 |
|
TEXTURE
TUTORIAL 2:
"HOW TO MAKE MACHINERY"
BY DECOY |
| Note: This file can be saved to your hard drive for browsing
or future reference. All I ask it that you DO NOT place them on your own site, if you wish to link to
them please do so, but only through my main site address.
Darksaber's
X-Wing Station
Thank
you.
Please
read the Disclaimer
and Copyright.
I
would like to thank Decoy for giving me permission to post his texture tutorial
on my website. |
Now I'm
assuming you have read my first tutorial and you are
still trying to figure out about what the hell I have
told you. Well braze your self I'm going at it again
and I'm counting on it you already processed the previous
nonsense.
This time I won't be
using any model or reference picture since we will be
making just a normal piece of machinery, which could
be added anywhere on another texture. As you will see
it will de a normal square box with some stuff in it..
As for the stuff I tried not to just put it in, I really
tried give every bit it's place and make tubes and piping
actually go somewhere. I tried to give everything a
good purpose in my own mind, I hope it shows and makes
it more believable.
Once again we will be
using lots of layers to get some structure in our texture,
this way it will be easier to edit something later.
OK first step open a
new document, in my case I used a document size of 256
x 128 with a gray background but your background colour
could be anything because you won't be seeing it after
the next step. OK now we won't accept a plain gray background
here so we going to enchant it a little bit and make
it look more like some steel plating, so now give the
first layer an appropriate name I will call my layer
plating01. Make a nice square filling up your
whole document, this will be your actual background
so chose the colour you want your background to be.
Now go to the fill settings on the fill tab of your
toolbox, if it's not there open it in the Window pull down menu. As you will see your fill is solid which is good but to give it some structure
we will have to set the transparency of the texture settings. I used the metal texture and set transparency
to 10%, but you can choose what ever texture you like,
just take a look and see what you like best.

As you can see the difference
is very small but we will be making a high detailed
texture here so small changes DO make a difference in
the end. |
| |
OK we
are going to use this as a base, we going to make
a hole in it, through which we can see the underlying
machinery as well as some control paneling and piping
on top of the plating. First of all the hole with
the machinery is going to be a whole separate part
of the texture that's why we have to make it first
so we will need borders for that so lets make some
on a new layer. Call this layer border01.

I could have chosen
a nice and easy square hole but in reality things
are never nice and easy so in order to make our texture
more realistic we are taking the hard way =O)
Now for the main machinery
part we want some steel cylinders so lets make as
new layer calling it mach01. Making those is
quite easy just make some squares and select them,
now go to the fill tool box and choose the linear
fill. To change the colours of the linear fill go
to the little button with the arrow pointing to the
right, in the top right corner of your tool box window
there should be an edit gradient option. The rest
shouldn't be to hard to do edit the colours by clicking
the boxes, add boxes by clicking anywhere under the
gradient bar.

As you will see I made
a little mistake, Yup the linear fill is filling it
out the wrong way OK there is nothing else to it than
just make the stuff you want standing up and rotating
it later.

|
| |
When
you are done with the fill and you selected all the
stuff you wanted to rotate and rotate it 90 degrees
CCW you will get something like the above which is
no good at all. What you need to do is merge the objects
in to one image by selecting all, than right click
and merge image somewhere at the bottom. Be
careful don't merge layers we don't want that. Now
you can rotate and scale the whole thing my using
free transform

Well the result should
be something like what is shown above. Now just a
few cylinders won't do the trick we need some more
stuff in there so make a new layer and call it mach02.
With a a few squares in a different shade of gray
it will become a little more crowed but it still isn't
enough.

Make another layer
calling it mach03 and make little squares in a darker
shade of gray Those will be the lower laying machinery
parts, that's why they are to be darker, DUH =O) it
should now look something like below.

|
| |
OK now
we have to do some layer moving, beveling and use
some drop shadows. First let's move the mach03 layer below the 01 and 02 like this.

Now go to the mach02 layer and select all boxes and go to the effect toolbox.
Once again if it's not in your toolbox make sure it
will be by switching it on in the Window pull down menu.

Now what I did was
select the multiple effects and applied both
inner bevel and drop shadow to all the
boxes. You will have to play around with the settings
a bit because I can't tell you what you like most
so just play with it a bit. I didn't like the way
boxes covered the cylinders though so I moved the
mach02 layer under the mach01. The proper order of
layers should be mach01, mach02, mach03 with mach01 being on top. Now it should look like this.

|
| |
OK we
all so want some piping and tubing in there so we
make an other layer calling it piping01. I used a
dark green colour for the piping here but don't ask
me why =O). I used a basic hard line in 2 different
widths 4 and 2 pxs, which I set in the stroke toolbox

To make the lines actually
look like pipes I applied inner bevel and set
it to smooth after that give it a nice drop
shadow. The effect should be like this

Now that's some nice
shiny machinery we have there, time to put in some
shadow and grease. Yup new layer, called shadow this
time and time to unpack the airbrush =O) Just trace
over the thing and make sure you make it a little
darker at the edges because that's where the plating
stick over later so it needs good shadow.

|
| |
Well
there you have it, your little piece of machinery,
to bad it isn't actually looking the way we wanted
because we wanted to have a hole in the plating, through
which we could see the machinery. The way it looks
now .... well it's just not the right effect but we
can change that. Now what you do is bring the border
layer to the top of the picture and export the whole
thing in a nice high quality so you will get a gif
or jpg that looks something like the next picture.
After that you safe this document as you #1 version
than you can delete all the layers that have something
to do with the machinery except for the border layer. This should leave you with just the plating01 and the border01 layer.

Now safe this version
as version 2 and open the gif of jpg you just made.
It should be quite easy to cut and past the right
machinery part to your new version 2 document. Of
cause this machinery part will have it's own layer
called mach01

The result should be
as shown above now with some inner bevel and some
drop shadow you should be able to give it a little
more depth.

|
| |
Congratulations,
it's far from finished but you actually just finished
the first step of a nice detailed texture with some
home made machinery =O). It sure needs a lot more
tweaking and we have to make it look like one with
the plating, but we sure have a nice solid base from
here on.
OK let's get on with
this, let's see if we can make it look like it actually
is part of the texture. Now I started with making
the border a little bit transparent that way it looks
more connected to the actual plating.

Next we have to put
in some additional shading so the actual machinery
will look like it's in the hull. Just try to apply
the laws of nature a bit and it should look reasonable.
This time I didn't use the airbrush stroke but a basic
soft rounded stroke set to a transparency of around
the 40 %. This brush will let me work a little more
accurate. Of course I used a new layer for the shading.

Now to merge the machinery
stuff a bit more into the background I decided to
try and add some plating details. As you can see I
just used some gray here but don't be afraid to experiment
with some other colours. Actually the whole first
tutorial could be used here to make your body plating
nice and detailed.

After that I added
some last overall shading to finish it off. And there
you have it a nice texture that wouldn't look bad
on for example the side of an engine.

Please excuse me for
not making this a shiny, multicolored texture but
I figured since you where most interested in detailed
machinery I'd better keep the rest as simple as possible.
Well that's it for now hope I helped |
| |