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In the beginning, you become
force strong. But after that, you must choose Light or Dark.
One offers long life and protection. The other offers tremendous
power, but once you start down the dark path, forever will
it dominate your destiny.
Apprentice
powers
Force
speed: Force power "speed" is another useful power.
When combined with force power "jump", you can jump both further
and higher then normally. Force power speed allows you to
travel through the level quicker. The force power allows you
to run over mines without taking damage from the blast, and
the force power even enables you to shoot your weapons a little
faster. This force power is really useful if you are low on
health. Using this force power will help you escape your enemies
grasp. Remember that in multiplayer games, most offensive
powers require the jedi to lock onto their intended target.
Make it as difficult for them as possible by using force power
"speed".
Force Jump: Force power "jump"
is a very useful power. When combined with force power "speed",
you can jump both further and higher then normally. Often
force power "jump" is used to reach areas that you would not
be able to normally. Be careful, if you jump or fall too far,
you will take damage. A good tactic is to jump over your opponent
with the force power and gain the higher ground. It is difficult
to defend yourself if you can't find your opponent.
Force Pull: Force power "pull"
is perhaps the most useful neutral power. Using force power
"pull", you can pull weapons from the hands of your enemies
with the exception of lightsabres, and you can pull the various
items scattered around the level to you. If you find your
weapons being pulled from you in combat, use this force power
to pull the weapons back to you and continue your assault.
Remember that Jedi's who have force power's "protection" and
"deadly sight" in multiplayer will not have neutral force
powers including force power "pull" so quickly strip the players
of all their weapons except the sabre. Then play the waiting
game and defeat them. Since it is easy to pull weapons from
your opponents, it is best to run most of level with sabre,
and switch weapons when you need them. You can counter force
power "pull" by using force power "absorb" or force power
"blinding".
Force Sight: Force power
"sight" is perhaps the most under used neutral force power.
Which is a shame. This force power counters two light force
powers, "blinding" and "persuasion". If you have the force
power activated before some one attempts to blind you, you
will suffer no ill effects. If you know there is a jedi using
force power "persuasion" in the area, using force power "sight"
will allow you to see them. Another aspect of force power
"sight" is that when you have the map overlay, you will see
all items and the location of all players. This is useful
if you want to know if a jedi is in the next room behind the
door. You will also be able to tell what direction they are
facing.
Light
Side Abilities
Healing:
Force power "healing" is perhaps the most valuable light force
power. Though it uses alot of mana, the force power will allow
you to quickly recuperate. Remember that each multiplayer
level only has healing packs and bacta tanks in a few locations,
so if your opponent knows that you need health, they know
where you have to go. It is best to use bacta tanks until
you run out before using force power "healing" unless you
know that you will find a mana powerup soon, the drain can
severely hurt you if you are in the middle of battle.
Persuasion: Force power "persuasion"
is an over used power that is easily countered. Using force
power "sight" will allow you to see someone using force power
"persusasion". The force power allows you to seem invisible
other then a light blue field that surrounds your body. Many
people use this force power in one on one combat which is
silly, you are just wasting your mana, since it can be easily
countered. The force power is best used if you are trying
to avoid combat or if you are sniping.
Blinding: Force power "blinding"
is an underused light force power. If you use force power
"blinding", you can counter four force powers "pull", "grip",
"throw" and "deadly sight". Each force power requires line
of sight and will be cut-off or won't work in the first place
if you use this force power. The force power is also useful
in one on one combat. At high level, if your opponent doesn't
have force power "sight" enabled, they won't be able to see
a thing for about 30 seconds. This makes them a sitting duck
for powerful weapons, or even sabre damage.
Absorb:
Force power "absorb" is the most powerful force power for
a Light Jedi Lord who has not sacrificed all neutral force
powers to attain force power "protection". The force power
allows you to take no damage from all force powers other then
force power "throw". When someone attempts to use a force
power on someone using force power "absorb" the mana that
is used will be added to the person using force power "absorb"'s
mana total. This force power is one of the best counters,
second only to force power "protection". With the exception
of force power "throw", you are temporarily protected from
other force powers. Though force power "grip" will still immobilize
you in place.
Protection:
Force power "protection" is the most complained about light
force power by those that don't have it. The force power protects
you from weapon damage and from most force powers. The only
exceptions are force powers "throw", "pull", and "blinding".
The force power drains all your mana and lasts for about 30
secs to a minute. To get force power "protection" you must
select only light force powers for a multiplayer game, or
remain true to your path in the single player game. To remain
true, you must assign all force stars to light and neutral
force powers only. The best way to beat someone using force
power "protection" is to strip them of all their weapons and
keep them from getting to a mana powerup. When the protection
runs out, strike at them with your most powerful force powers
or weapons.
Dark
Side Abilities
Force
Throw: Force power "throw" is perhaps the most
under used dark force power. The force power can't be countered
by anything except blinding. The force power uses little mana,
and can be used repeatedly against a target. The force power
is extremely useful from a sniping position since it doesn't
indicate your location. You can also use the force power to
drive people off ledges if the objects being thrown are coming
from the right direction. The only limitation of the force
power is that you require specific objects to throw. If they
are unavailable, the force power is useless.
Force
Grip: Force power "grip" is definitely the most
complained about dark force power. With force power "grip"
you will immobilize your opponent so they can't move, just
turn and you will inflict damage. The force power uses little
mana, and it can be used against opponents using force power
"absorb". Your opponent won't take any damage if they are
using force power "absorb", but they will be immobilized,
so you can switch to another weapon or prevent them from running
away. This force power can be countered with force power "blinding",
"protection", and damage can be countered with force powers
"absorb".
Lightning
Bolts: Force power "lightning bolts" is not a very
useful force power unless you are in close combat. The force
power has limited range and is difficult to aim. The force
power will function in water, which doesn't make alot of sense.
In the water, this force power is downright deadly in tight
recesses and tunnels. The force power is easily countered
with force power "absorb" or "protection". Force power "blinding"
has no effect on force power "lightning bolts" itself, but
it makes the force power all but impossible to aim.
Destruction: Force power
"destruction" is the downright nasty. The force power uses
alot of mana, but in close range, it is almost impossible
to survive. The force power inflicts alot of damage, especially
when combined in an attack with another weapon. The force
power is easily countered with force power "absorb" or "protection".
Force power "blinding" has no effect on force power "destruction"
itself, but it makes the force power all but impossible to
aim.
Deadly Sight: Force power
"deadly sight" is a very dangerous force power. Though it
is somewhat limited by range of sight, the force power inflicts
alot of damage on a number of targets at the same time. The
force power drains alot of mana and is best used in one on
one combat, or especially from a sniper position. To get force
power "deadly sight" you must select only dark force powers
for a multiplayer game, or remain true to your path in the
single player game. To remain true, you must assign all force
stars to dark and neutral force powers only. The force power
is easily countered with force power "absorb", "blinding"
or "protection".
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