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X-wing
Named for its unique double-layered
wings, or S-foils, this ship is one of the most versatile
weapons in the Rebel Alliance. In combat, its S-foils
are opened to give it greater maneuverability. These S-foils
are closed during normal flight, so it can fly faster
while still pulling off advanced aerobatics such as rolls.
The X-wing is formidably armed, with high-powered blaster
cannons in its wing tips, plus proton torpedo launchers
on its main space-frame. With its reinforced titanium
alloy hull and high-powered shield generators, the X-wing
can take a barrage of minor hits and still keep flying.
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A-wing
This is the fastest starfighter
in the Rebel Alliance. The A-wing can outrun most ships
in the Imperial Navy, making it ideal for Rogue Squadron’s
hit-and-run missions. Its powerful armament includes
twin wing-mounted pivoting blaster cannons and concussion
missiles. Although the A-wing is highly maneuverable
in dogfights, it cannot sustain much battle damage,
and its cockpit design exposes its pilot to enemy fire.
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Y-wing
A cross between a fighter
and a bomber, the Y-wing formed the backbone of the
Rebel Alliance starfighter fleet prior to the introduction
of the X-wing. The workhorse Y-wing is larger, slower,
and less maneuverable than the X-wing, and has difficulty
against the more agile Imperial craft. However, it is
extremely durable, and heavily armed with blasters,
an ion cannon, and bombs, making it ideal for bombing
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Airspeeder
A nickname for the Incom
T-47, this craft made a valiant defense at the Battle
of Hoth against Imperial forces, enabling the Rebels
to evacuate their base. An airspeeder is limited to
low altitudes, is unable to perform elaborate acrobatic
maneuvers such as rolls, and has no shields. It compensates
for this with fast speed and small size that make it
a difficult target for Imperial weapons. This craft
is armed with two blaster cannons, plus a tow cable
to tangle AT-ATs. |
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V-wing
Airspeeder
With its light weight
and swift speed, the V-wing has a definite advantage
over the airspeeder. It features a scram jet and a huge
booster. Use the scram jet and weapons sparingly,
or the engines will overheat.
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Naboo
N-1 Starfighter
With its light weight
and swift speed, the V-wing has a definite advantage
over the airspeeder. It features a scram jet and a huge
booster. Use the scram jet and weapons sparingly,
or the engines will overheat.
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TIE
Fighter
Powered by twin ion engines,
a TIE fighter’s advantages are its excellent maneuverability
and its small profile, which makes it a difficult target
to hit. However, these advantages come at a steep price,
since it has no shields, no hyperdrive systems, and
no other weapons besides forward-mounted blaster cannons.
A direct hit on one can usually destroy it.
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TIE
Interceptor
This dagger-shaped starfighter
is more than a match for the Rebel craft, since it’s
nearly as fast as an A-wing and more maneuverable than
an X-wing. The TIE interceptor’s weapons include four
blaster cannons with advanced targeting software for
greater accuracy. Since the TIE interceptor has little
armor and no shield generators, it can easily be destroyed
with a few direct hits. |
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TIE
Bomber
A TIE bomber is armed
with two front-firing blaster cannons, and can drop
a variety of payloads, including bombs, guided concussion
missiles, orbital mines, and thermal detonators.
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Imperial
Landing Craft
This heavily armored
assault ship devotes two-thirds of its power to its
shields, making it extremely difficult to destroy.
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AT-AT
Short for All Terrain
Armored Transport, the four-legged Imperial walker strikes
terror in the heart of any defender. This mechanized
beast is armed with blaster cannons underneath its "chin"
and medium blasters on each side of its "head," and
has thick armor plating to protect it from most types
of artillery fire. Try to wrap a tow cable around the
"legs" of an AT-AT with a airspeeder to bring this behemoth
down.
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AT-ST
Short for All Terrain
Scout Transport, this chicken-like walker is used to
support Imperial ground troops and protect the vulnerable
underbelly of the AT-AT walkers. Since it balances on
two legs, the two-person AT-ST is more unstable than
the AT-AT, but its superior speed and formidable firepower
more than make up for this weakness.
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AT-PT
Short for All Terrain
Personal Transport, this small, two-legged weapons system
has the ability to climb up 45-degree mountains and
hills. The AT-PT houses one or two soldiers, surrounding
them with thick, heavy armor in its central command
pod. It is armed with a twin-blaster cannon.
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Droid
Tank
Designed to stop civil
unrest on Imperial worlds, this fully automated combat
vehicle driven by a droid brain is a brutal urban assault
machine. |
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Waveskimmer
Like its name implies,
this attack hydrofoil was designed to operate above
the water’s surface at high speeds. Originally built
around the frame of an AT-AT, a waveskimmer is far more
maneuverable than its land-bound counterpart.
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Imperial
Probe Droid
This reconnaissance device
was used by Darth Vader to locate the Rebel base on
Hoth. It can move quickly across planet surfaces, and
is programmed to detect life forms and signs of habitation.
An Imperial probe droid is armed with a blaster device.
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Armoured
Hover Train
With cars heavily
defended by numerous gun emplacements and missile turrets,
strafing runs against this mobile target are difficult
at best.
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Tubo
Lasers
Turbolasers are the
backbone of Imperial planetary defenses throughout the
galaxy. These stationary cannons fire twin blasters
strong enough to take out any fighter or infantry.
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Missile
Turret
Advanced ground-based
defensive weaponry used to protect important Imperial
facilities. These turrets fire powerful missiles that
home in on their targets and rarely miss. The destructive
capability of these missiles should not be underestimated.
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Radar
Dish
A rotating dish that
alerts the Empire to incoming enemies. Destroying radar
dishes can limit the Imperials' ability to track your
craft. Radar dishes can also function as general communications
devices.
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Shield
Generator
A device that produces
the power needed to create and maintain deflector shields
and to focus those shields around a given object. Wherever
there is a shield that cannot be breached, there is
sure to be a shield generator nearby. Destroying the
generator is a sure way to take out the shield.
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Tie Fighter, X-wing, X-wing vs. Tie Fighter, Balance of Power, X-Wing: Alliance, Rebel Assault, Rebel Assault II - The Hidden Empire, Rogue Squadron, Dark Forces, Jedi Knight: Dark Forces II, Jedi Knight: Mysteries of the Sith, Jedi Knight II: Jedi Outcast, Jedi Knight : Jedi Academy, Shadows of the Empire, Rebellion, Force Commander, The Phantom Menace, Episode 1: Racer, Battle for Naboo, Galactic Battlegrounds, Galactic Battlegrounds: Clone Campaigns, Starfighter, Knights of the Old Republic, Battlefront, Galaxies , Galaxies: Jump to Lightspeed
Are all registered trademarks of © LucasArts Entertainment Company LEC. © Lucasfilm Ltd. & TM or ® as indicated.
Website Established November 1999
Webpage Design 1999
by Tony Denton. |
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