To make a decent
texture you will need a good graphical program like
Adobe Photoshop, Paintshop Pro or like in my case
Fireworks from Macromedia. I can't actually say which
program is best as long as it supports layers it should
do. I have been using Fireworks quite some time now
even before I started working on textures. It's actually
a program specialized on web graphics I use it mainly
because of it's powerful scaling tool and simple interface.
I must say that it doesn't have a lot fancy masks
like Photoshop (you won't be using them anyway) has
but it is a lot easier to use, than again that could
also be my knowledge of Photoshop which is pretty
much none. Any way I will be using Fireworks version
3 in this tutorial and I think that a lot of the options
and tools I use like bevel, emboss, drop shadows will
be available in the other two programs. If you know
your program there shouldn't be any problem if not
get the free 30 day's Fireworks demo that can be downloaded
at Adobe.
I actually wanted to
put a little note here telling you all to read the
whole thing first before you start following the steps
but you probably won't do that so I'll put my notes
and tips here.
For starters the XWA
engine does strange things with colours so make sure
there is enough contrast in the colours and don't
make them look too white because XWA will make it
look like white anyway. This is something I can't
help you with you will have to try and see what the
engine does to the colours you used.
Second the example
I used here is a little big I did this on purpose
so it would show ok. If your going to make new textures
try not to make them any bigger than twice the actual
texture size so max. 512 x 512. You can make them
bigger but it will cost you details when you are going
to scale it down. There is how ever another way to
fix that. You can split up a texture after making
it if you want I can explain that later.
When scaling down your
texture to any XWA accepted size make sure it reassembles
the as much as you can for instance a texture 580
x 300 should be scaled down to 256 x 128. That way
you will keep the most details
Ok let's start.
I will be texturing
the side of the X-Wing that was made by Darksaber
mainly because it's a good example and isn't to hard
to do. I'm not going to make it look exactly like
the original X-wing because there is no need for that
it's just to show you how this stuff is done. I would
have used my already finished Z-95 but I lost those
after a stupid mistake I made, I accidentally deleted
them, yes I know the word MORON comes to mind. Ok
let's get to work. |