 |
HOW
TO INSTALL NEW CRAFT INTO X-WING: ALLIANCE
USING MIKE ANDERSON'S MXvTED
BY DARKSABER |
Note: This file can be saved to your hard drive for browsing
or future reference. All I ask it that you DO NOT place them on your own site, if you wish to link to
them please do so, but only through my main site address.
Darksaber's
X-Wing Station
Thank
you.
Please
read the Disclaimer
and Copyright.
I
would like to thank Mike
Anderson for creating MXvTED and Decoy for
suggesting I write a tutorial on this subject. |
| Files
to download |
Presumably
you already have the 2.02 patch installed into the
game if not you can download it from LucasArts.
Firstly
if you don't have it already, you will need to download
the latest version of Mike Anderson's MXvTED (at this
moment the latest Version 3.0 beta build 10) from
the Craft Editors Section
Note: To have MXvTED work correctly you must have the X-Wing:
Alliance 2.02 update patch installed. |
| Installing
the files |
Once
downloaded, unzip the application into any Tab.
Start the app and you will be greeted with this screen
press OK we will discussed this later.

You will next be greeted
with another box, read it then press OK

Note: If you don't already know this application enables
you to edit XvT, BoP or XwA for either the US/UK or
International versions of the games. The procedures
for editing all three games are basically the same,
but for this example we are editing XwA.

|
|
A browser
box will appear for you to select the correct EXE.
Find the Tab where you installed your game, i.e.:
-

| C:\Program
Files\LucasArts\XwingAlliance\ |
=
XwA |
| C:\Program
Files\LucasArts\XwingTie\ |
=
X-Wing vs. Tie Fighter |
| C:\Program
Files\LucasArts\XwingTie\BalanceOfPower |
=
Balance of Power Add-on pack |
If the XWA.EXE doesn't
show up press type of files menu and select either the Xwingalliance or the EXE file
extension. Once found you will again be greeted with
a box MXvTED notify which
states. You have changed the current EXE file, MXvTED
will now shut down. Please restart MXvTED to initialise
the new settings and to start editing on the new exe
file.

|
|
| Getting
started |
Now we can start editing,
but first it's a good idea to make a backup of the
original settings so, press Images from the dropdown menu and select Create
backup

If you go to the Tab
you installed MXvTED into you will find a new Tab
has been created called MXvTEDbackup Do not delete this Tab as it holds all the original
settings. When you start editing and if you make a
mistake, this is easily corrected by selecting Images and by pressing the Recreate
from image button.
Warning: If you have already changed some of the stats in another
slot, by pressing the Recreate
from image button all the slots will revert
to the original statistics.
There is another option
you can use if you made a mistake on the slot your
changing, by pressing Images from the menu and select Recreate
single slot By pressing this option, you just
change the slot back to its original statistics.
The Make
ZT package we will talk about later. |
|
| Installing
a new Craft |
For examples
sake, lets say you want to install a new Fighter say
the Ewing, Unzip the file and copy all three opt's
(Ewing.opt, EwingExterior.opt and EwingCockpit.opt)
in to the Flightmodels Tab in your XwA directory.
Next using MXvTED, select the craft
No. you wish to edit (the first Reserved Fighter
slot is 33), Either scroll down or use the plus + or minus - buttons.


You will
now have a new slot to work with, you will notice
that there are Tabs along the top Statistics, Description
and so on

You will
need to go into the Descriptions
Tab

|
|
And
Select the Spec. No. you wish to use, Scroll down
until you find the first *Don'tUseMe
(184) and select it, and press write
While
you are in this Tab click on the Known box so that
the tick appears, your
craft is now Known and
press write again.
A box
will appear stating

Press
yes this will know enable
you to see the newly added craft in the Craft Database
in the game.
New go
to the Opt Tab, highlight
the box that stays None Assigned and type FlightModels\Ewing.opt and press write

|
|
Your
Ewing.opt has know been assigned to that slot, But
don't go rushing off yet to fly it, there is still
more to do.

The Editor
should now look like this, if it doesn't press the
- button and then + button and it will.
Now you
have to Enable the craft
to fly in the game so press the Enable box and press
Write

|
|
Now
in the Play mode box
Press the Flyable option
and press Write
Next go
to the Ship type box,
unless you are installing A different type of craft
this should remain the same

but press
0 Fighter anyhow and
press Write
The Next
box In Skirmish
press the Skirmish option
to enable you to fly the craft in a skirmish (self
explanatory really) and press Write again.
Now we
come to editing the stats, If you have download any
of my opt's will no that I always provide a readme
file. (More then I can say for some opt makers), most
of them include the stats for use with either MXvTED
and BHE, (though the later craft readme files only
come with the BHE settings, but that's my preference).
Anyhow the Ewing still has the MXvTED stats with it
read it then you should be able to enter the correct
stats for this craft, but if not I'll run though them.
As the
Ewing has Shield generators and a hyperdrive leave
these boxes Ticked |
|
Highlight
each sell and replace each of the boxes with the following:
-
| Statistics
for the Ewing |
From |
To |
| Shield
Power: |
50 |
68 |
| Shield
recharge: |
15 |
20 |
| Shield
Decharge: |
10 |
10 |
| Hull
Rate: |
20 |
25 |
| System
Hits: |
10 |
10 |
| Counter
(measures): |
10 |
10 |
| Point
Value: |
600 |
600 |
| Fire
Sensitivity: |
4 |
4 |
| Explosive
pwr/Collision Damage: |
700 |
700 |
| Speed: |
100 |
110 |
| Acc:
(Acceleration): |
16 |
21 |
| Decel:
(Deceleration): |
27 |
27 |
| Roll: |
36 |
50 |
| Pitch: |
20 |
28 |
Don't
forget to press Write
Now select
the Descriptions Tab

|
|
Highlight
each box and type the following in each
| Craft
type: |
FT-Type
A E-Wing (E-W) |
| Manufacture: |
FreiTek
Inc. |
| Used
By: |
New
Republic |
| Crew: |
1
Pilot, 1 Concealed R7 Droid |
| Craft
Name: |
E-Wing |
| Plural
Name: |
E-Wings |
| Shiplist
Name: |
E-Wing |
| Description: |
Designed
by the same team that produced the X-Wing,
the FreiTek E-Wing starfighter was introduced
in New Republic service during the Admiral
Thrawn campaign, five years after the Battle
of Endor. |
| |
|
| Craft
ID |
E-W |
And press
Write
Now we
come to the Icon stuff
box, not a lot is known about these numbers yet, so
what I usually do for a rebel fighter is copy the
number's form the X-Wing and paste them into
that box. To do this select slot 1 (the X-Wing) copy
the numbers, then back to slot 33 and paste them into
that box, and press Write
The Description box should look like this

|
|
Time
to edit the weapons, so select the Weaponry Tab

Scroll
down the 1. laser box
until you see 280 Red Laser,
select it and press Write
If the
Ewing had a Ion cannon, you would then Scroll down
the 2. Laser box and
select 284 Ion Cannon but considering that it doesn't leave that at 0
None set/opt default same goes for 3.
Laser
Now for
the Warheads scroll down the 1.
Warhead box and select 286
Missile Launcher and Write

|
|
Fill
in the slot relationship boxes as such: -
|
|
Start |
End |
Link |
Sequence |
|
1. Laser |
0 |
2 |
3 |
1 |
|
2. Laser |
0 |
0 |
0 |
0 |
|
3. Laser |
0 |
0 |
0 |
0 |
|
1. Warhead |
3 |
4 |
1 |
------ |
|
2. Warhead |
0 |
0 |
0 |
------ |
and press
Write
Change
the 1. Warhead load from
6 to 8 and press Write
So now
the Editor should look like this

|
|
The
Ewing has a cockpit Opt so select the Cockpit Tab. In the Cockpit box type Ewing By typing
this this will enable the EwingCockpit.opt to be used.
If the name Ewing wasn't
typed in the box, In game you would see the default
cockpit.

The Cockpit
POV will also need to be changed from the Default
X = 0, Y = 15, and Z = -30 to X = 0, Y = 47, Z = -10 and press Write
Note: One thing to remember if the craft you install, only
have BHE Settings for the POV's please note the Y
and Z are reversed as so : -
| MXvTED |
BHE |
| X
= 0 |
X
= 0 |
| Y
= 47 |
Y
= -10 |
| Z
= -10 |
Z
= 47 |
|
|
One
more thing to do, select the Unknowns Tab and check the Unknown Manoeuvre Value box if
this is set to 0 make
sure you enter a figure in to this box, for the E-wing
I have entered 40 (as
shown below) and press Write
I only stat this as
if you left it as 0, the AI craft would fly in a straight
line

Ok that's
it you have done it, what you waiting for try it out,
go and fly.
Now the
hard way of installing a craft has been explained,
there is a easier way you can install the Ewing or
any other craft. You may have noticed a file in the
Ewing Tab you just opened a file called a *.Shp
file. This file will now be explained. |
|
| Explaining
and Installing a *.Shp File |
A
Shp file is a storage file which holds all the crafts
information i.e. Stats, Description, EXE settings
and so on, You may notice that some Opt makers provide
these files with there Opt's, to use these files,
select from the menu Files and then select Open Ship a browse box will appear for you to look for the Ewing.shp
file.

You will
then be given a option where to install the new Shp
file, press Yes if the
slot number corresponds to where you wish to place
the file.

|
|
If
you press No you will
be given the option to where you wish to place the
new craft data, but as we want the Ewing in slot 33
just press OK

Again
press Write to save.
Take is
a bit of caution when installing new Craft into the
reserved slots though, sometime not all the information
is written to the shp file, if you use these files
make sure that all the boxes are correct.
1.
Is the craft enabled, if not tick the box.
2.
Is the Known box ticked.
3.
Is the craft set to flyable is it a fighter, has it
been enabled to fly in a skirmish.
4.
Just go through what I have explained above to make
sure. |
|
| Creating
a *.Shp File |
| This
is comparatively easy to do, just select which slot
you wish to save i.e. slot 33 the E-Wing, then from
the menu select file and Save ship as
A browser box will
appear and the you just select which Tab you wish
to save the new *shp file and call it Ewing.shp and
save.
If you wish to customize
your *.shp file go into the Development Tab in MXvTED and in the Patch
comment box type something like this in the
box then save the *.shp file as explained as above.

Now when
someone else comes to use your *.shp file, they will
be greeted with something like this: -

Just press
OK then Write to save the new settings. |
|
| Explaining
and Creating a *.ZT File |
| A
*.ZT file is similar to the *.shp file as it hold
info for the EXE about the stats, but that is the
difference, it only holds the stats and no info about
the description of the craft as does the *.shp file.
The *.ZT file is a older format not used that often
these days as it was originally used for the Game
TIE Fighter, but is still very useful when creating
a shipset.
Creating
a *.ZT file is the same as saving a *ship file, Select
Files from the main Menu, the select Save as single
ZT file again a browser box will appear and the you
just select which Tab you wish to save the new
*ZT file and call it Ewing.ZT and save. |
|
Creating
a *.ZT Package File |
| This
file can be very useful when creating Shipset, once
you have installed the craft that you wish to be used
in your Shipset, select from the menu bar select Images then press Make ZT package you should be greeted with this info: -

A browser
box will appear and the you just select which Tab
you wish to save the new *ZT file and call it what
ever you wish and save.
Note:
Two *.Zt files will be created the *.Zt file is for
the US/UK version of the game and *.ztint.Zt or for
use with the International version.
As I said
ZT files can be used in Shipset's, for a explanation
of how to use a *.ZT file, go to the Files Section
and either download TIE Patch, ShipSet Launcher
2000, or XW Gob 3 which all have help files. |
|