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1. First create a Backup Folder and place a copy of EXE in it from the main XWingAlliance folder XwingAlliance.exe,
(to be on the safe side). Place this in a safe place,
by doing this you will save yourself time if
you make a mistake. Instead of reinstalling the complete
game you can just copy the backup files and overwrite
the modified files.
2. Let's just say for example you want to install
the TIE Phantom) copy the new Opt(s) into the FLIGHTMODELS folder.
i.e. TiePhantom.opt, TiePhantomCockpit.opt, and TiePhantomExterior.opt
Do Not rename them
3. Open the Spacecraft0.lst with notepad and countdown to line 155 (example 1) add a line FlightModels\TiePhantom.opt of course if you are installing a different opt you
would then replace TiePhantom with what every your
new opt is called,
example
1
1.
FlightModels\Xwing.opt
2. FlightModels\Ywing.opt
3. FlightModels\Awing.opt
4. FlightModels\Bwing.opt
152. FlightModels\CorvetteExplode.opt
153. FlightModels\CorvetteExplode.opt
154. FlightModels\EscapePodA.opt
155. FlightModels\TiePhantom.opt
156. FlightModels\EwingC.opt
So the
list should look like this now
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\EscapePodA.opt
FlightModels\TiePhantom.opt
Then you
just keep adding to the list for each new opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\CorvetteExplode.opt
FlightModels\EscapePodA.opt
FlightModels\TiePhantom.opt
FlightModels\Ewing.opt
FlightModels\T65TXwing.opt
And so
on, save this then,
4. Next Open the Shiplist.txt file (in the main XWingAlliance folder), and
scroll down to the line
!SPECIES_184!*DontUseMe,Planet/asteroid,Nonflyable,Known,NoSkirmish,
253,77 ,259,83 ,501,453,519,482
change
this to
!SPECIES_184!TIE
Phantom,Fighter,Flyable,Known,Skirmish,
6 ,9 ,13 ,20 ,4 ,13 ,32 ,43
Note:
Don't not replace line !SPECIES_183!BACKDROP
There
are a number of combinations you can use in the lines
depending which type of craft you install: -
DontUseMe,
(your craft) i.e. TIE Phantom
The next
section in the line
Planet/asteroid,
(defines which craft type your using) i.e.: -
| Planet/asteroid, |
=
Default for the unused slots |
| Fighter, |
=
Fighter craft |
| Shuttle/Light
Transport, |
=
Shuttles & Escort craft (Millennium Falcon,
Lambda) |
| Utility
Craft, |
=
Utility craft (Tug, Escape Pods) |
| Freighter/Heavy
Transport, |
=
Large Transports (Bulk Freighter, Rebel Med
Transport) |
| Container, |
=
Containers (CN/A Brick, CN/B Hexbox) |
| Starships, |
=
Starships (SSD, Calamari Cruisers) |
| Stations, |
=
Stations (Rebel Platform, Golan One) |
| Weapon
emplacement, |
=
Gun Platforms & Mines (Warhead Launcher,
Mine A) |
| Satellite/Buoy, |
=
Satellite's & Buoy's |
| Droid, |
=
Pilots & Droids |
The next
part of the line Flyable Defines whether or not you can fly the craft i.e.:
-
If you
wish to fly the craft your installing in game the
type Flyable,
Craft
such as the Millennium Falcon or the Corts you can
type = GunnerFylable
Or if
your installing a craft such as a Starship, Station,
Container, which normally you can't fly, then type
= Nonflyable,
The next
part of the line Known this defines whether or not you can see the craft
in the globe in game so type =Known,
or Unknown,
The next
part NoSkirmish, defines
whether or not you can fly the craft in a skirmish
i.e.: -
To enable
you to fly the craft in a skirmish then type= Skirmish,
Disables
your craft from being flown in a skirmish type= NoSkirmish,
(I'm not
sure what the numbers beside them mean, It has something
to do with the Icons used in the game, but don't worry
about them too much). Just copy the line that closely
resembles the craft your installing, Close and save
the file.
5. Open the Specdesc.txt,
find the lines
| |
| Original settings |
SPEC_184_NAME!*Forest
moon of Endor
!SPEC_184_MANU!Unknown
!SPEC_184_SIDE!Various
!SPEC_184_DESC!Unknown
!SPEC_184_CREW!0 |
|
|
|
| Replace them
with |
!SPEC_184_NAME!TIE
Phantom (T/P)
!SPEC_184_MANU!Sienar Fleet Systems !SPEC_184_SIDE!Empire
!SPEC_184_DESC!The starfighter was the first
to be fitted with a functional cloaking device,
this allows the V-38 to quietly stalk a potential
target, and then strike unexpectedly, the
Rebel's gave it the nickname "Phantom"
!SPEC_184_CREW!1 Pilot, 1 Gunner |
Close
the file and save.
6. Open the Strings.txt and what you are looking for are three sections the
"strings for specs"
section, the "strings for
specs -- PLURAL FORM!!!" section and the
"short version of spec
long names" section.
All three sections
resemble each other, meaning each section starts with:-
X-wing
Y-wing
A-wing
B-wing
TIE Fighter
TIE Interceptor
and so on.
The first section "strings
for spec" is where we define whether or
not the craft is masculine, feminine or neutered.
Put m:, f: or n: in front of the craft (respectively)
to set the gender.
And the list looks
like this: -
!KSPECXW!m:X-wing
!KSPECYW!m:Y-wing
!KSPECAW!m:A-wing
!KSPECBW!m:B-wing
!KSPECTF!m:TIE Fighter,
!KSPECTI!m:TIE Interceptor
You will notice looking
down the list there are a number of blank spaces (if
you have a unedited version) which start after the
Pursuer Enforcement Ship like this: -
!KSPECSLAVETWO!m:Pursuer
Enforcement Ship
!KSPECFTR0!m:
!KSPECFTR1!m:
!KSPECFTR2!m:
!KSPECFTR3!m:
!KSPECFTR4!m:
!KSPECFTR5!m:
!KSPECFTR6!m:
!KSPECFTR7!m:
!KSPECFTR8!m:
!KSPECFTR9!m:
!KSPECTUG!m:Tug
Now your
thinking which slot do you place your new craft in,
well the easiest way to sort this out is to open BHE
and just scroll down the list of where the *Reserved
Fighters are, (as shown below) you will notice that
it corresponds to the "strings.txt" file.

Now to edit the line
you want to place the TIE Phantom in search for the
line !KSPECFTR0!m:
And replace the line with !KSPECFTR0!m:TIE
Phantom
The second
section "strings for specs
-- PLURAL FORM!!!" is basically the same
as the same as the "strings
for specs"
Just search
down the list again for the line !KSPECFTR0_PLURAL!
And replace this with !KSPECFTR0_PLURAL!TIE
Phantoms
The third
section "short version
of spec long names" is where you place
the short name of the craft i.e. X-W,
B-W and so on. So again
search down the list for !KSPECFTR0_SHORT!
And replace this with !KSPECFTR0_SHORT!T/P
Save the
file and close. |