There
are two Active Sequence
boxes on the AlliED datapad.
One is located in the FG Goals
tab in the middle of the datapad. The other is located
in the GGoals tab in
the bottom right corner of the datapad and triples
as the Active Sequence
for the Primary, Prevention,
and Secondary goals.
We will look at the FG Goals
tab first.
By putting 1
or 2 in the Active
Sequence box, that goal will show up in the
mission by default when the mission begins. By putting
a 3 in the box, that
will be the next goal to show up after the first two
goals have been completed. Putting a 4
will result in that goal popping up once #3
is completed, and so on. You can use the same number
for more than one goal if you want each of those goals
to pop up after another goal is completed.
Inserting a number
7 in the Active
Sequence box makes that goal invisible until
it has been failed or completed. This applies to the
box on the GGoals tab
as well and is especially useful for keeping prevention
goals hidden. Many times you will want the player
to fail the mission if he or she blows up friendly
capital ships and space stations. Making that Must
NOT, Bonus Must NOT,
or Prevention Goal invisible
is a nice way to keep your Goals Summary neat and
tidy if you have a lot of friendlies that you don't
want destroyed by an overzealous fighter jock.
(Note:
It is a good idea to make the player craft's FG
Goal such that the mission is failed if it
is destroyed. Having that goal invisible by using
the Number 7 Active Sequence
makes the mission that much nicer because it really
should be common sense that you fail the mission if
you die. With X-Wing Alliance,
this is not the case, so you have to manually program
it in.)
So what if you don't have two goals for the start
of the mission? No sweat, just skip putting a number
1 in the first goal's
Active Sequence box and
put a number 2 in there
instead. When that one goal is completed, Goal #3
will pop up.
Now select the GGoals
tab. This sequence applies for ALL
FOUR conditions in the Primary
Goals. Or if you have the Prevent
Goals or Secondary Goals
radio button selected instead, it will apply to ALL
FOUR of those respective conditions.
So, to recap, you have
one Active Sequence for
each of the 8 FG Goals
on the FG Goals tab.
On the GGoals tab, you
have one Active Sequence
for the four Primary Goals
conditions, one for the four
Prevention conditions, and one for the four
Secondary conditions. Putting a 1
or 2 in those boxes will
make that goal show up in the mission at the beginning.
Each ascending number after that is the order in which
those goals will appear after the others numbered
below it have been completed. Inserting a number 7
will make that goal invisible until it has been completed
or failed.
This concept can be
more than a little confusing. Hopefully this tutorial
helped with your understanding. If you have problems,
please be sure to post on the X-Wing:
Alliance Upgrade Project forums and
someone will likely come along and help you out. Be
sure to mention you have used this tutorial. Just
remember, the first time testing the mission after
implementing dynamic mission goals will probably result
in the appearance of bugs. Trial and Error is simply
the only way to go.
Chris. |