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| CREATING CYLINDERS AND SPHERES IN RHINO
BY DARKSABER |
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Darksaber's
X-Wing Station
Thank
you.
Please
read the Disclaimer
and Copyright |
To
make the prefect symmetrical Cylinder or Sphere is
quite simple really, I'll start with a cylinder, from
the menu bar select Tools/Polygon Mesh/Primitives/Density.

And this
box will appear: -

This box
is for making the size for the cylinder you wish,
for this example well will create a 8 sided cylinder,
so do as I have done from the picture: -

You can
make with as many faces as you wish by just replacing
the number in the Around Box. |
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Press
OK, next from the tools menu select tools/polygon
mesh/primitives/cylinder, next place you cursor in
the centred of the grid as so: -




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Practice
this a few times to get it right, but you should have
something like this, next select the mesh and apply
the control points.

(I had
better mention you can not use the faces as they are
as they are polygons and not actual 3d faces)
Next from
the tools menu select tools/polygon meshes/primitives/3D
faces.
Next start
tracing over the points clockwise: -


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Next
select All then hide the face you just created, and
delete the other faces so now you left with this:-


One cylinder,
join the faces together by selecting tools/polygon
mesh/join
Now say
you want to create a small gun, so select All and
press copy and paste the move the new tube like this:
-

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Next
copy the one you have just made and paste and move
copy this one, paste and move, repeat this until you
have about four cylinders as so: -

Select
all the meshes and press control points and snap all
the meshes together into one line as so: -

Now you
can start to shape it so select the these control
points: -

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From
the tools menu select the Scale button: -

And place
the cursor in the centre of the mesh and start scaling
to the size you wish:-

So now
you should have something like this picture: -

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Stretch
it around a bit to get the right shape: -


Add a
few more faces and you have a basic gun or laser barrel

Creating a sphere is
very similar to creating a cylinder, follow the steps
as above but in the vertical box you have to enter
a number so let say we make a sphere with 18 sides,
so open the Density box and enter 18 in to the Around
box and 17 in the vertical box as shown: -
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Next
select tools/polygon mesh/primitives/sphere and follow
the steps as above and you should have something like
this: -

One tip
I find easier to trace it, is to chop the sphere in
half so select all then control points select half
the sphere and delete those points it should look
like this: -

Now from
the top view start tracing from the centre outwards:
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When
the mesh is all traced select All and hide the faces,
next press delete and un-hide the face you have just
created and join them. You should have something like
this: -

Now you
only have half a sphere so select All and press the
mirror button
select the centre of the sphere and create a mirror
as so: -

Don't
forget if its mirrored you might have to Flip the
faces you just mirrored, so in the command line box
Type Flip and press Enter (remember the command line
box is case sensitive so type as I have shown).
You now
have a sphere to do with as you wish.

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