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Player Craft

X-wing

Named for its unique double-layered wings, or S-foils, this ship is one of the most versatile weapons in the Rebel Alliance. In combat, its S-foils are opened to give it greater maneuverability. These S-foils are closed during normal flight, so it can fly faster while still pulling off advanced aerobatics such as rolls. The X-wing is formidably armed, with high-powered blaster cannons in its wing tips, plus proton torpedo launchers on its main space-frame. With its reinforced titanium alloy hull and high-powered shield generators, the X-wing can take a barrage of minor hits and still keep flying.

A-wing

This is the fastest starfighter in the Rebel Alliance. The A-wing can outrun most ships in the Imperial Navy, making it ideal for Rogue Squadron’s hit-and-run missions. Its powerful armament includes twin wing-mounted pivoting blaster cannons and concussion missiles. Although the A-wing is highly maneuverable in dogfights, it cannot sustain much battle damage, and its cockpit design exposes its pilot to enemy fire.

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Y-wing

A cross between a fighter and a bomber, the Y-wing formed the backbone of the Rebel Alliance starfighter fleet prior to the introduction of the X-wing. The workhorse Y-wing is larger, slower, and less maneuverable than the X-wing, and has difficulty against the more agile Imperial craft. However, it is extremely durable, and heavily armed with blasters, an ion cannon, and bombs, making it ideal for bombing and strafing runs against surface targets.

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Airspeeder

A nickname for the Incom T-47, this craft made a valiant defense at the Battle of Hoth against Imperial forces, enabling the Rebels to evacuate their base. An airspeeder is limited to low altitudes, is unable to perform elaborate acrobatic maneuvers such as rolls, and has no shields. It compensates for this with fast speed and small size that make it a difficult target for Imperial weapons. This craft is armed with two blaster cannons, plus a tow cable to tangle AT-ATs.

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V-wing Airspeeder

With its light weight and swift speed, the V-wing has a definite advantage over the airspeeder. It features a scram jet and a huge booster.  Use the scram jet and weapons sparingly, or the engines will overheat.

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Naboo N-1 Starfighter

With its light weight and swift speed, the V-wing has a definite advantage over the airspeeder. It features a scram jet and a huge booster.  Use the scram jet and weapons sparingly, or the engines will overheat.

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TIE Fighter

Powered by twin ion engines, a TIE fighter’s advantages are its excellent maneuverability and its small profile, which makes it a difficult target to hit. However, these advantages come at a steep price, since it has no shields, no hyperdrive systems, and no other weapons besides forward-mounted blaster cannons. A direct hit on one can usually destroy it.

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TIE Interceptor

This dagger-shaped starfighter is more than a match for the Rebel craft, since it’s nearly as fast as an A-wing and more maneuverable than an X-wing. The TIE interceptor’s weapons include four blaster cannons with advanced targeting software for greater accuracy. Since the TIE interceptor has little armor and no shield generators, it can easily be destroyed with a few direct hits.

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TIE Bomber

A TIE bomber is armed with two front-firing blaster cannons, and can drop a variety of payloads, including bombs, guided concussion missiles, orbital mines, and thermal detonators.

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Imperial Landing Craft

This heavily armored assault ship devotes two-thirds of its power to its shields, making it extremely difficult to destroy.

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AT-AT

Short for All Terrain Armored Transport, the four-legged Imperial walker strikes terror in the heart of any defender. This mechanized beast is armed with blaster cannons underneath its "chin" and medium blasters on each side of its "head," and has thick armor plating to protect it from most types of artillery fire. Try to wrap a tow cable around the "legs" of an AT-AT with a airspeeder to bring this behemoth down.

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AT-ST

Short for All Terrain Scout Transport, this chicken-like walker is used to support Imperial ground troops and protect the vulnerable underbelly of the AT-AT walkers. Since it balances on two legs, the two-person AT-ST is more unstable than the AT-AT, but its superior speed and formidable firepower more than make up for this weakness.

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AT-PT

Short for All Terrain Personal Transport, this small, two-legged weapons system has the ability to climb up 45-degree mountains and hills. The AT-PT houses one or two soldiers, surrounding them with thick, heavy armor in its central command pod. It is armed with a twin-blaster cannon.

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Droid Tank

Designed to stop civil unrest on Imperial worlds, this fully automated combat vehicle driven by a droid brain is a brutal urban assault machine.

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Waveskimmer

Like its name implies, this attack hydrofoil was designed to operate above the water’s surface at high speeds. Originally built around the frame of an AT-AT, a waveskimmer is far more maneuverable than its land-bound counterpart.

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Imperial Probe Droid

This reconnaissance device was used by Darth Vader to locate the Rebel base on Hoth. It can move quickly across planet surfaces, and is programmed to detect life forms and signs of habitation. An Imperial probe droid is armed with a blaster device.

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Armoured Hover Train

With cars heavily defended by numerous gun emplacements and missile turrets, strafing runs against this mobile target are difficult at best.

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Tubo Lasers

Turbolasers are the backbone of Imperial planetary defenses throughout the galaxy. These stationary cannons fire twin blasters strong enough to take out any fighter or infantry.

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Missile Turret

Advanced ground-based defensive weaponry used to protect important Imperial facilities. These turrets fire powerful missiles that home in on their targets and rarely miss. The destructive capability of these missiles should not be underestimated.

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Radar Dish

A rotating dish that alerts the Empire to incoming enemies. Destroying radar dishes can limit the Imperials' ability to track your craft. Radar dishes can also function as general communications devices.

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Shield Generator

A device that produces the power needed to create and maintain deflector shields and to focus those shields around a given object. Wherever there is a shield that cannot be breached, there is sure to be a shield generator nearby. Destroying the generator is a sure way to take out the shield.

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