret door at (0114/-36.0/0354) to get gas mask.

Pass through the door at (0232/-32.0/0443) and put your gas mask on. Go through the maglock while flickering, and pick up the Red Key at (0356/-32.0/0444). Go to the east elevator.

Take the east elevator up to S3. Get Code Keys 4 and 5 from officers. Enter Code 5 at (0252/33.0/0570) to open door at (0270/36.0/0456). Enter Code 4 at (0252/33.0/057) to open door at (0341/48.0/0463).

Take the east elevator up to S1. Get Code Keys 1 and 2 from officers. The door at (0159/96.0/0554) will *not* open for you.

Take the east elevator down to S5. Use the switch outside the elevator to send it up once, to level S3. Go through level S5 to the west elevator (remember to shoot the switch through the window to open the door again). Take the west elevator to level 0. Get out and use the external switch to send the elevator to the next level down (to S2).

You have a choice of ways to enter the elevator shaft - 1) Open Red Key door at (0102/128.0/0467) - note the schematic on the wall - it will help you through the next part. 2) Go to hole at (0108/128.0/0439) and jump through another hole into a vent at (0112/128.0/0444).

Crouch to open door at (0121/115.0/0456). Jump onto top of the west elevator; open door at (0128/76.0/0466). Jump down into the chasm between elevators; open door at (0148/52.0/0467); then go across the top of the east elevator. Go through the vents. You will find the graffiti "Ewoks Suck" on the walls at (0190/46.0/0466).

Secret 13 - In the room with the Gun Turret, blow open the wall at (0195/62.0/0544).

Continue through the vents and into the garbage compactor.

Secret 14 - From the safe area to the east, blow open a crack in the wall in the main chamber containing the central "press-o'-death", at (0234/59.0/0615). Then (*carefully!*) enter the hole to get a revive.

Jump onto the moving "press" in the north chamber. Run and jump over the central "press-o'-death" onto the south moving press. Run and jump over it again to the northwest press. Finally, jump across to the platform on the west end. Go through the door at (0175/90.0/0623).

Set off the mine to blow the wall at (0203/91.0/0647). Enter Code 2 at (0165/98.0/0594) to open the doors. Madine is at (0135/95.0/0614). Note that entering Code 1 will open the doors at (0145/97.0/0669). Entering a code of XXX will open the doors at (0145/97.0/0641).

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Level 7

Deadly Cargo

Location - Ramsees Hed Docking Port, Cal-Seti
Objectives - Place the tracking device in the rear of the smuggler ship
Difficulty - Moderate

Walkthrough

Take lift to port, push switch on nearby column, go under walkway, turn right, blow away crate marked "Danger" (but not power generators) and get yellow key. Push button beneath walkway, move quickly back, go up lift and over. Fall down drop, take lift at end, pull switch next to crates in dark area and continue through revealed area, pulling switches. Walk around lift on to grey walkway and leap into darkened passage. Through here is a lift which leads to another drop. Fall, walk through two rooms, take lift with low ceiling and jump on to larger grey lift. Open large door, walk into white corridors, go left, search every room, get red key down small drop (shoot button on lift to get back up) and keep searching (there's even a toilet room somewhere). Locate blue key (down a slightly deeper drop, to the right of a room full of screen displays). Return to end of big crate store, open door and whack down your tracking device.

Secrets

Secret 1 - Call down the elevator at (-255/-40.0/0744). Go up, then east across walkway formed by the big door. Stop before you get completely across. Run and jump into room to the southeast to get items. Skip the next paragraph of the walkthrough.

A switch at (-225/-40.0/0729) opens the big door at (-215/-40.0/0701). The switch at (-182/-41.0/0691) will lower the door. Watch your head!

Find the Yellow Key at (-287/-40.0/0576).

Secret 2 - To get some shields, shoot the Power Generating Units to open a secret hole at (-277/-40.0/0639).

Go through door at (-150/-40.0/0628). The switch at (-086/-56.0/0523) shifts a couple of "barriers" west (watch your map!). A switch at (-057/-56.0/0540) shifts them east partially. A switch at (-051/-56.0/0458 shifts them east more. Taking the platform at (-034/-54.0/0466) up will shift the barriers east the rest of the way. Walk over the left barrier and go south; go south, then west to raising platform. Jump down. Take another platform up at (-136/-40.0/0445). Jump to the platform along the south end, which will go up.

Secret 3 - Run along the raising platform and jump into the room to the south of it (it's tricky!). From here, start following a ledge at (-259/-16.0/0436) until you come to a room at (-257/-16.0/0500) with items.

After the raising platform has gone up, you may enter a door at (-177/8.00/0368).

Head south. Find lots of items behind door at (-237/8.0/0288). The infamous "Imperial Bathroom" is at (-160/8.0/0161). To find the Red Key, go through door at (-212/8.0/0197) and take elevator down. Jump into pit. You'll find the Red Key at (-215/-16.0/0068). Jump into small "closet" at (-216/-16.0/0152) and find an extra life.

Secret 4 - Continue south, to where Gran are bombing you. Shoot switch at (-154/15.0/0020) to lower platform. Go up and pick up items.

To get back to the Red Key area, stand on the 'platform' and shoot the switch at (-215/-16.0/0154). The Red Key is used on the door at (-144/8.0/0169). You'll find the Blue Key at (-239/11.0/-144). Go back the way you came, north.

Secret 5 - Blow open crate at (-238/17.0/0588) to get mortars. Secret 6 - Blow open crate at (-238/9.0/0571) to get mortars Secret 7 - Blow open crate at (-238/25.0/0483) to get items.

Continue north. One of the crates on a ledge at (-286/-8.0/0661) lists '1 Ton Rubber Duck' as its contents. You need the Blue Key at the door at (-223/9.0/0594). Go through doors at (-203/16.0/-011) and (-180/9.0/0843). Hit [space] at (-222/9.0/0944) to affix the device.

EXTRA Secret Secret - If you use the LANTFH cheat to teleport yourself, you'll find an extra life at (-099/-51.0/0516). Toss a TD north and you'll find another chained Ewok prisoner!

There is another way to get to the Ewok without cheating. You'll recall that you flip several switches to move a "crate" along a narrow passage, then use a elevator to cross over that "crate," and move to another area. The platform in front of the "Extra Secret Secret" is tied to that final lift. When it is down, run like a madman back to the FIRST switch, and the crates will be lowered to let you in. You have to hurry since it rises as soon as the elevator rises.

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Level 8

Ice Station Beta

Location - Robotics Construction Facility, Anteevy
Objectives - Infiltrate the facility - Set Sequencer Charges 1, 2, and 3 - Return to the landing area
Difficulty - Moderate

Walkthrough

Take ledge to secret room, crawl about and you will discover a "Max" silhouette. Go back round, take river fork right, go up steps in ice wall and around deep glacier. Slide slowly forward and look down to get ice cleats - you'll see them before you fall and you'll wear them automatically when you collect them. Go back up, leap across smallest gap, walk around to other side until you find another stream, jump through waterfall at end, walk through chamber and dive into stream. Get into open space, jump on to ice block to left, get blue key, fall back into river, go through gap and jump back out to right. Follow building round and you'll find steps leading to a door. Take this and ride belt. Crouch-jump through first set of windows, shoot button, run through door, drop off end of conveyor on to next belt and run through door before it squashes you. Fall off end, look right, jump into gunge and straight back out on to ledge to bag ammo. Walk along, leap across, jump on to moving sewer things and get through (you won't be crushed). Watch for a compressor then continue. Jump into small room occupied by guards, push switch then jump back on. Crouch-jump through window, continue on belt and avoid gunge by hurling yourself over to the other side and running against belt. Get off, walk around to far door (you can't open the one behind yet). Swipe gas mask from behind door, push button, run out of room and leap into passage revealed to left. Go through and look left at fork. Use button to right to turn off fan, don mask and take plunge. You now need three power couplings. These are inside the large support at the centre of each area. As soon as all the charges are set, watch out for the Phase 2 Dark Trooper. When this has been destroyed, go to north-west side of central triangle where there's a safe corridor in which to remove your mask. Walk through tunnels, push door, push button and jump on to ice ledge. Now make your way back to landing area.

Secrets

Secret 1 - When you start the level, inch westward and drop down onto the ledge in front of you (044/2.0/493). Head north and crouch to enter the passage at (0039/2.0/0488). Note that this cave is shaped like the head of Max the rabbit, from LA's Sam & Max Hit the Road game.

Head west along the south end of the complex; take a right at a fork at (-083/0.0/0326). When you get to the chasm, *carefully* jump down to get the Ice Cleats at (-346/-10.0/0342). Jump out; then run and jump across the chasm.

Secret 2 - Crouch to find items at (-203/-7.5/0235).

Secret 3 - Jump into stream at (-094/-2.0/0234). Get out on your left and head west, ducking under beams. Take the next left, at (-280/-7.5/0259). Turn left again to get items at (-274/-7.5/0234).

Secret 4 - If you just got secret 3, simply turn around and go west to get more items.

Keep going until you get to the waterfall at (-036/-2.0/0200), and enter the passage behind it. Pick up ammo and supplies. Go up the stairs at (-042/2.0/-0160) and jump into the stream. Jump out to your left and find the Blue Key at (260/17.0/0222). You can now either go back to the Blue Key door (337/16.0/0170), or jump to the conveyor from this ledge. Either way you will end up on this conveyor, which takes you west.

Secret 5 - Run, crouch, and jump through open windows into room on your right at (0009/17.0/0272) to get items.

Look through the window on your right side at (-138/16/0243). Shoot the switch at (-182/14.0/0289) to open the door ahead of you. (You may jump into this room to get items, but this is not a secret.)

Secret 6 - Shooting the switch to open the door and making it through to (-353/14.0/0247) counts as a secret!

Get onto the next conveyor. Be careful when you make the next right - run through the doorway when it opens, or you'll get caught in a crusher at (-213/18.0/0179). Jump to a narrow ledge that will prevent you from going into the industrial waste; get onto the three rising platforms at (-271/6.5/0191). Get onto the next conveyor.

Jump to the switch at (-452/13.0/0152) and pull it - this will open another door that otherwise blocks your path at (-433/13.0/0210). Get the Shield Supercharge, then jump back onto the conveyor.

Secret 7 - Jump into the room with the rotating "humanoid" holo, and get supplies.

You'll have to run and jump across the gap in the conveyors ahead, then through the window into the room on your right at (-415/10/0247). Shoot the officer here and get the Red Key. The switch at (-398/10.0/0262) activates a ventilation system which clears the room in which you set the charges of poison gas. Hitting the switch precludes the use of the gas mask.

Secret 8 - Go through the south door at (-410/10.0/0247) to get supplies.

Exit the room through the north door at (-410/10.0/0274). Get gas mask at (-376/10.0/0306). Hit the switch at (-366/10.0/0306) to briefly open the door at (-371/10.0/0287). Enter the passageway. Head north. Around a corner a switch (-335/10.0/0289) will open a couple of doors at (-301/16.0/0287) and (-300/16.0/0293) that allow access the fan shaft. But first shut off the fan by hitting the switch at (-295/16.0/0287). Go into the fan shaft and drop down between the blades. At the bottom, pick up the Revive, which you'll likely need.

Run and jump over the industrial waste in each of the three chambers to set the charges, at (-128/-44.0/0392), (-128/-44.0/0193), and (-300/-44.0/0293) in any order. Turn around and fight off the Stage 2 Dark Trooper which is now attacking you (the DT will be released in the chamber in which you set your final charge). Enter a hallway at (-210/-40.0/0340).

Secret 9 - When you open one of the doors in this area, a panel at (-220/-40.0/0391) will open, revealing some supplies.

Depending on the level of Difficulty you selected for this mission, 1 to 3 DTs will attack you here. A switch at (-346/-40.0/0309) opens the door. Run and jump across to the steps and return to your ship at (050/8.0/0452).

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Level 9

The Death Mark

Location - Nar Shaddaa, The Vertical City
Objectives - Find Imperial Navigational evidence
Difficulty - Moderate

Walkthrough

Look left and platform will move away. Fall down and chase it, push switch and go through passage. Get yellow key, continue up lift, go right, go through door and take a look left at city. Carry on left, drop down and go through door. Carry on round city, continue through walkway, go through door ahead, take small door, drop down (there may be an extra life) and continue around (there is a secret door at the top of the lift). Take walkway over street, jump on to raised floor and go through left door. The left barrier closest to you is false, as is the right of the next pair and the left of the next. Between these two barriers is a secret door. Collect stuff around corner, go back out through right door, look around section of city - keeping an eye out for concussion-blasting Trandoshans. In eastern part is a staircase, at the bottom of which is the red key. Open nearby door, go to lower western part, past a flight of steps, and eventually you'll find a switch. Pull it and bag the booty. Take stairs around corner, grab blue key, take door west of northern part, go around barriers, take door next to port, carry on going, cross the walkway.

Secrets

Drop down to the floor of the chamber.

Secret 1 - *RUN* past the moving block; shoot or hit switch at (-021/0.0/-082) to stop the block. Get Mortar Gun and shells by crouching at (-020/0.0/-101).

Hit switch at (0138/0.0/-082). *RUN* across the chamber to (-031/0.0/-131). Crouch to enter; get Yellow Key at (-051/-4.0/-111). Take elevator up. Open Yellow Key door at (-040/27.0/-087). Head west; take door at (-140/12.0/-156); continue west; take door at (-358/12.0/-172). Take rising half-circle platform up.

Open hidden door at (-349/36.0/-142). Take elevator down. Find extra life at (-295/0.0/-120). Go back the way you came. Go south; take door at (-281/36.0/-198). Cross the bridge. Get Fusion Cutter from room at (-239/36.0/-154).

Secret 2 - Open "door" at (-214/36.0/-166). Go under crushers; to your left is a secret area with items.

Secret 3 - Continue east under all the crushers for more supplies. Go back west under the crushers again.

Secret 4 - Open door at (-280/36.0/-140). Get a running start and jump across to (-316/36.0/-094) to get supplies. Jump down and go back up to the room you first jumped from.

Secret 5 - Go to (-257/36.0/-160) and point yourself south. Run and jump across to a dark room at (-245/36.0/-199) to get items.

Go back to the bridge; jump to the platform to the west. Go through the left door. Go through the repulsor fields - left, right, left.

Secret 6 - After going left and right through the repulsor fields, open secret door at (-296/24.0/-235) to get items.

Go around the corner and kill the Trandoshan, and get his Concussion Rifle. Go back out to the platform; go through the right door. Go east. Enter building at (-046/24.0/-307) up stairs. Get Red Key at (-048/32.0/-334). Enter another building through the Red Key door at (-109/24.0/-325); go up stairs.

Secret 7 - Open secret door at (-191/32.0/-361) to get supplies.

Secret 8 - Run and jump through the window south into other building to get mortars. Jump back into the building you came from.

Secret 9 - Open door at (-202/32.0/-393). Before it closes, run and jump through the doorway north into another building, and north again into yet another building. From (-157/40.0/-227) looking east, jump to the narrow ledge on the right. Follow the passage; jump north to secret area and extra life. Go through door and take elevator down to get more supplies. Go back out into open area the way you came.

Head southwest. If you go through door at (-395/30.0/-448), *DON'T* try to jump across - you won't make it! Hit switch at (-561/30.0/-434) to release Trandoshan behind you.

Secret 10 - Throw TDs at any of the five corrugated metal panels here to obtain access to supplies--and more Trandoshans.

Go down stairs at (-485/30.0/-461). Find the Blue Key at (-468/22.0/-391). Open Blue Key door at (-370/27.0/-360). Head north, then east around the semicircular hallway, then across the catwalk. Get Imperial Nava Card at (-043/24.0/0002).

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Level 10

Jabba's Revenge

Location - Jabba the Hutt's Ship
Objectives - Get your gear back - Locate the Nava Card - Rescue Jan
Difficulty - High

Walkthrough

No way out of this one - you have to punch the dragon. Keep your finger on the [Shift] button, punch then run back and forth between rooms, strafing when the thing leaps at you. When it's dead, the eastern door will open. Go out and move around wall to right. Just inside the doorway to this smaller area is a switch. Pull it, then head back to the wall you were facing. You can jump up and walk along ledge against wall. When you are in between the two walls at the top of the ledge, keep going along and across wall on other side. At end of this is a higher floor, and in front the blue key. Fall back down, head north, go through door and continue until you reach a large gap. Jump across ledge where grenade lobber was, cut south to floor that's level with you. Push button, go through door then take open door to your left. In next room, suspended on a chain, is your gear. Jump up to grab it, then move into the next room. Pull switch, go over gap and through doorway. Be careful of mines as you move through room. Pull left door and go through. Eventually you will find the red key. Now go back to other door and through to lift at end of room. Pull switch and walk across to other corridor up ahead. Go through corridors to another lift, which will take you up a floor. Leap across to the raised section ahead. In the next room you have to find the hole in the floor and fall in. You'll be in water, so there are sewer creatures lurking about. Move around corner to the right to get the yellow key. Now go up by lever, take door, walk around long corridor and go through door. When you reach the large room, go left and you'll find a huge engraved picture of Jabba. The Jabba part is a secret door. Keep going forward and you'll find a bar. Go around left corner to the main bar, and in a room behind is the nava card. There's a drop through the southern door, and you can jump over to get more shields. Fall down, and go on south. Jump up onto raised floor, then jump onto higher part. Go through the door and forward into the big area, then push switch. Go on forwards, then right. Push switch to reveal a secret store behind you. Head around this, down stairs in left wall and through to the drop. Go around to other side on ledge and look back. There is a small room just below you, and a hole beyond this room's far wall. Jump over room into the hole. To the left you'll see your ship. Leap across gap to doors on far side - Jan is held captive in one of these rooms.

Secrets

Kill the Kell Dragon(s) with your bare fists, then kill the Gran and take his TDs. Go into east chamber. Hit switch at (0474/-48.0/0046), which raises the dark "trim" along the bottom of the outside of the structure in the middle of the chamber. Jump up onto this trim, on the west side. Go along it, hugging the wall, then go to the other side. Jump across the "hallway" to get Blue Key (0474/-36.0/0125). Open Blue Key door (0479/-48.0/0246) and go through it. Run and jump west to niche.

Secret 1 - Open secret door (0317/-47.0/0213) to get items.

Edge along the wall on the narrow ledge, heading south. Hit the switch (0264/-46.0/0170) to open the door (0356/-47.0/0237). Enter this room and get your gear back by jumping at (0337/-47.0/0278). Hit switch at (0313/-47.0/0242) to raise the floor outside, which allows you to go further west.

Hit switch at (0249/-46.0/0361) to lower stairs at (0264/-46.0/0323) outside. Go up stairs, and go through door (0383/-40.0/0340) and find the Red Key (0361/-40.0/0464). Go back out and through the Red Key door at (0424/-40.0/0346). Take elevator (0558/-39.0/0501) up. Hit switch at (0505/-28.0/0516) to raise bridge briefly. Run north across it.

Secret 2 - Turn back towards the ledge you came from while on the bridge. Hurry and jump into the room just east of it.

Secret 3 - While on the bridge again, run and jump to the right into room at (0539/-24.0/0574).

Secret 4 - While in previous secret area, open door and go up stairs. Jump across to other room. Find items at (0492/-14.0/0655).

Go west. Take elevator up (0319/-27.0/0573); run and jump north across gap. Jump down the triangular hole to (0363/-44.0/0759). Find Yellow Key at (0381/-38.0/0737). Get back up by hitting switch (0428/-44.0/0754), which briefly brings down the elevator. Open Yellow Key door at (0444/-16.0/0781). Go up spiral stairs and keep going!

Secret 5 - Open the fresco of Jabba at (0302/0.0/0291) to get items. Thanks, Jabba!

Secret 6 - Go to (0403/3.0/0244) and jump up. Open secret door to access items.

Nava Card is in a room through door at (0471/5.0/0352), at (0461/5.0/0375). Leave this room an go through door at (0484/1.0/0129). Jump down and kill Kell Dragon(s).

Secret 7 - Open door (0422/-6.0/0049) to get stuff.

Hit switch at (0368/0.0/0096) to raise floor level. Head north.

Secret 8 - Hit switch at (0391/0.0/0155) to get supplies.

Head west, down stairs. Go around pit on a ledge, hugging the wall. Go to the northeast corner, face south. Run and jump to the *second* (southmost) compartment. (If you fall into the pit, hit switch at (0278/-18.0/-007) to get out.)

Secret 9 - While falling down the second compartment, you must hit a switch. This will open a secret door at (0243/-48.0/-019) in the pit with the Gammorean guards. Welcome to Jabba's Jacuzzi (a pool in the shape of a Hutt)! If you neglect to hit the switch while falling, you can set a mine under yourself which will blow you up high enough to reach the switch - go to (0274/xxxx/0009) and face north. Remember to go LAIMLAME first!

You're now in the detention area. Run and jump across to the west side. (If you fall into this pit, go to the southeast corner elevator.) Jan is behind the door at (0191/-32.0/-048).

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Level 11

The Imperial Mask

Location - Imperial City, Coruscant
Objectives - Locate the I.S.O. building. - Crack the main vault. Insert the Nava Card into the decoder and get the decoded data tapes. - Meet Jan back at the ship.
Difficulty - Medium

Leave landing area. Head east, then north to get supplies.

Secret 1 - Drop onto platform east of you. Open door (0924/170.5/0478) and take elevator up. Collect items. Go back the way you came.

Head south into square area. Take southwest elevator, then head south.

Secret 2 - Hit hidden switch in Emperor's Mural at (0385/100.5/0043) to reveal a switch. Shoot this switch to raise platform. Get items. Hit switch at (0386/124.5/0038) to lower platform.

Secret 3 - If you face the Emperor's Mural, to the right is a platform above you. Shoot the red switch (0463/115.5/0064) on this platform to bring it down. Get on it and hit the switch at (0465/100.5/0058) to take it up and get items.

Go west; then up stairs at (0323/100.5/-042). Get items. Head east. Take elevator; head south. Get Blue Key at (0302/196.0/-312). Go south and get items. Run and jump east to other rooftop. Take door at (0470/196.0/-251).

Secret 4 - Go into the northeast alcove as the platform descends. Open hidden door at (0531/148.0/-228) to get items.

At the bottom, go east through two doors and up stairs. Open door at (0932/105.0/-207) and go up elevator. There are two doors ahead - enter the right door first and get items. Then take the left door. Hit switch at (0894/142.0/-129) to open vent shaft to the left. Crouch and hit switch a few times at (0925/142.0/-131) to move centre block closer to the vent opening so you can run and jump into it (check your map). Hit switch at (0813/152.0/-188) to open access ahead of you. Get Red Key at (0802/143.0/-291). Hit switch at (0818/142.0/-265) to open door to courtyard.

Open Red Key door at (0859/142.0/-251). Go east and take elevator; go west and take another elevator.

Secret 5 - Go to ledge along the northwest of the level; move along it and open a secret door at (0758/194.0/-135).

Open door at (0829/194.0/-334); hit switch at (0814/194.0/-384) to reveal door at (0811/194.0/-190). Take elevator down. Welcome to the Hexagon!

First, open all doors in the outer ring (i.e., set each switch to open, closed, closed; or black, red, red) in this order - 1, 6, 5, 4, 3, 2 (going around the outer ring clockwise). Now you'll have to set the switches to allow you to access the Computer Core. Start at switch 1, and go around the outer ring counterclockwise, setting the switches according to the chart below.

Switch Position

1. closed, closed, open
2. closed, closed, open
3. closed, closed, open
4. closed, open, closed
5. closed, open, closed
6. open, closed, closed

(The "open" and "closed" above refer to the doors located at the vertex of the hexagon proximal to the switch, in order, from outer to inner rings.)

In the Computer Core there are two switches - first hit the one at (0924/66.0/-262), then the one at (0925/66.0/-238). Head west; press switches at (0853/44.0/-233) and (0852/44.0/-268) to reveal a switch at (0858/44.0/-250). Take the data tapes at (0860/44.0/-239). The door behind you (0827/44.0/-248) will open. Follow the tunnel, then head northeast. Go up the elevator, then north to your ship--which is gone! Then, to quote a certain former smuggler - "Boba Fett!? Where!?"

Shoot down the bounty hunter, and Jan will return.

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Level 12

Smuggler's Hijack

Location - Imperial Fuel Station, Ergo
Objectives - Get on board the smuggler ship. - Hijack the smuggler ship.
Difficulty - Moderate

Go south and hit "hand" switch at (-058/0.0/0032). Get into elevator and press the switch at (-068/0.0/-051) to take it up. Take circular stairway down and open the sliding semicircular door at the bottom to enter the outer ring. Enter the "cantina" at (0242/0.0/-295); get the Blue Key from an officer. Go through sliding doors at (0149/0.0/-551) and go up stairs. Face the courtyard at (0004/16.0/-458). Run and jump across to central "cylinder". Go across the rotating arm bridge to the southwest cylinder. Hit switch at (-136/16.0/-480) and immediately run backwards onto the bridge. It will rotate to the northeast cylinder.

Secret 1 - Get onto the northeast cylinder. Open secret door at (0016/16.0/-255); drop down to collect items. Crouch and hit switch at (0020/-16.0/-269) to raise the platform and exit.

Hit switch at (-020/16.0/-316) and run backwards onto the bridge again. It will rotate to the northwest cylinder. Get off and head northwest; enter the elevator at (-289/16.0/-255). Hit switch (-298/16.0/-253) to go up. Exit; go down hallway and up stairs.

Secret 2 - Use the Blue Key to access storage at (-175/74.0/-330).

Go through one of the side doors (-169/74.0/-366) or (-139/74.0/-323) and go to the "honeycomb" map/switch at (-191/74.0/-320). Hit this switch *once*. Go back to the northwest cylinder. Jump down into the courtyard; an elevator (0022/-15.0/-469) in the southeast cylinder will take you back up. Take stairs down to the outer ring. Go to the newly opened door at (-339/0.0/-210). Go up stairs and into elevator at (-351/17.0/-207); hit switch at (-361/17.0/-210) to go down. Enter the "white area".

Go northwest; take Yellow Key from officer at (-611/0.0/-029). Open the Yellow Key door at (-557/-3.0/-142). "OK, Jan. Smuggler ship secured." Hit switch at (-579/-3.0/-140). "Now launching. See you on the dark side."

EXTRA NON-Secret - Blow open the door behind the Yellow Key officer at (-618/0.0/-025) to see a DF "DEFAULT" texture!

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Level 13

The Stowaway

Location - The Executor
Objectives - Reach the cargo bay safely. - Activate the cargo shuttle system. - Jump into the cargo ship and ride to the Arc Hammer
Difficulty - Low

Go down stairs at (-849/-31.0/0225). Hit switch (-917/-55.0/0120) to lower platform; hit switch at (-924/-54.0/0114) to go up. Head south and west. The switch at (-1112/-32.0/0146) briefly opens blast door above. Approach the blast door, which will raise a platform; step through the open doorway. Go north through door at (-1158/-16.0/0208); take platform down, then head east and take platform up. Head south and take platform up. Go east and take platform at (-810/65.0/0154) up. Run and jump across five elevated platforms.

Secret 1 - On the fifth platform, hit switch at (-670/92.0/0197). Jump north to newly opened alcove containing supplies. Jump back onto the platform.

Jump to platform to the east. Go through the door at (-627/92.0/0180).

Secret 2 - Take platform at (-594/93.0/0208) down. Crouch at (-595/-8.0/0138) to open secret door.

Open door at (-565/92.0/0173) and face DT(s). If you're still alive, continue east through doorway at (-375/92.0/0178). Welcome to the Cargo Shuttle Bay! Now you must prepare the Cargo Shuttle for departure. Hit switch at (-242/92.0/0150) to move shuttle out of the first bay. Go through door at (-265/92.0/0095). Hit switch at (-172/92.0/0153) to move shuttle into the next bay. Continue east through door at (-164/92.0/0094). Hit left switch at (-098/92.0/0117) to rotate the shuttle, then the right switch at (-098/92.0/0109) to dock it. Take south door at (-117/97.0/0039). Continue until you're in the shuttle. "Here we go."

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Level 14

The Dark Awakening

Location - The Arc Hammer
Objectives - Set Sequencer Charges 1, 2, and 3. - Get to the shuttle bay and escape with an Imperial Shuttle.
Difficulty - High

NOTE - At (-400/128.0/0140) there are floating treasures (lives and revives) which can only be obtained by sitting on a mine. These are not secrets, and you can only obtain these by cheating (or by forfeiting a life or two), so I am not mentioning these floating treasures. Er, except for this paragraph.

Exit the shuttle. Take platform at (-010/91.0/0182) down. Go south around the QS100 Welding Arm and hit switch at (-166/90.0/0138). Go back around the welder and take the platform up again. You will now be able to access a door at (-080/122.0/0243).

Secret 1 - At (-091/128.0/0179), point east. Run and jump across to a small hallway. Open door at (-036/122.0/0159) to get items.

Continue to (-175/128.0/0164) where you'll summon an elevator to take down. Go through doorway at (-199/96.0/0116). Hit switch at (-330/101/0085). Run and jump to door with the red circle at (-283/96.0/0028) which will be open briefly. Confront DT(s). Continue ahead, taking platform up at (-166/97.0/-077). Cross catwalk and head west, then up stairs. Hit switch at (-467/126.0/0023) and go up these "double" stairs again(!). Run and jump north across to narrow ledge.

Secret 2 - Behind you on a pillar is a red switch. Run and jump, nudging the switch in mid-air. Go up the double-stairs described above. Use the switch to open the red circle door; run and jump through that doorway. Crouch at (-303/92.0/0003) to enter a room containing several items.

Follow ledge along. Run and jump east to alcove, and continue north. Crouch at (-415/128.0/0280) and follow tunnels along until you jump down. Shoot switch at (-454/100.0/0183); this will allow you to set the first Sequencer Charge at (-440/100.0/0157). "That's one."

Take elevator at (-424/100.0/0238) up. Follow tunnels back out. Go east into elevator at (-378/128.0/0278). Hit hand switch at (-357/128.0/0285) to go down. At the hallway with rising and falling pillars, jump onto the south pillar first. Get off into small alcove to the west; then run and jump north across to the alcove across the hall; get onto next pillar, to the west.

Secret 3 - From the pillar, go north into a short tunnel. Welcome to the Intergalactic Room of Pancakes--you'll soon *be* one! The idea is to run across the room, hiding in small holes at the east and west sides of the room. The secret part is at the north end.

Go across the pillars westward. Don't try to go against the conveyor.

Secret 4 - Run and jump west across to the other side. Run and jump east to alcove at (-442/64.0/0411).

Secret 5 - In the alcove, open a secret door at (-442/64.0/0422). Follow the passageway, then run and jump across to another alcove at (-479/64.0/0462) to get supplies.

Jump down; take elevator at (-507/33.0/0490) up. At (-483/64.0/0557) point yourself northeast; run across. Set Sequencer Charge 2 at (-464/64.0/0638). "For freedom."

Run and jump across to the east side. Ride along the conveyor. Run and jump across to the west side. Go through now-open door at (-500/64.0/0418). Hit switch at (-519/64.0/0369) to take elevator down. Go through door at (-541/0.0/0274). Get on conveyor at (-562/0.0/0384). You'll turn a corner, then see an obstacle coming. Duck! (If you fall, take elevator at (-598/-16.0/0099) to get back up.) If you need supplies, go through door at (-553/0.0/0121). Get onto next conveyor at (-574/-1.0/0136). Shoot the switch on your right to open the door ahead. Continue north through the door at (-724/0.0/0354), until you get to the next conveyor. Take a right! Continue on. You'll come to a stop; get back on; take a left. Jump a barrier, then duck under the next one. Take a left, then duck! Jump south over barrier to next conveyor, then onto an elevator. Continue to the end and hit switch at (-595/48.0/0054) to shut conveyor off.

Jump down. Head east and south. You'll see a row at five red switches at (-489/16.0/-139).

This should work - hit the leftmost switch 4 times, the next one once, the next four times, the next three times, and the last one 5 times.

Go up elevator at (-552/16.0/-048)