Mission
Objectives
Mission Objective 1 - Destroy
all Receiver Stations
There are 14 Receiver Stations
to destroy. There are 11 of them around the ring with three
of them clustered in the tower area by the engines. The three
remaining Receiver Stations are located on the center control
sphere. Do not use your torpedoes to destroy them. Your lasers
are all you need to take out the radar dishes plus you'll
need your torpedoes to take out the Mercenary Leader later
in the mission. As you destroy Receiver Stations be sure to
keep moving and dodge all the Droid Starfighter fire coming
at you. You should also look out for the six grenade launchers
over by the tower area of the ring by the engines. They can
be very deadly but are easily destroyed. Look for the six
little black orbs at the base of the tower area and take them
out with your lasers. You should take them out before the
Mercenary Leader appears to make things easier for you later.
Once all 14 Receiver Stations are gone the Mission Objective
complete message will appear.
Mission Objective 2 - Destroy
all Droid Starfighters
After all the Receiver Turrets
are destroyed you'll have to take out the rest of the Starfighters
in the area. This is a pretty easy task actually. You don't
even have to shoot any of them if you don't want to. Your
wingmen will eventually take care of them all for you. No
problem. While your wingmen are taking out the last Starfighters
you should go and take out the six grenade launchers over
by the tower area of the ring by the engines.
Mission Objective 3 - Destroy
Mercenary Leader To
actually kill the Mercenary Leader is a task unto itself,
which will consume the rest of the mission after the Droid
Starfighters outside the giant ship are destroyed. He will
attack you and your wingmen using its red homing grenades
and likes to hang around the back part of the massive Droid
Control Ship, by its engines. Because of this you'll want
to clear away the six grenade launchers at the base of the
tower area before he shows up. Otherwise you'll inevitably
hit more than your share of grenade blasts. As well if your
taking too much damage and want to give your shields a chance
to regenerate you can take off to the front part of the ship
near its hangers to momentarily get away from the Mercenary
Leader. When a pair of grenades are launched at you try to
shoot them from a distance and avoid their explosions by turning
sharply.
As you face the Mercenary Leader
only use your lasers on him. It is impossible to destroy him
at this point in the game while you are still outside the
ship, all you have to do to him is damage his shields. You
must chip away at least one bar from his shields to activate
the Launching of Landers out the docking bay which will lead
to the second phase of your battle.
Keep an eye out for the launch
of the Landers and the lowering of the force-shield to the
docking bay. The Mercenary Leader will head there but you
should try to beat him there first to take out the two turrets
on the ceiling (it should be the very first thing you do)
and a few of the Droid Starfighters in walking mode that are
targeting you. Inside the hanger you'll be in close quarters
so you'll want to always watch your speed. The docking bay's
force-field will close behind you before any of your wingmen
can get in. It's just you and the Mercenary Leader.
It is very tough to dogfight
with the Mercenary Leader in the first hanger. Just avoid
his attacks for now and wait until he leaves into the next
hanger over through the large door that opens. If your just
getting pounded in this first hanger try hiding under one
of the Dropships to avoid the fire until you can collect yourself.
Do not follow him right away since the door will close behind
you. Stay in the first hanger and let your shields regenerate
while you take out the assembly crane on the ceiling holding
the Lander in the back of the hanger. Also blast all the Droid
Starfighters and Tanks in the room. You should note that Tanks
lined up in formation in the next couple of hangers are harmless
as well as the MTTs shuffling about. You can ignore them or
take them out, neither action has any bearing on the mission.
When you're ready enter the
next hanger slowly. Be sure to target the two or three Droid
Starfighters walking about from a distance using your zoom
and then go in for the turrets on the ceiling. If you waited
long enough the Mercenary will be gone, leaving you one less
thing to worry about for the moment. There are several droids
targeting you in this room as well as a few tanks. Take them
out to again give yourself some breathing room. Blast the
assembly crane holding the Lander to accomplish one of the
Bonus Objectives. There are several ways to follow the Mercenary
Leader into the next major hanger area.
There are two tunnels near
the ceiling and neither I recommend taking. The one on the
left with the ridge running along the roof like a spine will
take you into some kind of energy engine room or something.
Inside you'll be surrounded by red walls glowing with energy.
Do not hit the walls and to enter the main hanger where the
Mercenary leader is turn left the first chance you get upon
entering the area. Down the right tunnel and you'll directly
enter the next hanger but come under a huge amount of fire
when you actually enter the hanger.
There is also a tunnel in the
floor of the second hanger. Just blast the cargo in the recessed
floor area in the back of the hanger and fly through the tunnel
at the bottom. You'll enter a small room with four Tanks. Take
out the Tanks and continue through the tunnel in front of you
to enter the next large Hanger through the floor.
Lastly you can use the floor
level tunnel found in the second hanger on the right side
of the room. Through this tunnel you'll come to the same small
room that the tunnel in the floor will take you to. Take out
the Tanks and then take the tunnel to your right and enter
the next large Hanger through the floor where you'll finally
face the Mercenary. Remember the previous small room during
your fight with the Mercenary, it can be a great place to
retreat to when your shields need refreshing.
In the main hanger you'll have
the Shield Reactor on one side of the room and some kind of
energy engine room on the other. You should also note the
shielding blocking the way to open space on one wall. Inside
will be a load of Droid Starfighters as well as the Mercenary
Leader who will relentlessly attack you with grenades. This
is the final stand.
The Droid fighters are enough
to kill you in this hanger, but let's not forget the deadly
Mercenary Leader. You must quickly take out as many Droids
as you can target while constantly dodging grenades launched
by the mean Mercenary. Once enough of the Droids are gone
so that you're not constantly hit with laser fire retreat
to one of the tunnels or to the second hanger to re-energize
your shields. When they are fully back reenter the main hanger
and get it on with the Mercenary without worry of Droid fire.
Your fight with the Mercenary
will be very tough but you can do it. You should have saved
all your torpedoes and now is the time to use them. As soon
as you can get a lock on the Mercenary ship and have a clear
shot (no Dropships in the line of fire) let a torpedo fly.
Keep this up along with a constant barrage of laser blasts
to wear down his shields. Once his shields are gone continue
to hit him with torpedoes if you have any left and just keep
hammering at his hull with your lasers. Remember to destroy
all grenades launched by the Mercenary from as far a distance
as possible and then immediately hit your brakes and turn
away. Once you get the hang of evading grenades you should
be able to dodge his attacks without much damage to your ship.
You just have to be on your toes the entire time. Remember,
if you start to take too much damage you can always escape
out one of the tunnels to regain your shield strength. Once
the Mercenary is destroyed all that's left to do is to destroy
the Shield Reactor so you can escape.
Mission Objective 4 - Destroy
Shield Reactor The
Shield Reactor is behind the yellow glowing wall across the
main hanger from the red energy room. Once the Mercenary ship
is destroyed all you have to do is fire at the Shield Reactor
(which you can target by pressing the Triangle button if it
isn't targeted already) with your lasers. When it goes down
you have only a short amount of time before the whole ship
blows up with you inside it.
Mission Objective 5 - Escape
OCS
Once you destroy the Shield
Reactor all you have to do to escape is to fly out the open
hanger on one of the walls in the main hanger. Pretty simple
really. Do not head back down any of the tunnels. Just exit
and the mission will end.
Bonus Objectives
Bonus Objective 1 - Destroy
Receiver Stations in under 2 minutes
The Bonus Objectives are surprisingly
easy to accomplish for this mission. All you have to do to
take out the Receiver Stations in less than two minutes is
to immediately boost as soon as the level starts. Ignore all
the Fighters, leaving them to your wingmen for now home in
on the closest Receiver Station which looks like a big radar
dish. Don't let off your boost the entire time you cruise
around the ring part of the massive ship shooting Receiver
Stations.
There are 14 Receiver Stations
in all. There are 11 around the ring with three of them clustered
in the tower area by the engines. The three remaining Receiver
Stations are located on the center control sphere. Don't stop
targeting Receiver Stations for anything. You barely have enough
time to get them all before the two minutes runs out. Save your
torpedoes for later, lasers are all you need to destroy them
all. Don't slow down for anything and you should easily get
them all before the time runs out as long as you know where
each one is.
Bonus Objective 2 - Destroy
all interior ceiling turrets There
are only four ceiling turrets to destroy inside the hanger.
There are two in the first hanger and the other two are in
the second hanger you enter. In each hanger you'll find one
on the left and one on the right attached to the ceiling.
You can target any part of the turret, even its base and will
take just four or five blasts to destroy. They can be deadly
if you're not careful and should be the first thing you take
care of when you enter the first two hangers. If you're getting
nailed by a turret you can take cover under one of the massive
wings of the Landers being prepped and then come at it from
another angle. Once you know exactly where the turrets are
this Bonus Objective is a snap.
Bonus Objective 3 - Destroy
all Lander Assembly Cranes
There are only two Lander assembly cranes
in the game. There's one in the first hanger and another in
the second. The first one is holding the Lander in the back
of the hanger. Assembly Cranes can take a lot of punishment
and will require at least two passes with lasers blazing to
destroy it. Do not waste your torpedoes on Assembly Cranes.
The second Assembly Crane is in the middle
of the next hanger. Take it out with your lasers and the last
Bonus Objective will be accomplished. Now all you have to
do is take out the Mercenary Leader and survive and you'll
get a gold medal for the mission.
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