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Level 1 - 4
Level 5 - 8
Level 9 - 12
Level 13 - 16 - Bonus Missions
Level 13: Blockade on Chandrila

Mission Goals

  • Escort and protect the supply train

  • Protect the city
You and Rogue Squadron will call on the rural agricultural planet of Chandrila, in the Bormea sector of the Core Worlds. This sparsely populated, naturally beautiful planet has two large continents surrounded by oceans, with vast plains covered by grasses and forests. While the inhabitants of Chandrila are peace-loving, they have openly supported the Rebels against the Empire.
Game Guide

You'll need to keep close to the supply train to effectively protect it from the oncoming TIE Bombers and TIE Interceptors. Get a comfortable distance behind the train and wait for the first wave of TIE Bombers. They will approach from the left and begin their bombing run from the rear of the train. This will give you an opportunity to line them up in your sites and destroy them before they can harm the train.

Due to their sheer destructive power, TIE Bombers must always take priority. Only when you have eliminated their threat should you even consider pursing the TIE Interceptors. The TIE Interceptors' Blaster Cannons aren't terribly harmful to the supply train, and they are a nuisance best left to the rest of the squadron.

You'll encounter several more waves of TIE Bombers and TIE Interceptors en route to the city. Always focus on the TIE Bombers, taking on the Interceptors when time permits.

Once you reach the city, you'll have to eliminate yet another TIE threat. TIE Bombers will head directly for the train after it comes to a stop. Blast these annoyances out of the sky before they can harm the supply train, then tackle the Interceptor threat.

After the TIEs have been taken care of, six AT-STs will begin an attack on three evacuation shuttles. Follow the orange section of your radar, if you need help locating the AT-ST threat. Approach the walkers from the far right and slam on the brakes to slow down. You'll need to be exceptionally fast to save all three shuttles, so it's best to use your Proton Torpedoes to make quick work of each AT-ST.

Once the evacuation shuttles lift off, they will be pursued by a squadron of TIE Interceptors. You must be quick to thwart their attempts at knocking the shuttles out of the sky. If you're too close to the shuttles as they take off, circle around and approach the fray from a different vector.

When the shuttles have finally escaped, you'll be treated to another TIE attack on the city. Once again, you'll need to focus on the TIE Bombers first. Once they have been eliminated, finish off the TIE Interceptors to conclude the level.

Going for the Gold

  • It is vital that you protect the supply train. All cars must arrive at the city intact for you to earn gold. Keep a close eye out for TIE Bombers. When they appear, drop what you are doing and blast them from the sky.

  • Accuracy is important to winning gold. Don't blast your cannons aimlessly. Instead, take your time, and be sure your target is in your sights. Avoid chasing down TIE Interceptors.

Weapons Bonus

Advanced Bombs - Once you have destroyed the six AT-STs attacking the evacuation shuttles, veer to left along the city's edge. Accelerate to maximum speed and continue straight. At the far end of the city, you'll find a lone AT-ST firing on three towers. Destroy the AT-ST to find the advanced bombs.

Requirements for Gold

Completion Time

5:45

Enemies Destroyed

35

Accuracy

20%

Friendly Saves

4

Bonus Collected

1

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Level 14: Raid on Sullust

Mission Goals

  • Destroy the transmitters

  • Destroy the capacitor
In this mission, you’ll fly through the thick, hot, dark clouds over Sullust, a bleak, volcanic planet in the Sullust system. With the planet’s surface shrouded in toxic gases, the millions of native Sullustans have created a large underground network of caves and cities. These beautiful sub-surface sites are popular tourist attractions. Sullustans are friendly, outgoing creatures with jowls, mouse-like ears, and large round eyes, who are prized as navigators, since they never forget a path they’ve traveled.
Game Guide

This Sullustan volcano is chock full of anti-aircraft defenses, including Turbolasers, Missile Turrets and AT-STs. It's a good thing that your Y-Wing is heavily armored - an X-Wing wouldn't last ten seconds in this cesspool of molten lava and cannon fire.

There is no set flight plan for this level. Instead, your task is to fly from one transmitter to the next, as indicated by the orange triangle that appears on your radar.

The Turbolasers have a significant weakness - they cannot fire at lower than a 90-degree angle. Keep your Y-Wing below their line of fire and your should have no trouble avoiding their Blaster fire as you travel from one transmitter to the next.

The Missile Turrets are not so easily avoided, however. While it's fairly easy to dodge Turbolaser fire while in the air, the missiles eagerly seek out your ship. As you move from one transmitter locale to the next, position yourself below the Turbolasers' line of fire. You can take this very short reprieve to target any Missile Turrets ahead of you with your Blaster Cannon.

The transmitters are heavily armored and take a lot of Blaster Cannon fire to be destroyed. You're far better off using your bombs to make quick work of them. You have to be extremely careful you are high enough above the ground - otherwise, you'll almost certainly destroy your Y-Wing in the explosion.

When the level begins, slam on your brakes, turn to the left and head downward. You'll see the first transmitter on a small ledge, flanked by a Missile Turret and two Turbolasers. Immediately begin an assault on the Missile Turret with your Blaster Cannons. Once it is destroyed, turn on your bomb-targeting system, and drop one on the transmitter.

Your radar will now change to indicate the position of the nearest transmitter. Get low to the molten surface to avoid Turbolaser fire and target upcoming Missile Turrets with your Blaster Cannon. Circle around the transmitter to gain some height, turn on your bomb-targeting system, and drop one on the transmitter. Once again, your radar will indicate the direction of the nearest transmitter. Continue this process until all the transmitters have been destroyed.

Now that the capacitor's shield has been disabled, you'll need to knock it out of the sky. Get as far from the capacitor as you can, circle around and slam on your brakes. This will give you plenty of time to harm the capacitor in just a single pass. Target the white, window-like blocks rotating around the centrifuge. You should be able to destroy each block with a few well-placed shots from your Blaster Cannon. Once all the structures have been destroyed, the capacitor will fall apart and the level concludes.

Going for the Gold

  • To earn the gold meal, you're going to need to be swift and sure. You must learn to dodge the anti-aircraft fire and fly high enough to drop bombs. Keep your finger on the accelerate button.

  • Accuracy is paramount to winning gold.

Weapons Bonus

Seeker Proton Torpedoes - Along the volcano wall near the long Imperial landing pad, you'll find a factory building. Destroy it to uncover some Seeker Proton Torpedoes.

Requirements for Gold

Completion Time

4:00

Enemies Destroyed

40

Accuracy

75%

Friendly Saves

0

Bonus Collected

1

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Level 15: Moff Seerdon's Revenge

Mission Goals

  • Protect the Bacta containers

  • Avoid civilian casualties

  • Destroy all Imperial bunkers, fighters, and bombers

  • Locate and destroy Moff Serdon
The locale of this mission is Thyferra, a foggy, humid world with thick, tropical rain forests. This Polith system planet is inhabited by the insect-like Vratix, who developed a remarkable fluid called bacta. This miracle liquid can heal every medical condition from a scratch to a life-threatening emergency. Not surprisingly, bacta has become much sought-after by medical clinics throughout the galaxy, and by cartels that seek to control the galactic bacta industry to reap huge profits.
Game Guide

There is no set flight plan for this level. Instead, your task is to fly from one trouble spot to the next, as indicated by the orange triangle on your radar.

You'll encounter a torrent of AT-STs, Missile Turrets, Turbolasers, TIE Bombers and TIE Interceptors in the mountains and gullies of Thyferra. When you approach an Imperial encampment, quickly scan the area for Missile Turrets. Because of their destructive power, you'll want to knock them out as quickly as possible. Once the Missile Turrets are taken care of, focus on the Turbolasers, AT-STs, and finally, the Imperial barracks.

A principal goal of the mission is to protect the Bacta containers - the large gray containers marked with Rebel insignia. Unfortunately, these containers are easily destroyed. It's extremely important that you approach your targets from a high vector. Should you pass close to the ground and a Bacta container happens to lie between you any anti-aircraft defenses, the container will almost certainly be destroyed by Imperial fire intended for you.

Several trouble spots you visit will consist of TIE Bombers and TIE Interceptors attempting to destroy local homesteads. Hit the Bombers first, then the Interceptors. The TIE Interceptors' Blaster Cannons aren't terribly harmful to either the homesteads or your ship, so they can wait.

When you have eliminated the Imperial threat infecting Thyferra, you'll face Moff Seerdon himself. His Imperial Landing Craft is heavily armored, absorbing much of your Blaster Cannon fire. To destroy his ship, make wide flight circles and approach from a distance. Use your radar to help you locate Seerdon's ship. You'll want to head directly at the Imperial Lander, firing your Blaster Cannons. When you are in close range, unleash one or two Proton Torpedoes at the Lander's thick hull. Veer to the side and quickly distance yourself from the ship by closing your X-Wing's S-foils. When you have reached the end of the valley, open the S-Foils, circle around and begin your assault once more. With some practice, you should be able to bring down Seerdon's ship with three attack runs.

Going for the Gold

  • It is extremely important that you prevent the Bacta containers from being destroyed. Approach Imperial encampments near the Bacta containers with great care. Don't draw Imperial fire to the containers.

  • Guess what? Accuracy is important to winning gold here, too. Standard precautions.

Weapons Bonus

Cluster Seeker Missiles - When the level begins, immediately make a hard left. In the valley below, you'll see an Imperial bunker. Destroy it to uncover the Cluster Seeker Missiles.

Requirements for Gold

Completion Time

6:00

Enemies Destroyed

45

Accuracy

30%

Friendly Saves

55

Bonus Collected

1

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Level 16: The Battle of Calamari

Mission Goals

  • Destroy the world Devastators

  • Protect the city
In this all-out encounter with the Empire, Rogue Squadron will do battle on Mon Calamari, a planet almost completely covered by water. This marine world is inhabited by two species, the peaceful Mon Calamari, who live on islands and floating cities, and the wary Quarren, who live deep beneath the sea and can breathe both air and water. The Mon Calamari build enormous starships and warships from their orbiting shipbuilding docks, and are valuable members of the Rebel Alliance.
Game Guide

Mon Calamari's cities are being threatened by three Imperial World Devastators. These terrible devices of destruction will crush the population of this loyal Rebel planet unless Wedge Antillies and the entire Rogue Squadron can stop them. A Devastator is a gigantic rectangular ship propelled by four large leg jets located underneath. On top you'll find a single round shield generator heavily guarded by four Turbolasers and four Missile Turrets that are spread evenly between the front and rear. There is also a deadly vacuum furnace at the rear of the Devastator that will suck your ship in if you're not careful to avoid it.

The only way to bring these behemoths down is by blasting away two leg jets on either the front or the back. Unfortunately, the jets are well-protected by a force field. What you must first do is take out the round shield generator at the rear of the ship. However, you'll want to avoid the surrounding turrets as much as possible, so approach the generator from behind the ship. Distance yourself from the Devastator and approach low from the rear. Begin flying up toward the generator as you near the vacuum furnace. As soon as the generator is in your sight, fire one Cluster Missile and blast away with your cannons. If you fail to destroy the generator in your first pass, quickly boost to the left or right and drop down as soon as you clear the Devastator to avoid the turret fire. Repeat this process until the generator is gone. With the shields down, the leg jets will now be vulnerable to attack. Fly below the huge ship and use your Blasters to knock out a pair of leg jets. Just be sure you're not underneath the Devastator when the second jet is released, or you'll give new meaning to the term "Mon Calamari pancakes." Fortunately, all remaining turrets on top of the Devastator will be destroyed upon impact.

When this mission begins, you are over the ocean with several other V-Wings. The first world Devastator is near a city directly ahead of you, so hit your boosters to get to it more quickly. Annihilate this Devastator and proceed to the next one indicated by your radar. You may take some time out to recharge your shields by shooting down any surrounding Advanced TIE Fighters.

Remember - Never fire any Cluster Missiles at TIEs near the ground of a Calamarian city. If you do, the missiles will almost certainly circle around several times and destroy a building.

By the time you reach the second Devastator, you'll only have a few minutes before it begins crushing the nearby city. Bring it down using the method covered before. After that, you must clear the skies of unfriendly TIEs. These new fighters are really fast and difficult to hit. The most efficient way to destroy them is by distancing yourself from the city and flying in low. Wait until you have three of them in your sights high above the city and unleash a single Cluster Missile. If you're lucky, it will take out all three at once. However, if you happen to be low on Cluster Missiles, you'll need to slow your craft down and try to blast them out of the sky with your V-Wing's rapid Blaster fire. When all the Advanced TIEs are gone, your radar will show you where the next Devastator can be found.

Use your speed boosters to get to the final Devastator as quickly as possible, while avoiding any waveskimmers you may meet along the way. Use your usual procedure to disable the last world Devastator. Once this Imperial device is permanently out of commission, you must shoot down all remaining Advanced TIE Fighters to complete your mission.

Going for the Gold

  • Your two biggest obstacles for attaining the gold in this level will be getting more than 87 friendly saves and completing the mission in under 5:30. To do this, you'll have to be able to bring down a World Devastator in barely one minute. You'll also need to get really good at taking out Advanced TIE Fighters with rapid Blaster fire. There's no easy way around this one: practice, practice, practice!

Gold Medal Requirements

Completion Time

5:30

Enemies Destroyed

24

Accuracy

25%

Friendly Saves

87

Bonus Collected

0

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Bonus Levels

There are three bonus levels in Rogue Squadron. Unfortunately, only one can be accessed easily. Each bonus level's access is based on the level of medals you achieved in each mission. There are corresponding rewards for capturing bronze, silver, and gold medals.

 

Bonus Level 1: Beggar's Canyon

To unlock the Beggar's Canyon bonus level, you'll need to earn at least a bronze medal in each previous level. This level pits your against your good friends Dack, Zev and Wedge in a race through Tatooine's Beggar's Canyon. The T-16 Skyhopper you pilot is fast but difficult to maneuver around tight corners. To earn the gold medal, you'll need to beat Wedge through the right-hand path. Take your time to learn this difficult course. Only when you can predict the oncoming turns will you be able to beat Wedge and take home the gold.

 

Bonus Level 2 : Death Star Trench Run

To unlock the Death Star Trench Run bonus level, you'll need to earn at least a silver medal in each previous level. In this level you'll relive the Death Star trench run from Star Wars: A New Hope. It's best to take your time through the trench, focusing on the trench's Turbolasers rather than the TIE Fighters. At the end of the trench, turn on your targeting computer and launch a Proton Torpedo into the shaft opening to destroy the Death Star.

 

Bonus Level 3 : Battle of Hoth

To unlock the Battle of Hoth bonus level, you'll need to earn a gold medal in each previous level. This is the ultimate reward for a job well-done. It's a fantastic replica of the Battle of Hoth, putting Shadows of the Empire's similar level to shame. You must first knock out a series of Probe Droids so that the Rebel Transports can escape. After that, you're off through a snowy canyon to rescue a downed pilot from three nasty AT-STs. Finally, you'll have to stop an all-out assault on the Rebel shield generator by downing three hulking AT-ATs. Move swiftly - time is not a luxury. In this version of Hoth, the AT-ATs march forward.

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Bonus Craft

There are two craft that you can have at your disposal if you can satisfy the requirements. Both ships are a lot of fun.

 

Millennium Falcon

The Millennium Falcon becomes available after you have completed every Rogue Squadron level with at least a silver medal. The Millennium Falcon can be selected for most missions, unless the mission profile specifically prohibits it. The Falcon is fast and can take a bruising, but it's a bit difficult to maneuver. Auto-locking Blaster Cannons give it a distinct edge. You can also unlock the Falcon by entering "FARMBOY" on the passcodes entry screen.

 

TIE Interceptor

The TIE Interceptor piloted by Kasan Moore becomes available after you have completed every Rogue Squadron level with a gold medal. The TIE Interceptor can be selected for most missions, unless the mission profile specifically prohibits it. The TIE Interceptor is fast, furious and can turn on a dime. There's a big trade-off for the maneuverability, however - the Interceptor has no shields, and its Blaster Cannon is rather weak.

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Level 1 - 4
Level 5 - 8
Level 9 - 12
Level 13 - 16 - Bonus Missions

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