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Level 1
The Death
Star Plans - Operation Skyhook - Phase 2
Location
- Imperial Secret Base, Danuta
Objectives - Find and
retrieve the Death Star plans - Return to your ship on the
roof of the base
Difficulty - Low
Walkthrough
Move forward and left, grab
shields and ammo, open door, walk clockwise, go through hole
in rock wall. Continue anti-clockwise, collect red key from
second small door, open small door in right wall, go inside
main base, take lift, activate switch to left, drop down into
new area and activate switch on central pillar in front of
curved door. Jump from previous floor to the store (high up
on other side of open pillar). Open curved door, activate
switch (takes you to an outside floor), leap from small outcrop,
jump to ledge in opposite rock wall, wander through, push
walls to reveal and activate switch, look right, walk on to
moving door. Take left door and get goggles. Back at base,
take stairs behind lift (if it's up, get shield and ammo),
then go through door down second flight of steps. Activate
switch behind console (around corner), grab Death Star plans,
take door, then secret door in far wall.
Secrets
The shortest mission with the
longest title! To get the Red Key, go outside the complex
to Floor 0. As you exit Floor 1, there will be two doors in
front of you - one to your left, one to your right. Go in
either one, and shoot any stormtroopers. There will be an
elevator which you will take up a level. Shoot any enemies;
the Imperial officer is the one with the Red Key, around (0234/24.0/0165).
Run over the key and go back to Floor 1. Now you can go through
the Red Key door (0258/1.0/0292) and take the elevator up
a level.
In the Red Key area, there
is a switch on the wall. Press the switch at (0264/20.0/0341)
and jump down to Floor 1. There will be a new area now open,
to the right of where you started the game. Kill any enemies
there.
Secret
1 - In this new area there is a switch on the wall.
Press this (0227/0.1/0335) and return to the Red Key area
(Floor 2). Go to the round switch again, and look across the
hallway. There will be a 'closet' that has opened up. To get
to it, you must run fast (hold down the left [SHIFT] key)
and jump [X] at the last moment.
Secret
2 - Go outside to Floor 0 again. Check your map
with [TAB]. You exited Floor 1 at a Location of 6:00 on an
analog clock; on the outside wall there are two caves. Enter
the one at 10:00 (0116/-2.0/0383); turn on your headlight.
Run and jump to get a revive (0158/22.4/0423); exit the cave
via the other hole at (0173/2.1/0428).
Go back into the new area.
Take the round elevator up to Floor 2. Shoot any enemies.
Go up to the northeast most part of the Floor (don't fall
off!). Point yourself west. You should see a ledge on the
outer wall that has a shield unit on it. Back up as far east
as your can go, and take a running jump to reach the ledge.
Pick up the shields. Jump down to Floor 0.
Secret
3 - Go to the new area 2 again, and go to the south
most point, where it forms a little 'peninsula'. There is
another peninsula for the east side of this Floor. You must
jump across from the west side to the east side. (It may help
to use the Map view.) It *is* possible to run and jump almost
immediately and reach the other side.
Secret
4 - Go to the northeast corner of this Floor, and
point yourself to the northeast. You should be able to see
a ledge in the outer wall. Back up a ways, and run and jump
onto the ledge. Enter the passageway. You cannot open the
door on your right (0446/-9.0/0284). Go deeper into the cave
until you hit a wall (0380/24.0/0362). Open the wall to reveal
a switch. Press the switch (0393/24.1/0398) to open the door
by the cave mouth.
Secret
5 - Go through the open doorway and press the switch
on the wall at (0458/-9.0/0258). This will lower the wall.
Drop down. Now you're on Floor 0 again, but to your left will
be a new area. Go through the door at (0442/-9.0/0282) then
hit the switch at (0459/-9.0/0260) to open the second door.
This area contains IR Goggles, shields, batteries, medikits
and stormtroopers. Go to door of the "Emperor's Lounge"
at (0538/-9.0/0234), containing several interrogator droids.
This room gets its name from the pictures of Emperor Palpatine
on the walls.
Go to the new area and take
go down stairs behind the round elevator.
Secret
6 - Behind the first door at (0171/-13.0/0349)
is a stormtrooper and a brownish mechanism, which is part
of the elevator mechanism. If you have followed this walkthrough
so far, the elevator will be at the upper level, allowing
you to step into the secret area behind the mechanism at (0163/-14.0/0338)
and pick up some energy cells and shield units.
Continue down and past the
holo of the Death Star, turn left down the hallway. You will
see an Imperial officer behind a counter. Shoot him and any
others. Behind the counter is a switch at (0330/-20.0/0275)
which will open the wall behind you. Go into this new room
and take the red circuit board. "This is too easy. Now
to get to my ship!"
Secret
7 - Go through the door to the north and go *past*
the door of the round elevator until you reach a lone stormtrooper.
Blast him. Now face east. Go up to the wall and open it at
(0345/-20.0/0342). It will turn, and you must move ahead to
enter the room. Blast the stormtroopers and soldiers. Pick
up the energy packs, shield units, and batteries. To exit,
go back up to the wall and open it again.
Now take the round elevator
up. Blast any stormtroopers here. (In this courtyard, you
can open a grate in front of a duct leading down. If you take
this, you will land right where you started, which is kind
of pointless. This is presumably how Kyle entered the Imperial
Base in the first place. Note that jumping down the shaft
will get you an extra life.)
If you've got the Death Star
plans, your ship will drop down into the courtyard. You've
accomplished your Objectives! (Hit [ESC] to end.)
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Level 2
After the
Massacre
Location
- Talay - Tak Base
Objectives - Find and
restart hydro-electric power generator - Find some clues to
the Dark Trooper - Return to the landing area
Difficulty - Moderate
Walkthrough
Walk past small passage to
right, jump up rubbish pile, walk around wall on left - to
large courtyard with river running through. Jump down, take
bridge, go through right window, continue left, use goggles
and take doorway to right. Locate and take short stairway
up to room with hole in ceiling. Go through window to right,
activate power generator, hop on rotating walkway, travel
round back of activator and (if necessary) swipe goggles.
Return to outside of building, follow right wall to second
courtyard, follow wall to left, enter white door, activate
switch, head back, take window through first doorway, push
button, take door into garden. Go through hole in corner near
door (door ahead is impassable once activated or walked under).
Go through white door, up stairs, through door on ledge. Get
Dark Trooper evidence.
Secrets
Before you begin, note that
because the power is off, doors will not function and many
areas are dangerously dark. So restoring power is your first
objective. Go up steps (0123/0.5/0190) into the "fort"
structure - explore it on your way back. Head east to the
wall, around (0177/14.0/xxxx), and pick off enemies below.
Jump down. Cross the bridge, exit the room to the south. Enter
the dark structure (0390/2.0/0143) and eliminate all enemies.
Secret
1 - There is a secret door at (0413/2.0/0072).
Go into the room (0427/4.0/0072)
and exit to the west, towards the canal. You'll see a platform
in the water surrounded by three spiral arms. Run along one
of the arms and go to the center of the platform. The switch
(0225/2.0/0023) turns on the power. Get onto one of the now-turning
arms and back the way you came.
Head north, the east to rotating
arm bridge control room (0473/2.0/0263). The switch (0450/2.0/0290)
rotates the bridge so you can get halfway across; then, another
switch (0402/6.0/0344) rotates the bridge so you can get the
rest of the way across.
Keep heading north, blasting
opponents and crouching under a door (0482/-2.0/0662) to get
past it. Enter a building through a door (0392/7.0/0649) and
wipe out all opponents. Take the spiral staircase up, and
go through a door (0440/19.0/0709) and you'll find the broken
Dark Trooper weapon (0480/16.0/0709).
Secret
2 - Go back down into the main room and through
a door at (0353/7.0/0688) into another room and through another
door at (0278/9.0/0736). Crouch to hit "hand" switch
(0322/11.0/0726); turn around to get items in a low space.
Exit this building.
Secret
3 - Go around the building until you see the waterfall.
Crouch down and open a secret door at (0482/-2.0/0662) to
get items.
Get into the water and follow
it south; to your right will be an area with Medikits, shields,
and ammo. Go *back* north the way you came. Leave this area.
The door at (0394/5.0/0486) is shut, so jump out the southeast
window. Cross rotating arm bridge. Cross the bridge over the
canal. Open the door at (0181/2.0/0209) to reenter the fort.
Behind one door at (0165/0.0/0203) is an extra life; then
go through another door (0142/0.0/0203) and up the stairs.
Head west, bypassing the steps you used to enter the fort
in the first place. Look for the circular staircase down to
the landing area.
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Level 3
The Subterranean
Hideout
Location
- Anoat City
Objective - Find the Imperial weapons engineer Moff Rebus
Difficulty - Medium
Walkthrough
A particularly large level.
Take lift through door and small stairway, reap goodies, go
back up and through door to right. Pull lever, go through
opened grate to left, jump on, scrounge from all of clear
ground and wait for sewer creatures' eyes to pop up before
killing them. Follow sewer stream, jump on to and follow ledge
to another store, go back and jump on to light area of clear
floor. Take lift, pull switch overlooking pit of sewage, travel
down sewer river and activate goggles before falling into
darker pit. Leg it, follow right wall with map overlay, locate
small door. Head towards south-west, take steps through door
back to ship and pull lever. The north-west grate is open.
Leap on to ledge, pull switch, fall into pit, follow passageway
(watch out for sewer monsters and only use infrared when necessary).
Run into centre of large pit, take door to right and pull
lever. Travel along sewer tunnels to big area with grates,
pull lever twice and swim through north-eastern grate - a
low groan signals a sewer creature. Jump via ledges to clear
ground, pull switch, fall back down, go through revealed door.
Pull lever, follow sewage, run through doors in large pit,
push button and ride sewage. Push lever again, take eastern
grate, reap goodies (including batteries), pull switch three
times to re-open north-western grate, open door at end of
pulsating sewer passage, collect, take opposite passageway,
activate shaft, go down, take door. Push button on short pillar,
jump column by column to other side. Walk along ledge, leap
into alcove (to left, past wall), go through doors then left
through large room. Collect stuff, get back up, go left and
up stairway, and there's Moff Rebus.
Secrets
Explore the landing area, knocking
off any Probots. Then go to the Main Gates switch (0315/0.0/0188)
which controls the four gates. Hit it once to open Gate 1.
Gate 1 (west) -
Secret 1
- When you come to the first falls, run and jump straight
ahead onto a narrow ledge around the inside of the circular
"cascade". Edge around until you find the cave at
(-183/-4.0/0272).
Follow the flow and go down
the first falls; get out of sludge to area your right.
Secret
2 - There is a secret door at (0250/-20.0/0285).
Secret 3 - While in the secret 2 room, open another secret
door at (0247/-20.0/0272).
Take the elevator up (0248/-20.0/0306)
to find a switch (0259/-4.0/0344) to raise the sludge level
in the main (figure 8-shaped) pool. Return to the flow, and
into the "Lagoon". Watch out for Dianoga and find
the door (0070/-66.0/0305) to get TDs, ammo, and Medikits.
Behind another door (0091/-66.0/0211) you'll find more supplies
and an elevator (0120/8.0/0165) to get you back to the landing
area. Go and activate the Main Gates switch again.
Gate 2 (north face, west gate)
- Again into the flow, get out on your left this time, and
activate the switch (0261/-5.0/0319) which opens a door (0290/-10.0/0312).
Get into the muck and follow it through the now-open doorway
to the "central sluice area" - open the door (0350/-40.0/0471),
followed by another door, and a switch; then just follow the
drain. You'll find ammo (0508/5.0/0324) if you take the double-S
curves at the far east. (Watch out for Dianoga at the end
outflow!) Activate the Main Gates switch once again.
Gate 3 (north face, east gate)
- Get out of the sewage on your right, and go up an elevator
to find a switch (0377/0.0/0299) which lowers the level of
sludge directly outside (watch through the window!). Now go
out and take the door (0355/-11.0/297). Find a switch (0317/-4.0/0344)
to raise the level in the main sludge pool. (No, you can't
jump through the window to the north passage.) Follow the
sludge out, jumping over the pillars (0363/-16.0/0339) to
the central sluice area and down the drain again. Activate
the Main Gates switch yet again.
Gate 4 (east) - This area is
not essential, but you may pick up a few items. Follow through
as before.
Activate Main Gates switch
so that Gate 2 is open. Return to Gate 2 area. Take the passage
in the north end of the figure 8-shaped pool (0287/-10.0/0378)
Secret
4 - Go south into a dark "swimming pool"
area. Open secret door (0192/-6.0/0348) to find a lot of ammo.
Secret
5 - Go along a north passageway now, until you
find a waterfall. Behind the waterfall (0169/-9.0/0538) at
the extreme north end is a secret area.
Follow the flow until you get
to a series of large pillars. A switch (0185/-25.0/0427) raises
a platform you area standing on, allowing you to jump across
the pillars. Jump to the first platform in front of you to
your left, then to the one on your right, then to the ledge.
Follow the ledge, until you
see an area on your left. Make a running jump south across
the sludge. The first set of doors will open automatically.
Open the double set of "eye" doors. There are stairs
at the south end of this room. Take them up and you will find
Moff Rebus (0105/7.0/0295).
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Level 4
Imperial
Weapons Research Facility
Location
- The Planet Fest
Objectives - Infiltrate
the base and find some samples of the metal that they are
testing - Return to the landing area
Difficulty - Medium
Walkthrough
Get to large clearing on the
left, take left passage, then walkway. Turn right over small
gap, go up stairs, left and up, up, up. Drop down into building,
go right and take stairs slightly before next corner for extra
life. Back at door go left, open main door with switch, exit
house and follow rock wall to lift. Descend steps, jump into
alcove over deep chasm, take steep steps to left, walk through
grey arches, jump down ventilation shaft. Infrared your way
down tunnels, bag goodies, crouch, jump back, go left to first
remote, turn right and you'll find the second. Keep going,
turn right, punch or shoot feet, go right and get ammo past
stairs. Ascend, note ceiling turret, go left, pull switch
around walls, run past stairs through newly opened door, go
around corner and watch for gun turrets at top of stairs.
Take lift down, get shields, move up stairs, pass door on
the right, take left doorway, right door, lift, and get Imperial
Repeater Rifle through door. Back at left doorway, get to
and enter slide door with red circle. Go right, up lift, collect
bits, press button to open secondary door. At dark corridor,
open door inside, carry forwards around corner and you'll
find code input console. Input code (using inventory viewer),
take fancy lit stairs, operate walkway to switches on main
column - the right switch rotates walk ways; the left adjusts
height. Match with each door to pull all switches. Send walkway
all way up, swing past window, take stairs to right, grab
metal, ignore moving floor, look left, when floor lowers,
run through doorway, go to red-circled slide door, fall off
walkway and walk into corridor. Go left, shoot switch through
gap on moving pillar, go back to other side, fall off, grab
booty through door, take lift to right, go out of slide door,
turn right, ascend left steps, exit building and return to
landing area.
Secrets
When exploring the surface
of the planet, it'll help to point yourself down a bit so
as not to fall off the cliffs.
Secret
1 - Take the narrow ledge (0263/-11.0/0399) and
jump north across to (0209/-11.0/0421). Take an elevator (0244/-10.0/0455)
to get to items.
Secret
2 - Cross the narrow bridge. Continue until you
reach the ledge overlooking the main gate courtyard (which
may have several stormtroopers in formation) at (-002/29.9/0516).
Jump down and go up the stairs at (-131/0.0/0464). Go east
across the top of the door and take an elevator up. You'll
find an extra life in the guard lookout at (-095/48.0/0487).
Go back the way you came; an elevator at (0007/1.0/0454) will
take you up again.
NOTE - If you go to the elevator
outside the gate and take it to the top, you can jump down
to the ledge that goes into the main gate towers, and get
the extra life that way.
To get to the facility, you'll
have to cross the narrow bridge (0202/-12.0/0294). Run across
a small chasm, then a larger one heading northwest to (0105/-5.0/0400).
Find the access shaft (-005/1.0/0322) and jump down! There's
a chamber to the east with ammo, batteries, and IR goggles.
Stuck at (0035/-38.0/0254)? While crouching, jump up. Follow
the shafts south until you are inside the facility.
Go up the stairs. To open the
east door (0104/-27.0/0183), you must hit the switch (-082/-28.0/0181)
at the west end first. Now *run* to the door before it closes.
Continue around, up and elevator, then south, and down another
elevator. There's a room of shields (-015/-22.0/-040).
Secret
3 - There's a secret room at (-273/-3.0/0086)
Head up stairs north into a
room; take stairs (-261/-5.0/0145) up. Open a door (-146/5.0/0224)
and take elevator (-113/38.0/0218) up. You need Code Key 5,
held by an Officer in this room. Also, the switch (-062/39.0/0244)
opens a set of doors (-118/7.0/0265) needed later. Now, go
back east the way you came and enter the code (-043/-17.0/-014)
to open the door behind you (-063/-18.0/0004).
through the doorway, you'll
go up a circular stairway, down a hallway, and through a door
at the end (-019/44.0/0097). In this room there's a window,
from which you'll see a central platform served by a rotating-arm
bridge. The left switch (-041/44.0/0093) controls the arm
height; the right switch (-041/44.0/0105) controls the arm's
rotation. Align the bridge with one of the three doors you
can access from the circular stairway. Look out the window
and refer to your map to make sure the bridge is aligned properly.
Go through one of the three doorways (-138/-6.0/0027), (-175/10.0/0078),
or (-144/34/0168), across the bridge to the central pillar
and hit a switch (-101/-6.0/0085), (-107/10.0/0091), or (-100/34.0/0114).
After you hit a switch, you'll have to return to the control
room and realign the bridge for the next switch.
After all switches are thrown,
the door to the right of the window in the control room will
be open (-030/44.0/0121). Align the walkway bridge with the
final door, at 3:00 of the circular area; this will allow
you access to the central platform (-044/54.0/0128) and the
Phrik metal (-091/51.0/0102). The pillar will go up and down;
scoot off where you got on. To exit, you cannot go back the
way you came; you'll have to go further west, to where you
obtained the Code Key.
Secret
4 - You must cross a platform to get to the door
with the red circle. Drop down to the floor here. Go to (-164/-15.0/0252)
to see a moving vertical wall with a red switch. Shoot the
switch. Go around to the other side and drop down. The door
at (-100/-32.0/0244) will now be open, allowing you to get
supplies. To get back up, take the elevator at (-153/-31.0/0244).
At the door with the red circle
(-146/5.0/0224) take a left and head north.
Secret
5 - Secret room at (-167/7.0/0277)
Go through the now-open doorway
(-118/7.0/0280) and head north. Hit a switch (-038/0.0/0452)
to lower the barrier to the outside (-089/0.0/0405). Find
a Shield Supercharge (-083/0.0/0481). Take the elevator (0014/0.0/0450)
and go back to the landing area.
EXTRA
Secret Secret - Turn on LAIMLAME
and LAPOGO. Jump off the
ledge at your start point, heading north. Turn around and
go to (0274/-132.0/0519), pointing south. You'll pop up to
a super-secret room, with a chain dangling from the ceiling.
Open the super-secret door at (0271/-1.0/0491) to see a defenseless
Ewok being held prisoner. Ewoks really take it on the chin
in DF.
There is another way to get
to the Ewok without cheating. At the far end of the area identified
as "Secret 1", you are actually directly across
from, and above, the entrance to the Ewok cave. A good running
jump from the rock point at (0293/24.0/0565) toward the door
at about (0276/-1.0/0510) will get you into the cell area.
It isn't easy. The key is to aim for the "corner"
in the rock face across from you.
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Level 5
The Blood
Moon
Location
- Gromas Mines
Objectives - Locate the
reactor and set the sequencer charge - Get back to the ship
Difficulty - Low
Walkthrough
Turn right, go down to mine,
west to lift, get Fusion Cutter from top of stairs, go east
past three big drills, jump into big slow drill. Leap into
small passageway on way down, fall into, then jump quickly
out of, mincing machine. Go left and repeat. Turn right and
grab blue key from deep chamber. Go left, pass machine, go
left to key-locked door, pass machine, fall into next passage,
move through. Walk to another machine, leap into nearby passageway,
get to chamber. Step on to ledge, wait for mining machine
to rise, leap into passage, continue round, go down to reactor.
Collect booty from corridors, destroy ceiling turrets, locate
coupling on reactor and set charge. Ignore shaking walls,
but prepare for Phase One Dark Trooper; stay away from blades
then attack. Enter small door, take lift, get to ship. A new
door opens. To escape, push lever in doorway, wait until you
can see through to other side (there are four or five doors).
Run through to your ship, ducking and jumping where necessary.
Secrets
Enter the facility at the far
east end. Take the elevator (0350/-2.0/0347). Go up the stairs
and find the Fusion Cutter at (0258/29.0/0339). Go east through
the door at (0219/30.0/0330) past the turbine, through the
door at (0147/30.0/0351).
Secret
1 - Find supplies behind a secret door at (0119/18.0/0332)
Secret
2 - Open secret door at (0072/21.0/0309) to get
shields, and...
Secret
3 - Go west to open door (0057/20.0/0295) to get
TDs and ammo, then...
Secret
4 - Go east to open door (0086/20.0/0294) to get
shields.
Continue west until you get
to room with the slow up-'n'-down turbine. The door at (-371/30.0/0309)
*won't* open yet. Jump onto the turbine. Jump out into the
east tunnel near the bottom of the shaft. Go along the tunnel.
When you come to a smaller "press" in your path,
run and jump over the shaft when it's in the upright position.
You need the Blue Key to open
the door at (-183/-32.0/0303). To get the Blue Key, continue
down the tunnel and jump to the key at (-001/-33.0/0414).
Jump back, and open the Blue Key door. Continue down the tunnel,
jumping down the last shaft. Keep going until you reach a
platform in an open area. Run and jump to another platform
to the east. Follow that tunnel until you reach a seeming
dead end at an open area (-093/-40.0/0339). Carefully edge
forward onto a platform directly below. Then run and jump
to the west tunnel. Follow it until an elevator brings you
to the reactor floor.
The reactor is at (-408/-91.0/0357).
As soon as you plant the sequencer charge, switch to TDs to
better handle the DT exoskeleton. You'll find an extra life
at (-295/-96.1/0494). Tale the elevator at (-325/-96.0/0335)
up. The door at (-371/30.0/0309) will now be open.
Hit the switch at (-379/30.0/0304)
which will open the door at (-376/31.0/0238) and the rest
down the hall. As you start down the hall, the doors will
begin to close. Run down the hall to get out. If you get stuck
behind one of the doors there will be a switch behind it at
(-362/31.0/xxxx) that will open it, so you can return to the
main control switch and try again.
Jump into the east canyon;
take the tunnel at (-279/0.0/0083). Jump up into the canyon
at (0084/-2.0/0385 to meet your ship at (-185/9.0/0503).
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Level 6
Crix Madine's
Fate
Location
- Imperial Detention Facility, Orinackra
Objectives - Find Crix
Madine
Difficulty - High
Walkthrough
Go forward to small control
centre built into rocks, push button and shuttle carrier hurtles
towards you. Get in quick. Look left, shoot switch, go through
large doors into detention centre then through small door
around left corner. Blow apart split on far wall with thermal
detonator. Activate switch on outcrop and ignore new section.
Walk on to huge doors. Shoot either shootable switch above
ledge and you'll rise up. Take left passage, push switch to
reveal another, turn right to doorway, hit crack with explosive
(it opens at bottom). Take other passage if you want more
energy; otherwise drop down and a lift will rescue you. Go
through door, get extra life to left, press button near door,
press revealed button to activate and take lift. Pass two
shafts to dark corridor, blow crack open, return and take
lift up a floor and detonate mines either by running at them
then running away, or by using explosives. Kill officer to
right, input code in terminal near lift and get mortar gun.
Go up a floor, go right and disable flashing green doorway
by taking other opening and pulling switch in small hole up
wall. To turn barrier off from other side, look behind console
in room next to barrier. Go down another level. Dash through
barrier as it turns off, shoot button to access white room,
take large door, time your way past second barrier and get
key. Take lift up a floor, get code from two officers in left
dark corridor, go other way past huge dark chamber to small
lift and code console, input codes to open doors inside and
next to lift. Return to main lift and go up. Get codes from
two officers, descend two floors, send lift up one floor,
return to other lift (looking for cracks), go to top floor,
send lift down one floor, open door to right of lift, go through,
drop down (suss diagram if you want), go through door and
drop down on top of first lift (you'll lose about 40 per cent
of your health, so be prepared). Take door on the right to
next shaft, drop on top of second lift, take next door, head
round trash compactor (watch for sewer creatures). Move to
far side, leap across while main compactor is up. Repeat until
you can leap to a door with a ledge in front, grab feet as
they pass, open large door to lift shaft, use codes in console,
and there you go... Crix Madine.
Secrets
There are six levels in the
detention center. I won't refer to their symbols, but rather
to their level provided by the map. Thus, Madine is believed
to be on level S1. For the record, here are the colors of
the symbols and the corresponding levels - green = Floor 0
red = S1 blue = S2 orange = S3 grey = S4 pale blue = S5
There are two elevators - the
west one and the east one. The west elevator cycles between
levels 0, S2, S4, S5, 0, etc. The east elevator cycles between
levels S5, S3, S1, S5, etc. The only level with access to
both elevators is S5.
Summon the floating platform
by hitting the switch at (0144/128.0/0002). Get on the platform
and as it travels back, shoot a switch at the other end at
(0118/128.0/0202) to open the doors where the platform docks.
Enter the facility. The switch at (0116/128.0/0224) opens
the wall behind you, allowing access to the compartment containing
the switch you just shot.
The switch at (0169/148.0/0383)
opens access to another switch at (0147/110.0/0427). Go up
to Floor 0 (green detention level). There is a door requiring
a Red Key at (0102/128.0/0467).
Secret
1 - Throw a TD at the crack in the wall at (0113/128.0/0146)
to blow it open. Go into the newly opened hole and get supplies.
Secret
2 - Blow open wall at (0114/148.0/0355).
Secret
3 - Blow open wall at (0179/110.0/0369).
Secret
4 - Blow open wall at (0106/128.0/0433).
Secret
5 - To get to the "Smoking Room", blow
open the wall and jump up to the hole at (0090/128.0/0447).
Take the west elevator to level
S2. An officer here carries Code Key 3. Use this code at (0141/65.0/0477)
to open door at (0185/64.0/0487).
Secret
6 - Blow open wall at (0103/64.0/0504).
Secret
7 - Blow open wall at (0143/64.0/0515). Secret
8 - Blow open the wall at (0108/64.0/0441). Secret 9 - Blow
open the wall at (0155/64.0/0441). The switch at (0134/64.0/0429)
triggers an elevator down. Go down to find stuff.
Secret
10 - Note that in one of the secret areas, there
is a "shaft" pointing to a blue switch. Hit this
switch at (0094/64.0/0461) to briefly open the last secret
area. *Run* to (0095/64.0/0500) to get a revive.
Take the elevator down to S4.
Jump into vent at (0160/-2.0/0507). The switch at (0182/-1.0/0502)
briefly turns off the magnetic lock at (0207/-1.0/0536). Run
through. A switch at (0232/0.0/0559) toggles the doors at
(0195/0.0/0566) and (0195/0.0/0551) - one open, the other
closed. This new area contains prisoners. To deactivate the
maglock to leave, crouch and press the switch at (0246/-1.0/0523).
Take the elevator down to S5.
When the maglock at (0066/-32.0/0476) flickers, it is *dangerous*.
Wait until it is on steadily, it is safe to walk through.
Secret
11 - Blow open the wall at (0023/-32.0/0400).
Go through this level until
you see a switch through a window. Shoot the switch through
the window to open the door at (0176/-32.0/0373)!
Secret
12 - Open secret door at (0114/-36.0/0354) to get
gas mask.
Pass through the door at (0232/-32.0/0443)
and put your gas mask on. Go through the maglock while flickering,
and pick up the Red Key at (0356/-32.0/0444). Go to the east
elevator.
Take the east elevator up to
S3. Get Code Keys 4 and 5 from officers. Enter Code 5 at (0252/33.0/0570)
to open door at (0270/36.0/0456). Enter Code 4 at (0252/33.0/057)
to open door at (0341/48.0/0463).
Take the east elevator up to
S1. Get Code Keys 1 and 2 from officers. The door at (0159/96.0/0554)
will *not* open for you.
Take the east elevator down
to S5. Use the switch outside the elevator to send it up once,
to level S3. Go through level S5 to the west elevator (remember
to shoot the switch through the window to open the door again).
Take the west elevator to level 0. Get out and use the external
switch to send the elevator to the next level down (to S2).
You have a choice of ways to
enter the elevator shaft - 1) Open Red Key door at (0102/128.0/0467)
- note the schematic on the wall - it will help you through
the next part. 2) Go to hole at (0108/128.0/0439) and jump
through another hole into a vent at (0112/128.0/0444).
Crouch to open door at (0121/115.0/0456).
Jump onto top of the west elevator; open door at (0128/76.0/0466).
Jump down into the chasm between elevators; open door at (0148/52.0/0467);
then go across the top of the east elevator. Go through the
vents. You will find the graffiti "Ewoks Suck" on
the walls at (0190/46.0/0466).
Secret
13 - In the room with the Gun Turret, blow open
the wall at (0195/62.0/0544).
Continue through the vents
and into the garbage compactor.
Secret
14 - From the safe area to the east, blow open
a crack in the wall in the main chamber containing the central
"press-o'-death", at (0234/59.0/0615). Then (*carefully!*)
enter the hole to get a revive.
Jump onto the moving "press"
in the north chamber. Run and jump over the central "press-o'-death"
onto the south moving press. Run and jump over it again to
the northwest press. Finally, jump across to the platform
on the west end. Go through the door at (0175/90.0/0623).
Set off the mine to blow the
wall at (0203/91.0/0647). Enter Code 2 at (0165/98.0/0594)
to open the doors. Madine is at (0135/95.0/0614). Note that
entering Code 1 will open the doors at (0145/97.0/0669). Entering
a code of XXX will open the doors at (0145/97.0/0641).
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Level 7
Deadly Cargo
Location
- Ramsees Hed Docking Port, Cal-Seti
Objectives - Place the
tracking device in the rear of the smuggler ship
Difficulty - Moderate
Walkthrough
Take lift to port, push switch
on nearby column, go under walkway, turn right, blow away
crate marked "Danger" (but not power generators) and get yellow
key. Push button beneath walkway, move quickly back, go up
lift and over. Fall down drop, take lift at end, pull switch
next to crates in dark area and continue through revealed
area, pulling switches. Walk around lift on to grey walkway
and leap into darkened passage. Through here is a lift which
leads to another drop. Fall, walk through two rooms, take
lift with low ceiling and jump on to larger grey lift. Open
large door, walk into white corridors, go left, search every
room, get red key down small drop (shoot button on lift to
get back up) and keep searching (there's even a toilet room
somewhere). Locate blue key (down a slightly deeper drop,
to the right of a room full of screen displays). Return to
end of big crate store, open door and whack down your tracking
device.
Secrets
Secret
1 - Call down the elevator at (-255/-40.0/0744).
Go up, then east across walkway formed by the big door. Stop
before you get completely across. Run and jump into room to
the southeast to get items. Skip the next paragraph of the
walkthrough.
A switch at (-225/-40.0/0729)
opens the big door at (-215/-40.0/0701). The switch at (-182/-41.0/0691)
will lower the door. Watch your head!
Find the Yellow Key at (-287/-40.0/0576).
Secret
2 - To get some shields, shoot the Power Generating
Units to open a secret hole at (-277/-40.0/0639).
Go through door at (-150/-40.0/0628).
The switch at (-086/-56.0/0523) shifts a couple of "barriers"
west (watch your map!). A switch at (-057/-56.0/0540) shifts
them east partially. A switch at (-051/-56.0/0458 shifts them
east more. Taking the platform at (-034/-54.0/0466) up will
shift the barriers east the rest of the way. Walk over the
left barrier and go south; go south, then west to raising
platform. Jump down. Take another platform up at (-136/-40.0/0445).
Jump to the platform along the south end, which will go up.
Secret
3 - Run along the raising platform and jump into
the room to the south of it (it's tricky!). From here, start
following a ledge at (-259/-16.0/0436) until you come to a
room at (-257/-16.0/0500) with items.
After the raising platform
has gone up, you may enter a door at (-177/8.00/0368).
Head south. Find lots of items
behind door at (-237/8.0/0288). The infamous "Imperial
Bathroom" is at (-160/8.0/0161). To find the Red Key,
go through door at (-212/8.0/0197) and take elevator down.
Jump into pit. You'll find the Red Key at (-215/-16.0/0068).
Jump into small "closet" at (-216/-16.0/0152) and
find an extra life.
Secret
4 - Continue south, to where Gran are bombing you.
Shoot switch at (-154/15.0/0020) to lower platform. Go up
and pick up items.
To get back to the Red Key
area, stand on the 'platform' and shoot the switch at (-215/-16.0/0154).
The Red Key is used on the door at (-144/8.0/0169). You'll
find the Blue Key at (-239/11.0/-144). Go back the way you
came, north.
Secret
5 - Blow open crate at (-238/17.0/0588) to get
mortars. Secret 6 - Blow open crate at (-238/9.0/0571) to
get mortars Secret 7 - Blow open crate at (-238/25.0/0483)
to get items.
Continue north. One of the
crates on a ledge at (-286/-8.0/0661) lists '1 Ton Rubber
Duck' as its contents. You need the Blue Key at the door at
(-223/9.0/0594). Go through doors at (-203/16.0/-011) and
(-180/9.0/0843). Hit [space] at (-222/9.0/0944) to affix the
device.
EXTRA
Secret Secret - If you use the LANTFH
cheat to teleport yourself, you'll find an extra life at (-099/-51.0/0516).
Toss a TD north and you'll find another chained Ewok prisoner!
There is another way to get
to the Ewok without cheating. You'll recall that you flip
several switches to move a "crate" along a narrow
passage, then use a elevator to cross over that "crate,"
and move to another area. The platform in front of the "Extra
Secret Secret" is tied to that final lift. When it is
down, run like a madman back to the FIRST switch, and the
crates will be lowered to let you in. You have to hurry since
it rises as soon as the elevator rises.
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Level 8
Ice Station
Beta
Location
- Robotics Construction Facility, Anteevy
Objectives - Infiltrate
the facility - Set Sequencer Charges 1, 2, and 3 - Return
to the landing area
Difficulty - Moderate
Walkthrough
Take ledge to secret room,
crawl about and you will discover a "Max" silhouette. Go back
round, take river fork right, go up steps in ice wall and
around deep glacier. Slide slowly forward and look down to
get ice cleats - you'll see them before you fall and you'll
wear them automatically when you collect them. Go back up,
leap across smallest gap, walk around to other side until
you find another stream, jump through waterfall at end, walk
through chamber and dive into stream. Get into open space,
jump on to ice block to left, get blue key, fall back into
river, go through gap and jump back out to right. Follow building
round and you'll find steps leading to a door. Take this and
ride belt. Crouch-jump through first set of windows, shoot
button, run through door, drop off end of conveyor on to next
belt and run through door before it squashes you. Fall off
end, look right, jump into gunge and straight back out on
to ledge to bag ammo. Walk along, leap across, jump on to
moving sewer things and get through (you won't be crushed).
Watch for a compressor then continue. Jump into small room
occupied by guards, push switch then jump back on. Crouch-jump
through window, continue on belt and avoid gunge by hurling
yourself over to the other side and running against belt.
Get off, walk around to far door (you can't open the one behind
yet). Swipe gas mask from behind door, push button, run out
of room and leap into passage revealed to left. Go through
and look left at fork. Use button to right to turn off fan,
don mask and take plunge. You now need three power couplings.
These are inside the large support at the centre of each area.
As soon as all the charges are set, watch out for the Phase
2 Dark Trooper. When this has been destroyed, go to north-west
side of central triangle where there's a safe corridor in
which to remove your mask. Walk through tunnels, push door,
push button and jump on to ice ledge. Now make your way back
to landing area.
Secrets
Secret
1 - When you start the level, inch westward and
drop down onto the ledge in front of you (044/2.0/493). Head
north and crouch to enter the passage at (0039/2.0/0488).
Note that this cave is shaped like the head of Max the rabbit,
from LA's Sam & Max Hit the Road game.
Head west along the south end
of the complex; take a right at a fork at (-083/0.0/0326).
When you get to the chasm, *carefully* jump down to get the
Ice Cleats at (-346/-10.0/0342). Jump out; then run and jump
across the chasm.
Secret
2 - Crouch to find items at (-203/-7.5/0235).
Secret
3 - Jump into stream at (-094/-2.0/0234). Get out
on your left and head west, ducking under beams. Take the
next left, at (-280/-7.5/0259). Turn left again to get items
at (-274/-7.5/0234).
Secret
4 - If you just got secret 3, simply turn around
and go west to get more items.
Keep going until you get to
the waterfall at (-036/-2.0/0200), and enter the passage behind
it. Pick up ammo and supplies. Go up the stairs at (-042/2.0/-0160)
and jump into the stream. Jump out to your left and find the
Blue Key at (260/17.0/0222). You can now either go back to
the Blue Key door (337/16.0/0170), or jump to the conveyor
from this ledge. Either way you will end up on this conveyor,
which takes you west.
Secret
5 - Run, crouch, and jump through open windows
into room on your right at (0009/17.0/0272) to get items.
Look through the window on
your right side at (-138/16/0243). Shoot the switch at (-182/14.0/0289)
to open the door ahead of you. (You may jump into this room
to get items, but this is not a secret.)
Secret
6 - Shooting the switch to open the door and making
it through to (-353/14.0/0247) counts as a secret!
Get onto the next conveyor.
Be careful when you make the next right - run through the
doorway when it opens, or you'll get caught in a crusher at
(-213/18.0/0179). Jump to a narrow ledge that will prevent
you from going into the industrial waste; get onto the three
rising platforms at (-271/6.5/0191). Get onto the next conveyor.
Jump to the switch at (-452/13.0/0152)
and pull it - this will open another door that otherwise blocks
your path at (-433/13.0/0210). Get the Shield Supercharge,
then jump back onto the conveyor.
Secret
7 - Jump into the room with the rotating "humanoid"
holo, and get supplies.
You'll have to run and jump
across the gap in the conveyors ahead, then through the window
into the room on your right at (-415/10/0247). Shoot the officer
here and get the Red Key. The switch at (-398/10.0/0262) activates
a ventilation system which clears the room in which you set
the charges of poison gas. Hitting the switch precludes the
use of the gas mask.
Secret 8
- Go through the south door at (-410/10.0/0247) to get supplies.
Exit the room through the north
door at (-410/10.0/0274). Get gas mask at (-376/10.0/0306).
Hit the switch at (-366/10.0/0306) to briefly open the door
at (-371/10.0/0287). Enter the passageway. Head north. Around
a corner a switch (-335/10.0/0289) will open a couple of doors
at (-301/16.0/0287) and (-300/16.0/0293) that allow access
the fan shaft. But first shut off the fan by hitting the switch
at (-295/16.0/0287). Go into the fan shaft and drop down between
the blades. At the bottom, pick up the Revive, which you'll
likely need.
Run and jump over the industrial
waste in each of the three chambers to set the charges, at
(-128/-44.0/0392), (-128/-44.0/0193), and (-300/-44.0/0293)
in any order. Turn around and fight off the Stage 2 Dark Trooper
which is now attacking you (the DT will be released in the
chamber in which you set your final charge). Enter a hallway
at (-210/-40.0/0340).
Secret
9 - When you open one of the doors in this area,
a panel at (-220/-40.0/0391) will open, revealing some supplies.
Depending on the level of Difficulty
you selected for this mission, 1 to 3 DTs will attack you
here. A switch at (-346/-40.0/0309) opens the door. Run and
jump across to the steps and return to your ship at (050/8.0/0452).
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Level 9
The Death
Mark
Location
- Nar Shaddaa, The Vertical City
Objectives - Find Imperial
Navigational evidence
Difficulty - Moderate
Walkthrough
Look left and platform will
move away. Fall down and chase it, push switch and go through
passage. Get yellow key, continue up lift, go right, go through
door and take a look left at city. Carry on left, drop down
and go through door. Carry on round city, continue through
walkway, go through door ahead, take small door, drop down
(there may be an extra life) and continue around (there is
a secret door at the top of the lift). Take walkway over street,
jump on to raised floor and go through left door. The left
barrier closest to you is false, as is the right of the next
pair and the left of the next. Between these two barriers
is a secret door. Collect stuff around corner, go back out
through right door, look around section of city - keeping
an eye out for concussion-blasting Trandoshans. In eastern
part is a staircase, at the bottom of which is the red key.
Open nearby door, go to lower western part, past a flight
of steps, and eventually you'll find a switch. Pull it and
bag the booty. Take stairs around corner, grab blue key, take
door west of northern part, go around barriers, take door
next to port, carry on going, cross the walkway.
Secrets
Drop down to the floor of the
chamber.
Secret 1
- *RUN* past the moving block; shoot or hit switch at (-021/0.0/-082)
to stop the block. Get Mortar Gun and shells by crouching
at (-020/0.0/-101).
Hit switch at (0138/0.0/-082).
*RUN* across the chamber to (-031/0.0/-131). Crouch to enter;
get Yellow Key at (-051/-4.0/-111). Take elevator up. Open
Yellow Key door at (-040/27.0/-087). Head west; take door
at (-140/12.0/-156); continue west; take door at (-358/12.0/-172).
Take rising half-circle platform up.
Open hidden door at (-349/36.0/-142).
Take elevator down. Find extra life at (-295/0.0/-120). Go
back the way you came. Go south; take door at (-281/36.0/-198).
Cross the bridge. Get Fusion Cutter from room at (-239/36.0/-154).
Secret
2 - Open "door" at (-214/36.0/-166).
Go under crushers; to your left is a secret area with items.
Secret
3 - Continue east under all the crushers for more
supplies. Go back west under the crushers again.
Secret
4 - Open door at (-280/36.0/-140). Get a running
start and jump across to (-316/36.0/-094) to get supplies.
Jump down and go back up to the room you first jumped from.
Secret
5 - Go to (-257/36.0/-160) and point yourself south.
Run and jump across to a dark room at (-245/36.0/-199) to
get items.
Go back to the bridge; jump
to the platform to the west. Go through the left door. Go
through the repulsor fields - left, right, left.
Secret
6 - After going left and right through the repulsor
fields, open secret door at (-296/24.0/-235) to get items.
Go around the corner and kill
the Trandoshan, and get his Concussion Rifle. Go back out
to the platform; go through the right door. Go east. Enter
building at (-046/24.0/-307) up stairs. Get Red Key at (-048/32.0/-334).
Enter another building through the Red Key door at (-109/24.0/-325);
go up stairs.
Secret
7 - Open secret door at (-191/32.0/-361) to get
supplies.
Secret
8 - Run and jump through the window south into
other building to get mortars. Jump back into the building
you came from.
Secret
9 - Open door at (-202/32.0/-393). Before it closes,
run and jump through the doorway north into another building,
and north again into yet another building. From (-157/40.0/-227)
looking east, jump to the narrow ledge on the right. Follow
the passage; jump north to secret area and extra life. Go
through door and take elevator down to get more supplies.
Go back out into open area the way you came.
Head southwest. If you go through
door at (-395/30.0/-448), *DON'T* try to jump across - you
won't make it! Hit switch at (-561/30.0/-434) to release Trandoshan
behind you.
Secret
10 - Throw TDs at any of the five corrugated metal
panels here to obtain access to supplies--and more Trandoshans.
Go down stairs at (-485/30.0/-461).
Find the Blue Key at (-468/22.0/-391). Open Blue Key door
at (-370/27.0/-360). Head north, then east around the semicircular
hallway, then across the catwalk. Get Imperial Nava Card at
(-043/24.0/0002).
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Level 10
Jabba's
Revenge
Location
- Jabba the Hutt's Ship
Objectives - Get your
gear back - Locate the Nava Card - Rescue Jan
Difficulty - High
Walkthrough
No way out of this one - you
have to punch the dragon. Keep your finger on the [Shift]
button, punch then run back and forth between rooms, strafing
when the thing leaps at you. When it's dead, the eastern door
will open. Go out and move around wall to right. Just inside
the doorway to this smaller area is a switch. Pull it, then
head back to the wall you were facing. You can jump up and
walk along ledge against wall. When you are in between the
two walls at the top of the ledge, keep going along and across
wall on other side. At end of this is a higher floor, and
in front the blue key. Fall back down, head north, go through
door and continue until you reach a large gap. Jump across
ledge where grenade lobber was, cut south to floor that's
level with you. Push button, go through door then take open
door to your left. In next room, suspended on a chain, is
your gear. Jump up to grab it, then move into the next room.
Pull switch, go over gap and through doorway. Be careful of
mines as you move through room. Pull left door and go through.
Eventually you will find the red key. Now go back to other
door and through to lift at end of room. Pull switch and walk
across to other corridor up ahead. Go through corridors to
another lift, which will take you up a floor. Leap across
to the raised section ahead. In the next room you have to
find the hole in the floor and fall in. You'll be in water,
so there are sewer creatures lurking about. Move around corner
to the right to get the yellow key. Now go up by lever, take
door, walk around long corridor and go through door. When
you reach the large room, go left and you'll find a huge engraved
picture of Jabba. The Jabba part is a secret door. Keep going
forward and you'll find a bar. Go around left corner to the
main bar, and in a room behind is the nava card. There's a
drop through the southern door, and you can jump over to get
more shields. Fall down, and go on south. Jump up onto raised
floor, then jump onto higher part. Go through the door and
forward into the big area, then push switch. Go on forwards,
then right. Push switch to reveal a secret store behind you.
Head around this, down stairs in left wall and through to
the drop. Go around to other side on ledge and look back.
There is a small room just below you, and a hole beyond this
room's far wall. Jump over room into the hole. To the left
you'll see your ship. Leap across gap to doors on far side
- Jan is held captive in one of these rooms.
Secrets
Kill the Kell Dragon(s) with
your bare fists, then kill the Gran and take his TDs. Go into
east chamber. Hit switch at (0474/-48.0/0046), which raises
the dark "trim" along the bottom of the outside
of the structure in the middle of the chamber. Jump up onto
this trim, on the west side. Go along it, hugging the wall,
then go to the other side. Jump across the "hallway"
to get Blue Key (0474/-36.0/0125). Open Blue Key door (0479/-48.0/0246)
and go through it. Run and jump west to niche.
Secret
1 - Open secret door (0317/-47.0/0213) to get items.
Edge along the wall on the
narrow ledge, heading south. Hit the switch (0264/-46.0/0170)
to open the door (0356/-47.0/0237). Enter this room and get
your gear back by jumping at (0337/-47.0/0278). Hit switch
at (0313/-47.0/0242) to raise the floor outside, which allows
you to go further west.
Hit switch at (0249/-46.0/0361)
to lower stairs at (0264/-46.0/0323) outside. Go up stairs,
and go through door (0383/-40.0/0340) and find the Red Key
(0361/-40.0/0464). Go back out and through the Red Key door
at (0424/-40.0/0346). Take elevator (0558/-39.0/0501) up.
Hit switch at (0505/-28.0/0516) to raise bridge briefly. Run
north across it.
Secret
2 - Turn back towards the ledge you came from while
on the bridge. Hurry and jump into the room just east of it.
Secret
3 - While on the bridge again, run and jump to
the right into room at (0539/-24.0/0574).
Secret
4 - While in previous secret area, open door and
go up stairs. Jump across to other room. Find items at (0492/-14.0/0655).
Go west. Take elevator up (0319/-27.0/0573);
run and jump north across gap. Jump down the triangular hole
to (0363/-44.0/0759). Find Yellow Key at (0381/-38.0/0737).
Get back up by hitting switch (0428/-44.0/0754), which briefly
brings down the elevator. Open Yellow Key door at (0444/-16.0/0781).
Go up spiral stairs and keep going!
Secret
5 - Open the fresco of Jabba at (0302/0.0/0291)
to get items. Thanks, Jabba!
Secret
6 - Go to (0403/3.0/0244) and jump up. Open secret
door to access items.
Nava Card is in a room through
door at (0471/5.0/0352), at (0461/5.0/0375). Leave this room
an go through door at (0484/1.0/0129). Jump down and kill
Kell Dragon(s).
Secret
7 - Open door (0422/-6.0/0049) to get stuff.
Hit switch at (0368/0.0/0096)
to raise floor level. Head north.
Secret
8 - Hit switch at (0391/0.0/0155) to get supplies.
Head west, down stairs. Go
around pit on a ledge, hugging the wall. Go to the northeast
corner, face south. Run and jump to the *second* (southmost)
compartment. (If you fall into the pit, hit switch at (0278/-18.0/-007)
to get out.)
Secret
9 - While falling down the second compartment,
you must hit a switch. This will open a secret door at (0243/-48.0/-019)
in the pit with the Gammorean guards. Welcome to Jabba's Jacuzzi
(a pool in the shape of a Hutt)! If you neglect to hit the
switch while falling, you can set a mine under yourself which
will blow you up high enough to reach the switch - go to (0274/xxxx/0009)
and face north. Remember to go LAIMLAME
first!
You're now in the detention
area. Run and jump across to the west side. (If you fall into
this pit, go to the southeast corner elevator.) Jan is behind
the door at (0191/-32.0/-048).
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Level
11
The Imperial
Mask
Location
- Imperial City, Coruscant
Objectives - Locate the
I.S.O. building. - Crack the main vault. Insert the Nava Card
into the decoder and get the decoded data tapes. - Meet Jan
back at the ship.
Difficulty - Medium
Leave landing area. Head east,
then north to get supplies.
Secret
1 - Drop onto platform east of you. Open door (0924/170.5/0478)
and take elevator up. Collect items. Go back the way you came.
Head south into square area.
Take southwest elevator, then head south.
Secret
2 - Hit hidden switch in Emperor's Mural at (0385/100.5/0043)
to reveal a switch. Shoot this switch to raise platform. Get
items. Hit switch at (0386/124.5/0038) to lower platform.
Secret
3 - If you face the Emperor's Mural, to the right
is a platform above you. Shoot the red switch (0463/115.5/0064)
on this platform to bring it down. Get on it and hit the switch
at (0465/100.5/0058) to take it up and get items.
Go west; then up stairs at
(0323/100.5/-042). Get items. Head east. Take elevator; head
south. Get Blue Key at (0302/196.0/-312). Go south and get
items. Run and jump east to other rooftop. Take door at (0470/196.0/-251).
Secret
4 - Go into the northeast alcove as the platform
descends. Open hidden door at (0531/148.0/-228) to get items.
At the bottom, go east through
two doors and up stairs. Open door at (0932/105.0/-207) and
go up elevator. There are two doors ahead - enter the right
door first and get items. Then take the left door. Hit switch
at (0894/142.0/-129) to open vent shaft to the left. Crouch
and hit switch a few times at (0925/142.0/-131) to move centre
block closer to the vent opening so you can run and jump into
it (check your map). Hit switch at (0813/152.0/-188) to open
access ahead of you. Get Red Key at (0802/143.0/-291). Hit
switch at (0818/142.0/-265) to open door to courtyard.
Open Red Key door at (0859/142.0/-251).
Go east and take elevator; go west and take another elevator.
Secret
5 - Go to ledge along the northwest of the level;
move along it and open a secret door at (0758/194.0/-135).
Open door at (0829/194.0/-334);
hit switch at (0814/194.0/-384) to reveal door at (0811/194.0/-190).
Take elevator down. Welcome to the Hexagon!
First, open all doors in the
outer ring (i.e., set each switch to open, closed, closed;
or black, red, red) in this order - 1, 6, 5, 4, 3, 2 (going
around the outer ring clockwise). Now you'll have to set the
switches to allow you to access the Computer Core. Start at
switch 1, and go around the outer ring counterclockwise, setting
the switches according to the chart below.
Switch
Position
1. closed, closed, open
2. closed, closed, open
3. closed, closed, open
4. closed, open, closed
5. closed, open, closed
6. open, closed, closed
(The "open" and "closed"
above refer to the doors located at the vertex of the hexagon
proximal to the switch, in order, from outer to inner rings.)
In the Computer Core there
are two switches - first hit the one at (0924/66.0/-262),
then the one at (0925/66.0/-238). Head west; press switches
at (0853/44.0/-233) and (0852/44.0/-268) to reveal a switch
at (0858/44.0/-250). Take the data tapes at (0860/44.0/-239).
The door behind you (0827/44.0/-248) will open. Follow the
tunnel, then head northeast. Go up the elevator, then north
to your ship--which is gone! Then, to quote a certain former
smuggler - "Boba Fett!? Where!?"
Shoot down the bounty hunter,
and Jan will return.
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Level
12
Smuggler's
Hijack
Location
- Imperial Fuel Station, Ergo
Objectives - Get on board
the smuggler ship. - Hijack the smuggler ship.
Difficulty - Moderate
Go south and hit "hand"
switch at (-058/0.0/0032). Get into elevator and press the
switch at (-068/0.0/-051) to take it up. Take circular stairway
down and open the sliding semicircular door at the bottom
to enter the outer ring. Enter the "cantina" at
(0242/0.0/-295); get the Blue Key from an officer. Go through
sliding doors at (0149/0.0/-551) and go up stairs. Face the
courtyard at (0004/16.0/-458). Run and jump across to central
"cylinder". Go across the rotating arm bridge to
the southwest cylinder. Hit switch at (-136/16.0/-480) and
immediately run backwards onto the bridge. It will rotate
to the northeast cylinder.
Secret
1 - Get onto the northeast cylinder. Open secret
door at (0016/16.0/-255); drop down to collect items. Crouch
and hit switch at (0020/-16.0/-269) to raise the platform
and exit.
Hit switch at (-020/16.0/-316)
and run backwards onto the bridge again. It will rotate to
the northwest cylinder. Get off and head northwest; enter
the elevator at (-289/16.0/-255). Hit switch (-298/16.0/-253)
to go up. Exit; go down hallway and up stairs.
Secret
2 - Use the Blue Key to access storage at (-175/74.0/-330).
Go through one of the side
doors (-169/74.0/-366) or (-139/74.0/-323) and go to the "honeycomb"
map/switch at (-191/74.0/-320). Hit this switch *once*. Go
back to the northwest cylinder. Jump down into the courtyard;
an elevator (0022/-15.0/-469) in the southeast cylinder will
take you back up. Take stairs down to the outer ring. Go to
the newly opened door at (-339/0.0/-210). Go up stairs and
into elevator at (-351/17.0/-207); hit switch at (-361/17.0/-210)
to go down. Enter the "white area".
Go northwest; take Yellow Key
from officer at (-611/0.0/-029). Open the Yellow Key door
at (-557/-3.0/-142). "OK, Jan. Smuggler ship secured."
Hit switch at (-579/-3.0/-140). "Now launching. See you
on the dark side."
EXTRA
NON-Secret - Blow open the door behind the Yellow
Key officer at (-618/0.0/-025) to see a DF "DEFAULT"
texture!
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Level
13
The Stowaway
Location
- The Executor
Objectives - Reach the
cargo bay safely. - Activate the cargo shuttle system. - Jump
into the cargo ship and ride to the Arc Hammer
Difficulty - Low
Go down stairs at (-849/-31.0/0225).
Hit switch (-917/-55.0/0120) to lower platform; hit switch
at (-924/-54.0/0114) to go up. Head south and west. The switch
at (-1112/-32.0/0146) briefly opens blast door above. Approach
the blast door, which will raise a platform; step through
the open doorway. Go north through door at (-1158/-16.0/0208);
take platform down, then head east and take platform up. Head
south and take platform up. Go east and take platform at (-810/65.0/0154)
up. Run and jump across five elevated platforms.
Secret
1 - On the fifth platform, hit switch at (-670/92.0/0197).
Jump north to newly opened alcove containing supplies. Jump
back onto the platform.
Jump to platform to the east.
Go through the door at (-627/92.0/0180).
Secret
2 - Take platform at (-594/93.0/0208) down. Crouch
at (-595/-8.0/0138) to open secret door.
Open door at (-565/92.0/0173)
and face DT(s). If you're still alive, continue east through
doorway at (-375/92.0/0178). Welcome to the Cargo Shuttle
Bay! Now you must prepare the Cargo Shuttle for departure.
Hit switch at (-242/92.0/0150) to move shuttle out of the
first bay. Go through door at (-265/92.0/0095). Hit switch
at (-172/92.0/0153) to move shuttle into the next bay. Continue
east through door at (-164/92.0/0094). Hit left switch at
(-098/92.0/0117) to rotate the shuttle, then the right switch
at (-098/92.0/0109) to dock it. Take south door at (-117/97.0/0039).
Continue until you're in the shuttle. "Here we go."
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Level
14
The Dark
Awakening
Location
- The Arc Hammer
Objectives - Set Sequencer
Charges 1, 2, and 3. - Get to the shuttle bay and escape with
an Imperial Shuttle.
Difficulty - High
NOTE
- At (-400/128.0/0140) there are floating treasures (lives
and revives) which can only be obtained by sitting on a mine.
These are not secrets, and you can only obtain these by cheating
(or by forfeiting a life or two), so I am not mentioning these
floating treasures. Er, except for this paragraph.
Exit the shuttle. Take platform
at (-010/91.0/0182) down. Go south around the QS100 Welding
Arm and hit switch at (-166/90.0/0138). Go back around the
welder and take the platform up again. You will now be able
to access a door at (-080/122.0/0243).
Secret
1 - At (-091/128.0/0179), point east. Run and jump
across to a small hallway. Open door at (-036/122.0/0159)
to get items.
Continue to (-175/128.0/0164)
where you'll summon an elevator to take down. Go through doorway
at (-199/96.0/0116). Hit switch at (-330/101/0085). Run and
jump to door with the red circle at (-283/96.0/0028) which
will be open briefly. Confront DT(s). Continue ahead, taking
platform up at (-166/97.0/-077). Cross catwalk and head west,
then up stairs. Hit switch at (-467/126.0/0023) and go up
these "double" stairs again(!). Run and jump north
across to narrow ledge.
Secret
2 - Behind you on a pillar is a red switch. Run
and jump, nudging the switch in mid-air. Go up the double-stairs
described above. Use the switch to open the red circle door;
run and jump through that doorway. Crouch at (-303/92.0/0003)
to enter a room containing several items.
Follow ledge along. Run and
jump east to alcove, and continue north. Crouch at (-415/128.0/0280)
and follow tunnels along until you jump down. Shoot switch
at (-454/100.0/0183); this will allow you to set the first
Sequencer Charge at (-440/100.0/0157). "That's one."
Take elevator at (-424/100.0/0238)
up. Follow tunnels back out. Go east into elevator at (-378/128.0/0278).
Hit hand switch at (-357/128.0/0285) to go down. At the hallway
with rising and falling pillars, jump onto the south pillar
first. Get off into small alcove to the west; then run and
jump north across to the alcove across the hall; get onto
next pillar, to the west.
Secret
3 - From the pillar, go north into a short tunnel.
Welcome to the Intergalactic Room of Pancakes--you'll soon
*be* one! The idea is to run across the room, hiding in small
holes at the east and west sides of the room. The secret part
is at the north end.
Go across the pillars westward.
Don't try to go against the conveyor.
Secret
4 - Run and jump west across to the other side.
Run and jump east to alcove at (-442/64.0/0411).
Secret
5 - In the alcove, open a secret door at (-442/64.0/0422).
Follow the passageway, then run and jump across to another
alcove at (-479/64.0/0462) to get supplies.
Jump down; take elevator at
(-507/33.0/0490) up. At (-483/64.0/0557) point yourself northeast;
run across. Set Sequencer Charge 2 at (-464/64.0/0638). "For
freedom."
Run and jump across to the
east side. Ride along the conveyor. Run and jump across to
the west side. Go through now-open door at (-500/64.0/0418).
Hit switch at (-519/64.0/0369) to take elevator down. Go through
door at (-541/0.0/0274). Get on conveyor at (-562/0.0/0384).
You'll turn a corner, then see an obstacle coming. Duck! (If
you fall, take elevator at (-598/-16.0/0099) to get back up.)
If you need supplies, go through door at (-553/0.0/0121).
Get onto next conveyor at (-574/-1.0/0136). Shoot the switch
on your right to open the door ahead. Continue north through
the door at (-724/0.0/0354), until you get to the next conveyor.
Take a right! Continue on. You'll come to a stop; get back
on; take a left. Jump a barrier, then duck under the next
one. Take a left, then duck! Jump south over barrier to next
conveyor, then onto an elevator. Continue to the end and hit
switch at (-595/48.0/0054) to shut conveyor off.
Jump down. Head east and south.
You'll see a row at five red switches at (-489/16.0/-139).
This should work - hit the
leftmost switch 4 times, the next one once, the next four
times, the next three times, and the last one 5 times.
Go up elevator at (-552/16.0/-048)
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