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| Level
13: Blockade on Chandrila Mission
Goals
- Escort and protect
the supply train
- Protect the
city
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You and
Rogue Squadron will call on the rural
agricultural planet of Chandrila, in
the Bormea sector of the Core Worlds.
This sparsely populated, naturally beautiful
planet has two large continents surrounded
by oceans, with vast plains covered
by grasses and forests. While the inhabitants
of Chandrila are peace-loving, they
have openly supported the Rebels against
the Empire. |
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Game
Guide You'll
need to keep close to the supply train to effectively
protect it from the oncoming TIE Bombers and TIE Interceptors.
Get a comfortable distance behind the train and wait
for the first wave of TIE Bombers. They will approach
from the left and begin their bombing run from the rear
of the train. This will give you an opportunity to line
them up in your sites and destroy them before they can
harm the train.
Due to their sheer destructive
power, TIE Bombers must always take priority. Only when
you have eliminated their threat should you even consider
pursing the TIE Interceptors. The TIE Interceptors'
Blaster Cannons aren't terribly harmful to the supply
train, and they are a nuisance best left to the rest
of the squadron.
You'll encounter several
more waves of TIE Bombers and TIE Interceptors en route
to the city. Always focus on the TIE Bombers, taking
on the Interceptors when time permits.
Once you reach the city,
you'll have to eliminate yet another TIE threat. TIE
Bombers will head directly for the train after it comes
to a stop. Blast these annoyances out of the sky before
they can harm the supply train, then tackle the Interceptor
threat.
After the TIEs have been
taken care of, six AT-STs will begin an attack on three
evacuation shuttles. Follow the orange section of your
radar, if you need help locating the AT-ST threat. Approach
the walkers from the far right and slam on the brakes
to slow down. You'll need to be exceptionally fast to
save all three shuttles, so it's best to use your Proton
Torpedoes to make quick work of each AT-ST.
Once the evacuation shuttles
lift off, they will be pursued by a squadron of TIE
Interceptors. You must be quick to thwart their attempts
at knocking the shuttles out of the sky. If you're too
close to the shuttles as they take off, circle around
and approach the fray from a different vector.
When the shuttles have
finally escaped, you'll be treated to another TIE attack
on the city. Once again, you'll need to focus on the
TIE Bombers first. Once they have been eliminated, finish
off the TIE Interceptors to conclude the level.
Going
for the Gold
- It is vital that you
protect the supply train. All cars must arrive at
the city intact for you to earn gold. Keep a close
eye out for TIE Bombers. When they appear, drop what
you are doing and blast them from the sky.
- Accuracy is important
to winning gold. Don't blast your cannons aimlessly.
Instead, take your time, and be sure your target is
in your sights. Avoid chasing down TIE Interceptors.
Weapons
Bonus
Advanced Bombs - Once
you have destroyed the six AT-STs attacking the evacuation
shuttles, veer to left along the city's edge. Accelerate
to maximum speed and continue straight. At the far end
of the city, you'll find a lone AT-ST firing on three
towers. Destroy the AT-ST to find the advanced bombs.
| Requirements
for Gold |
| Completion
Time |
5:45 |
| Enemies
Destroyed |
35 |
| Accuracy |
20% |
| Friendly
Saves |
4 |
| Bonus
Collected |
1 |
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| Level
14: Raid on Sullust Mission
Goals
- Destroy the
transmitters
- Destroy the
capacitor
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In this
mission, you’ll fly through the thick,
hot, dark clouds over Sullust, a bleak,
volcanic planet in the Sullust system.
With the planet’s surface shrouded in
toxic gases, the millions of native
Sullustans have created a large underground
network of caves and cities. These beautiful
sub-surface sites are popular tourist
attractions. Sullustans are friendly,
outgoing creatures with jowls, mouse-like
ears, and large round eyes, who are
prized as navigators, since they never
forget a path they’ve traveled. |
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Game
Guide This
Sullustan volcano is chock full of anti-aircraft defenses,
including Turbolasers, Missile Turrets and AT-STs. It's
a good thing that your Y-Wing is heavily armored - an
X-Wing wouldn't last ten seconds in this cesspool of
molten lava and cannon fire.
There is no set flight
plan for this level. Instead, your task is to fly from
one transmitter to the next, as indicated by the orange
triangle that appears on your radar.
The Turbolasers have
a significant weakness - they cannot fire at lower than
a 90-degree angle. Keep your Y-Wing below their line
of fire and your should have no trouble avoiding their
Blaster fire as you travel from one transmitter to the
next.
The Missile Turrets are
not so easily avoided, however. While it's fairly easy
to dodge Turbolaser fire while in the air, the missiles
eagerly seek out your ship. As you move from one transmitter
locale to the next, position yourself below the Turbolasers'
line of fire. You can take this very short reprieve
to target any Missile Turrets ahead of you with your
Blaster Cannon.
The transmitters are
heavily armored and take a lot of Blaster Cannon fire
to be destroyed. You're far better off using your bombs
to make quick work of them. You have to be extremely
careful you are high enough above the ground - otherwise,
you'll almost certainly destroy your Y-Wing in the explosion.
When the level begins,
slam on your brakes, turn to the left and head downward.
You'll see the first transmitter on a small ledge, flanked
by a Missile Turret and two Turbolasers. Immediately
begin an assault on the Missile Turret with your Blaster
Cannons. Once it is destroyed, turn on your bomb-targeting
system, and drop one on the transmitter.
Your radar will now change
to indicate the position of the nearest transmitter.
Get low to the molten surface to avoid Turbolaser fire
and target upcoming Missile Turrets with your Blaster
Cannon. Circle around the transmitter to gain some height,
turn on your bomb-targeting system, and drop one on
the transmitter. Once again, your radar will indicate
the direction of the nearest transmitter. Continue this
process until all the transmitters have been destroyed.
Now that the capacitor's
shield has been disabled, you'll need to knock it out
of the sky. Get as far from the capacitor as you can,
circle around and slam on your brakes. This will give
you plenty of time to harm the capacitor in just a single
pass. Target the white, window-like blocks rotating
around the centrifuge. You should be able to destroy
each block with a few well-placed shots from your Blaster
Cannon. Once all the structures have been destroyed,
the capacitor will fall apart and the level concludes.
Going
for the Gold
- To earn the gold meal,
you're going to need to be swift and sure. You must
learn to dodge the anti-aircraft fire and fly high
enough to drop bombs. Keep your finger on the accelerate
button.
- Accuracy is paramount
to winning gold.
Weapons
Bonus
Seeker Proton Torpedoes
- Along the volcano wall near the long Imperial landing
pad, you'll find a factory building. Destroy it to uncover
some Seeker Proton Torpedoes.
| Requirements
for Gold |
| Completion
Time |
4:00 |
| Enemies
Destroyed |
40 |
| Accuracy |
75% |
| Friendly
Saves |
0 |
| Bonus
Collected |
1 |
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| Level
15: Moff Seerdon's Revenge Mission
Goals
- Protect the
Bacta containers
- Avoid civilian
casualties
- Destroy all
Imperial bunkers, fighters, and bombers
- Locate and destroy
Moff Serdon
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The locale
of this mission is Thyferra, a foggy,
humid world with thick, tropical rain
forests. This Polith system planet is
inhabited by the insect-like Vratix,
who developed a remarkable fluid called
bacta. This miracle liquid can heal
every medical condition from a scratch
to a life-threatening emergency. Not
surprisingly, bacta has become much
sought-after by medical clinics throughout
the galaxy, and by cartels that seek
to control the galactic bacta industry
to reap huge profits. |
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Game
Guide There
is no set flight plan for this level. Instead, your
task is to fly from one trouble spot to the next, as
indicated by the orange triangle on your radar.
You'll encounter a torrent
of AT-STs, Missile Turrets, Turbolasers, TIE Bombers
and TIE Interceptors in the mountains and gullies of
Thyferra. When you approach an Imperial encampment,
quickly scan the area for Missile Turrets. Because of
their destructive power, you'll want to knock them out
as quickly as possible. Once the Missile Turrets are
taken care of, focus on the Turbolasers, AT-STs, and
finally, the Imperial barracks.
A principal goal of the
mission is to protect the Bacta containers - the large
gray containers marked with Rebel insignia. Unfortunately,
these containers are easily destroyed. It's extremely
important that you approach your targets from a high
vector. Should you pass close to the ground and a Bacta
container happens to lie between you any anti-aircraft
defenses, the container will almost certainly be destroyed
by Imperial fire intended for you.
Several trouble spots
you visit will consist of TIE Bombers and TIE Interceptors
attempting to destroy local homesteads. Hit the Bombers
first, then the Interceptors. The TIE Interceptors'
Blaster Cannons aren't terribly harmful to either the
homesteads or your ship, so they can wait.
When you have eliminated
the Imperial threat infecting Thyferra, you'll face
Moff Seerdon himself. His Imperial Landing Craft is
heavily armored, absorbing much of your Blaster Cannon
fire. To destroy his ship, make wide flight circles
and approach from a distance. Use your radar to help
you locate Seerdon's ship. You'll want to head directly
at the Imperial Lander, firing your Blaster Cannons.
When you are in close range, unleash one or two Proton
Torpedoes at the Lander's thick hull. Veer to the side
and quickly distance yourself from the ship by closing
your X-Wing's S-foils. When you have reached the end
of the valley, open the S-Foils, circle around and begin
your assault once more. With some practice, you should
be able to bring down Seerdon's ship with three attack
runs.
Going
for the Gold
- It is extremely important
that you prevent the Bacta containers from being destroyed.
Approach Imperial encampments near the Bacta containers
with great care. Don't draw Imperial fire to the containers.
- Guess what? Accuracy
is important to winning gold here, too. Standard precautions.
Weapons
Bonus
Cluster Seeker Missiles
- When the level begins, immediately make a hard left.
In the valley below, you'll see an Imperial bunker.
Destroy it to uncover the Cluster Seeker Missiles.
| Requirements
for Gold |
| Completion
Time |
6:00 |
| Enemies
Destroyed |
45 |
| Accuracy |
30% |
| Friendly
Saves |
55 |
| Bonus
Collected |
1 |
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| Level
16: The Battle of Calamari Mission
Goals
- Destroy the
world Devastators
- Protect the
city
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In this
all-out encounter with the Empire, Rogue
Squadron will do battle on Mon Calamari,
a planet almost completely covered by
water. This marine world is inhabited
by two species, the peaceful Mon Calamari,
who live on islands and floating cities,
and the wary Quarren, who live deep
beneath the sea and can breathe both
air and water. The Mon Calamari build
enormous starships and warships from
their orbiting shipbuilding docks, and
are valuable members of the Rebel Alliance. |
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Game
Guide Mon
Calamari's cities are being threatened by three Imperial
World Devastators. These terrible devices of destruction
will crush the population of this loyal Rebel planet
unless Wedge Antillies and the entire Rogue Squadron
can stop them. A Devastator is a gigantic rectangular
ship propelled by four large leg jets located underneath.
On top you'll find a single round shield generator heavily
guarded by four Turbolasers and four Missile Turrets
that are spread evenly between the front and rear. There
is also a deadly vacuum furnace at the rear of the Devastator
that will suck your ship in if you're not careful to
avoid it.
The only way to bring
these behemoths down is by blasting away two leg jets
on either the front or the back. Unfortunately, the
jets are well-protected by a force field. What you must
first do is take out the round shield generator at the
rear of the ship. However, you'll want to avoid the
surrounding turrets as much as possible, so approach
the generator from behind the ship. Distance yourself
from the Devastator and approach low from the rear.
Begin flying up toward the generator as you near the
vacuum furnace. As soon as the generator is in your
sight, fire one Cluster Missile and blast away with
your cannons. If you fail to destroy the generator in
your first pass, quickly boost to the left or right
and drop down as soon as you clear the Devastator to
avoid the turret fire. Repeat this process until the
generator is gone. With the shields down, the leg jets
will now be vulnerable to attack. Fly below the huge
ship and use your Blasters to knock out a pair of leg
jets. Just be sure you're not underneath the Devastator
when the second jet is released, or you'll give new
meaning to the term "Mon Calamari pancakes." Fortunately,
all remaining turrets on top of the Devastator will
be destroyed upon impact.
When this mission begins,
you are over the ocean with several other V-Wings. The
first world Devastator is near a city directly ahead
of you, so hit your boosters to get to it more quickly.
Annihilate this Devastator and proceed to the next one
indicated by your radar. You may take some time out
to recharge your shields by shooting down any surrounding
Advanced TIE Fighters.
Remember
- Never fire any Cluster Missiles at TIEs near the ground
of a Calamarian city. If you do, the missiles will almost
certainly circle around several times and destroy a
building.
By the time you reach
the second Devastator, you'll only have a few minutes
before it begins crushing the nearby city. Bring it
down using the method covered before. After that, you
must clear the skies of unfriendly TIEs. These new fighters
are really fast and difficult to hit. The most efficient
way to destroy them is by distancing yourself from the
city and flying in low. Wait until you have three of
them in your sights high above the city and unleash
a single Cluster Missile. If you're lucky, it will take
out all three at once. However, if you happen to be
low on Cluster Missiles, you'll need to slow your craft
down and try to blast them out of the sky with your
V-Wing's rapid Blaster fire. When all the Advanced TIEs
are gone, your radar will show you where the next Devastator
can be found.
Use your speed boosters
to get to the final Devastator as quickly as possible,
while avoiding any waveskimmers you may meet along the
way. Use your usual procedure to disable the last world
Devastator. Once this Imperial device is permanently
out of commission, you must shoot down all remaining
Advanced TIE Fighters to complete your mission.
Going
for the Gold
- Your two biggest obstacles
for attaining the gold in this level will be getting
more than 87 friendly saves and completing the mission
in under 5:30. To do this, you'll have to be able
to bring down a World Devastator in barely one minute.
You'll also need to get really good at taking out
Advanced TIE Fighters with rapid Blaster fire. There's
no easy way around this one: practice, practice, practice!
| Gold
Medal Requirements |
| Completion
Time |
5:30 |
| Enemies
Destroyed |
24 |
| Accuracy |
25% |
| Friendly
Saves |
87 |
| Bonus
Collected |
0 |
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| Bonus
Levels
There are three
bonus levels in Rogue Squadron. Unfortunately,
only one can be accessed easily. Each bonus level's
access is based on the level of medals you achieved
in each mission. There are corresponding rewards
for capturing bronze, silver, and gold medals.
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Bonus
Level 1: Beggar's Canyon
To unlock the Beggar's
Canyon bonus level, you'll need to earn at least
a bronze medal in each previous level. This level
pits your against your good friends Dack, Zev
and Wedge in a race through Tatooine's Beggar's
Canyon. The T-16 Skyhopper you pilot is fast but
difficult to maneuver around tight corners. To
earn the gold medal, you'll need to beat Wedge
through the right-hand path. Take your time to
learn this difficult course. Only when you can
predict the oncoming turns will you be able to
beat Wedge and take home the gold. |
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Bonus
Level 2 : Death Star Trench Run
To unlock the Death
Star Trench Run bonus level, you'll need to earn
at least a silver medal in each previous level.
In this level you'll relive the Death Star trench
run from Star Wars: A New Hope. It's best to take
your time through the trench, focusing on the
trench's Turbolasers rather than the TIE Fighters.
At the end of the trench, turn on your targeting
computer and launch a Proton Torpedo into the
shaft opening to destroy the Death Star. |
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Bonus
Level 3 : Battle of Hoth
To unlock the Battle
of Hoth bonus level, you'll need to earn a gold
medal in each previous level. This is the ultimate
reward for a job well-done. It's a fantastic replica
of the Battle of Hoth, putting Shadows of the
Empire's similar level to shame. You must first
knock out a series of Probe Droids so that the
Rebel Transports can escape. After that, you're
off through a snowy canyon to rescue a downed
pilot from three nasty AT-STs. Finally, you'll
have to stop an all-out assault on the Rebel shield
generator by downing three hulking AT-ATs. Move
swiftly - time is not a luxury. In this version
of Hoth, the AT-ATs march forward. |
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| Bonus
Craft
There are two craft
that you can have at your disposal if you can
satisfy the requirements. Both ships are a lot
of fun. |
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| Millennium
Falcon
The Millennium
Falcon becomes available after you have completed
every Rogue Squadron level with at least a silver
medal. The Millennium Falcon can be selected for
most missions, unless the mission profile specifically
prohibits it. The Falcon is fast and can take
a bruising, but it's a bit difficult to maneuver.
Auto-locking Blaster Cannons give it a distinct
edge. You can also unlock the Falcon by entering
"FARMBOY" on the passcodes entry screen. |
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| TIE
Interceptor
The TIE Interceptor
piloted by Kasan Moore becomes available after
you have completed every Rogue Squadron level
with a gold medal. The TIE Interceptor can be
selected for most missions, unless the mission
profile specifically prohibits it. The TIE Interceptor
is fast, furious and can turn on a dime. There's
a big trade-off for the maneuverability, however
- the Interceptor has no shields, and its Blaster
Cannon is rather weak. |
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