Create textures by 3D modeling

   

Use Rhino rendering capabilities to create your texture

If you try to UV map your model with Rhino, sometime it's more easy to create the base texture for your model using a planar surface and 3D details on it. So you have an engine nozzle to texture for your project :

Engine-nozzle.jpg

You have you model in Nurbs Surface and you are ready to create the textures for them.

Engine-nozzle-surface-complete.jpg

To create your texture you need26.10.2006 19:30model. To make your model easy to manage I highly suggest to you to place these copied surfaces into a new Layer named Engine nozzle Textures .

Engine-nozzle-surface.jpg

To help you to place details on your surface you need to place them on the same plane. Also if you want to have a detail starting on the first surface and finishing on the last this will be very useful.

Unwarp-surface.jpg

After you have rotated the surface in the Top View you have the real shape you need to texture.

Plain-surface.jpg

Apply a basic texture on your surface. The texture you can use here can be one you have freely downloaded from Internet or one you have already created.

Textured-surface.jpg

Add has many detail has you want:
If you want to have pipe running along the surface place line where you want and create the pipe.
If you want to have a hole detail you can use a solid black colour on your 3D elements.
You can use coloured element or apply basic texture on them make FX. After you have added all details you want and your surface is trimmed use the Untrim command. This is very important because it's impossible to know exactly where the UV mapping is located. Anyway the Mapping are very close to the surface shape and you will probably able to see the background colour on you model in the game.

3D-detail-textured-surface1.jpg 3D-detail-textured-surface2.jpg

Now your base texture is created use Rhino rendering capabilities and render your texture in the top view. Set the Render resolution to 512X512, click render and save the picture. Open it with your paint program like Paint Shop Pro, grab your texture inside the picture. Add the final touch : Scratch, dirt, blaster impact, ... resize the texture to a correct size. Open your Rhino model apply the texture on your final model to confirm if the texture is good or not.

Some textures examples :
3Dtexturesample.jpg
3Dtexturesample3D.jpg

   

Last modification on 25.06.2007 18:52
by Guillaume Saumure.