
These bytes let you
edit the S-foil properties of the first 50
craft. It's not as simple as you'd expect it to be.
This is NOT ALL of the S-foil information, you still
cannot give craft other than the X-wing or B-wing
fully working S-foils. This is elsewhere in the EXE,
and has yet to be found.
Has
S-foils Line:
These is the line that
actually activates/deactivates the S-foils. Here's
what XWA has as default.
0 -
X-wing
1 - B-wing
2 - Missile Boat
3 - Gunboat, Blastboat
4 - Shuttle
5 - DEACTIVATES
The 5 is the important part. It will deactivate ANY S-foil functions of the craft. For craft like the Gunboat and Missile Boat, it will allow them to fire guns
in single-player, instead of displaying the "S-foils
closed" message.
Changing the B-wing's
1 to 0 didn't
appear to affect anything, so I suppose, so for simplicity,
use 0 to activate, and
5 to deactivate.
Finally, if you deactivate
the s-foils (on the X-wing, for example), but don't
change the start mode
line, the foils will be closed the entire mission,
but weapons can still be fired from them.
Start
Mode line:
This is the line that
determines what the default
setting of your S-foils are. The values here
are typically the same as in the Has
Foils line.
Setting it to 5 will have the S-foils start opened (on X-wing and
B-wing). Anything else will have them start closed.
Note: Setting any of
the Bytes to a value greater than 5 will crash XWA! |